PDA

View Full Version : Which is the better way to do a characer?


Martin_Ice
03-25-2005, 08:18 AM
Hi all,

I'm starting (trying to...:) ) to approach the world of character modelling and i was wandering why the most charcters I see around are made in polygonal modelling and not in nurbs one?

I saw the superb work of Andrew Hickinbottom and his Bunny and also if I can say better Office girl and i see he also created it in Polygonal...

SOmeone can explain me better why to use polygonal for charcater modelling and not Nurbs?
I find very difficult to smooth right polygonal models.

Have a nice day to all

Morph21
03-25-2005, 08:50 AM
NURBS can be fast but sometimes difficult to handle and when it comes to Rigging and Texturing Polygons are much better.

Where is your problem with smoothing, i like also work with subDs have you tried that ?

Martin_Ice
03-25-2005, 09:34 AM
Where is your problem with smoothing, i like also work with subDs have you tried that ?

Many thanks for you reply my friend, now i'll try to do a simple character and try to smooth it so i show u my problems :shrug:

See ya soon!:)

mimo8
03-25-2005, 10:17 AM
I also would go for polys when you wana do a character. subd´s can be great for statik characters, but they get slow animating. the most comon thing is smoothed poly. also cause you just use the rough mesh for UV-unwraping, texturing and binding and it makes the smoothed mesh follow.

the only problem could be how to get hard edges with smoothed polys. subdivision in this area is the answere (not subd´s)

the mel script / pluggin Connect Poly Shapes is a must for that job.
http://www.lightstorm3d.com/

good luck and fun modelling.

Jerocide
03-25-2005, 08:16 PM
plus, polygons are a lot easier to model than are NURBs, at least in my opinion. i mainly use nurbs whenever it's convenient for props, but hardly ever for characters, just because it's so much easier with polys.

CGTalk Moderation
03-25-2005, 08:16 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.