Droolz
03-25-2005, 01:42 PM
Hi,
I'm having probably pretty basic problems with the pivot in maya - The attached image explains my problem a lot better. The curve is created from the isoparm of the surface. I need to align the rotation of the pivot so that when I rotate the object both ends of the curve align perfectly to the isoparms of the larger surfaces so I can continue the birail - how do i do this? I can find no way of rotating the pivot at all, am i missing something?
What I would love to be able to do is have the pivot created and aligned to the object. Ie, the rotation value of the pivot uses a 'best fit normal' or something similar - is this possible.
I can't help but feel i'm missing something obvious, as a similar problem occours if I create a curve on a made live construction plane - when I manipulate the individual CV's of the curve I need to be able to 'inherit' the axis of the construction plane, but I can't seem to work out how to do this either.
As ever, any help is much appreciated.
Jules
I'm having probably pretty basic problems with the pivot in maya - The attached image explains my problem a lot better. The curve is created from the isoparm of the surface. I need to align the rotation of the pivot so that when I rotate the object both ends of the curve align perfectly to the isoparms of the larger surfaces so I can continue the birail - how do i do this? I can find no way of rotating the pivot at all, am i missing something?
What I would love to be able to do is have the pivot created and aligned to the object. Ie, the rotation value of the pivot uses a 'best fit normal' or something similar - is this possible.
I can't help but feel i'm missing something obvious, as a similar problem occours if I create a curve on a made live construction plane - when I manipulate the individual CV's of the curve I need to be able to 'inherit' the axis of the construction plane, but I can't seem to work out how to do this either.
As ever, any help is much appreciated.
Jules
