PDA

View Full Version : Proton Kicks Ass!


policarpo
09-25-2002, 07:48 PM
or at least this is what the picture is telling me.

:D

http://www.newtek.com/discus/messages/2/31694.jpg

proton
09-25-2002, 08:01 PM
very cool!

policarpo
09-25-2002, 10:25 PM
just another pose of Proton doing what he does best

http://www.newtek.com/discus/messages/2/31702.jpg

leigh
09-26-2002, 08:32 AM
Hahahaha - very very cool :D
I love the expression of the eyes :cool:

yog
09-26-2002, 01:18 PM
Hi Policarpo.
What's the secret to the soft shadows ?
i.e. the number and type of lights used.

I've used Lightgen in the past, but with between 20 / 30 lights I find there is a lot of banding and ugly shadows going on, especially on any ground plane.

policarpo
09-26-2002, 02:54 PM
thanks dudez.

as far as achieving soft shadows, just grab that controller null and move from frame 0 to frame 1 and spin it 360 degrees. Activated Motion Blur (i prefer Dithered) and crank your AA to Enhance medium and render frame 1.

Since MB is now activated, the shadows will blur and you will achieve soft shadows. i'm going to run some tests where i reduced the number of lights casting shadows to see what happens.

i'll post these samples when i get time.

-policarpo

proton
09-26-2002, 03:02 PM
Maybe your tutorial could be as simple as posting a few scene files.....just a thought...

policarpo
09-26-2002, 03:04 PM
yeah...that sounds like a good idea. thanks.

i'll try and work on some stuff this weekend to post on monday.

i need a model of you with a huge thinking cap on so i can show everyone what a genius you are when you're kicking ass!

:)

Cman
09-26-2002, 04:20 PM
Originally posted by policarpo
thanks dudez.

as far as achieving soft shadows, just grab that controller null and move from frame 0 to frame 1 and spin it 360 degrees. Activated Motion Blur (i prefer Dithered) and crank your AA to Enhance medium and render frame 1.
...
-policarpo

Then if you go into the Graph Editor for that Null's rotation and set it's PostBehavior to linear, it will spin another 360-degrees every frame thereafter. :)

policarpo
09-26-2002, 04:23 PM
that's correct CMAN!

being a print dork i always forget about animation Post Behaviors.

:applause:

CGTalk Moderation
01-13-2006, 06:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.