CGmonkey
03-24-2005, 06:49 PM
My current assignment involves a rather complex non-ogranic model in high poly. I don't have an extensive knowledge in the area of rigid modeling, so I'm wondering, you got any tips and tricks that helped you?
I can't seem the get the "edge-loops" right, parts of the model looks fine but other complex and detail dense areas get very frustrating. I tried to make to make different floating meshes to build up the details, but that looks ugly.
Got any wireframes, resources, tips, tricks or any other useful information to share with you? :)
Thank you!
I can't seem the get the "edge-loops" right, parts of the model looks fine but other complex and detail dense areas get very frustrating. I tried to make to make different floating meshes to build up the details, but that looks ugly.
Got any wireframes, resources, tips, tricks or any other useful information to share with you? :)
Thank you!
