PDA

View Full Version : Ninja Assassin Critique


Okomo
03-24-2005, 02:43 PM
Hello everyone,

I'm an have been an all around artist/designer/animator in multiple mediums and industries for several years now. Recently, I've decided to get back in touch with the joy of painting, but I'm doing it digitally. Even though I have a long time experience with photoshop, color theory and illustrating...digital painting/illustration is one of my weak areas that I would like to strengthen. I've created this new character and I started doing a digital painting of him, but I feel that my lighting and shadows needs some work (as well as some other aspects of this image). If possible, I would greatly appreciate some constructive criticism and/or advice from you guys and gals that could help me in my weak areas.


Regards,

Luis

digiscape
03-24-2005, 02:51 PM
luis u forgot to post the image :)

Okomo
03-24-2005, 02:54 PM
Here it is....

digiscape
03-24-2005, 03:07 PM
ok can see it now :)

i think your background is amazing well done :) but i would add a dark blue to the top of the background not black.



in saying that about the backgroud its going to be hard to get the lighting right for the ninja :(
look on the net you will see most sunsets cast the subjects into silhouette. u have some nice rim/halo light going on. i would darken him down to near black and use white to pick out highlights like his muscles. the reflected light in his sword would probably not be that color in that light :)

Maginnis
03-24-2005, 06:38 PM
that's a nice strong background but i feel like it has nothing to do with the character. i think you really need to focus on bringing out the real form of the character with more proper lighting and shadow. he's very 2 dimensional right now. also i know it's a bit more of a dramatic step but somehow loosening up the pose a little more. the image doesn't really convey how he got out to that point on the rope thing, why he's drawn his weapon or where exactly he is. it probably wouldn't hurt to ground the image by adding a distant terrain in the lower areas of the background. like a forest and mountains way off in the distance, to really sell the scale of this ninja feat. also adding a bit more sag to the rope would help it out a little as well. definitely enjoying it so far, just give him as good a treatment as the background got and it'll really have that extra punch.

fproto
03-24-2005, 06:46 PM
I think you should make him look like he's moving, instead of hanging like laundry.
Also, how does he move along on the barbed wire if he has a sword in one hand?
Or is he supposed to just drop? Lol, I don't know.
And that looks like an inflated hockey stick, not common for a ninja. :D
I like the lighting and to some extent your selection of colors.
The guy looks real bad ass.
Good job.

Okomo
03-24-2005, 06:57 PM
Thank you all for your comments. I appreciate it. I've taken notes on what to do to make it better and will post the finished work soon. The next one will be an improvement for sure. Look out for the finished one, it will be posted up soon.

carlospita
03-24-2005, 07:55 PM
Excellent effort. Great valid comments everyone. Can't wait to see what you do with it next and your next projects.

I can see what you mean by his sword/weapon. There is a blade that exists that looks just like that, but many people are not use to seeing it.

The blade also needs to take in some of the color of his environment. Its looking too silver and perfect and doesn't blend into the scene well.

:thumbsup:

CGTalk Moderation
03-24-2005, 07:55 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.