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sepehr
09-25-2002, 06:41 PM
Hi
I just wanted to make an animtion of clouds using After effects
winds.
everything is ok as still images but in animation it seems the camera is shaking. something happenwd which I couldn't figure out.
So I rendered one of afterburn examples of using wind and saw
the same problem happens.(I've attached the low quality gif animation).
What's wrong?
Have you experienced the same problem or it's a bug?
I've used 3dmax4.26 default scanline renderer and Aftereffect2.5c.
I'd appreciate any help.
Thanks in advance.

Dave Black
09-27-2002, 03:02 PM
You know, I've seen the same thing while I was demoing the damn thing. It happened over and over. It has to be a bug. The way I fixed it was just to re-open the file...or maybe a reboot of max. I tried to figure it out forever, and then it would just majically disapear after a while. I finally isolated it as a bug. Seriously, try a reboot of max and see if that does'nt fix it.

Wish I could help with an actual fix and not a work around. If you figure it out, please share.

:thumbsup:

sepehr
09-27-2002, 03:43 PM
Hey 3DZealot
THanks for your reply.
yeah reboot seems to be the best solution.
After I started the thread I went back to Max and
then it crashed so I had to reboot the computer.
when came back everything was OK.
But since nobody had replied I thought no one uses
AfterBurn here(!)
:beer:

BrandonD
09-27-2002, 05:18 PM
That's very strange. Are you network rendering this file? Afterburn works off of particle transform, so you might test render the sequence with ABurn turned off and particles scaled up so you can see if they exhibit the same behavior.

You'll get better support if you go to the Afterworks support board, by the way.

BrandonD
09-27-2002, 05:19 PM
That's very strange. Are you network rendering this file? Afterburn works off of particle transform, so you might test render the sequence with ABurn turned off and particles scaled up so you can see if they exhibit the same behavior.

You'll get better support if you go to the Afterworks support board, by the way.

Dave Black
09-27-2002, 07:30 PM
Holy crap! Brandon Davis just aswered your thread! Wow...to think...my post is right overtop his...man i'm a huge fan of your work...you've really inspired me when I was a little underling trying to figure it all out...what an honor. :D

Anyway, I was'nt using a net render at the time mine was exibiting this anomali. It really seems like a bug, and I wish I still had the plugin to properly test my conclusion...

Well, sepehr, if you figure it out please post your findings so it's on a searchable archive.

Thanks!



:thumbsup:

sepehr
10-06-2002, 03:53 PM
Hi guys and sorry for the long delay.
THat was because of the fact that the bug didn't effect my work any more.
But each time I want to have a render for a long time I have to
be careful about what happens and check the first rendered images to see if there is a problem.

I was using a single processor machine when faced the problem.

Regards
Sepehr

P.S Dear Brandon Davis ,I saw your profile and really impressed with your art work.
:applause:

BrandonD
10-06-2002, 06:44 PM
Hi guys, thanks for the nice comments :)

I haven't seen this bug before, but now would be a really good time to figure it out. Do you have a simple scene I can use to isolate it? One that you know for sure exhibits the problem?

sepehr
10-10-2002, 10:58 AM
Hi Davis
Unfortunately this bug only sometimes shows itself.
I mean once you are getting good results from your work then
suddenly you see something is wrong and you have to restart...
But I think it happens when you have after burn displayed in the viewport and you change the particles options heavily in the modifier stack.
(I'm not sure)

Hey guys another question:
Have you ever used afterburn to make lots of clouds to be seen from far away?
Because Iwhatever I do it seems clouds made with after burn look ok only from a close view.
but in distance they don't look very interesting.
It seems for a scene like a big city with many clouds you can't get realistic render using afterburn,hah?

Cheers
Sepehr

P.S Sorry for my bad engilsh

gaggle
10-10-2002, 12:15 PM
Hey Sepehr,

For what it's worth the particle-guy here at work experiences the shaking-problem you describe from time to time. We have no idea why it happens..

Anyways, regarding the cloud-thing, I'm no Afterburn user, but it seems a tad extreme to do volumetrics on distanct objects. I would think you could at least get away with making a single render, and use it as a texture on a plane. That is, if thus far you've been trying to get good results with Afterburn by having it render out animated distant clouds volumetrically.. There's a whole bunch of reasons why you would require a volumetric solution though, so I'm just answering based on my first gut-reaction. Hell, for all I know you are trying to render out to a single frame, so.. you know.. apologies for any reduntant lame thoughts given here :)

The fast and quick route would be the completly non-volumetric approch at any rate, ie. basically just a cloud bitmap from your closet image-archive, placed on a plane or hemisphere. Awyeh :)

Do yell out if you figure out the Afterburn problem btw :bounce:

sepehr
10-12-2002, 06:56 PM
OK
For that particles problem from faraway.
Here is the solution:
Render with very high antialiasing.(probably mitchel....)

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