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View Full Version : Rigging full skeleton/muscle animation for anatomical model


CSutherland
03-25-2005, 07:11 PM
I am still fairly new to the rigging scene. I know the basics to have some fun animation, but nothing about the detailed techniques that allow for intense deformation of musculature over real modeled bones.

Does anyone know of a tutorial/tutorials on this kind of stuff?

Plus what is the easiest way to switch between hi-poly and low-poly, whether it's swapping models after animation is complete, or having a proxy model right from the start that is just turned off until animation is complete? I kind of know some terms, it's just applying them in the program. This model is going to be super-heavy in polycount, so this is a must, especially on my ever-depleting machine!

Also, I have only rigged and animated in Maya, 5.0... Was thinking about purchasing XSI 4.2, the foundations version. Would this be a better move than trying to rig in Maya? Or should I stick to Maya, even though it's an older version? Will learning the different toolsets set me back a ways? I'm currently in school finishing up my final term, so crunch time is upon me for completing a demo reel and such. Need the quickest possible solution to finishing this project...

Thank you for any tips/advice/help/sanity!! :)

CSutherland

olli96
03-26-2005, 08:14 AM
I am still fairly new to the rigging scene. I know the basics to have some fun animation, but nothing about the detailed techniques that allow for intense deformation of musculature over real modeled bones.

Does anyone know of a tutorial/tutorials on this kind of stuff?

i am not very familiar with muscles, but there is a tutorial at 3dluvr: http://www.3dluvr.com/content/article/145

if you use max7, you could also have a look at catMuscle, right now you can get a fully functional beta at their website: http://www.catoolkit.com/home.asp

Olli

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03-26-2005, 08:14 AM
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