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Groady
03-24-2005, 01:37 PM
Will Dady has entered the Master and Servant 2D.

Challenge Page (http://www.cgnetworks.com/challenge/masterandservant/view_entries.php?challenger=6403)

Latest Update: Final Image: All good things must come to an end...
http://www.cgnetworks.com/challenge/entries/8/6403/6403_1116242928_medium.jpg (http://www.cgnetworks.com/challenge/entries/8/6403/6403_1116242928_large.jpg)

Well here we are. The finish line. This was my first attempt at one of these challenges and it's been fantastic watching lots of great artworks grow from simple scribbles to full fledged masterpieces. To all those kind enough to reply with comments and critiques on this piece, many thanks and see you all next challenge!

redfrog
03-26-2005, 07:49 AM
Will Dady has entered the Master and Servant 2D.

You know Groady, that profile on your avatar kinda looks a lot like you buddy. Can't wait to see what illustration you post!

Groady
03-27-2005, 06:31 AM
http://www.cgnetworks.com/challenge/entries/8/6403/6403_1111905117_medium.jpg (http://www.cgnetworks.com/challenge/entries/8/6403/6403_1111905117_large.jpg)

Ok here's my first "sketch". I'm just starting to lay down the perspective for my piece. I'm going for quite a dramatic angle. The characters will hopefully emphasise this also. I'm planning for a science-fiction theme think something you might see in a video game. I'll be tweaking the composition a bit when a lock in some characters. This is drawn up in Adobe Illustrator with some good'ol fashioned one-point perspective.

Rhenia
03-27-2005, 06:41 AM
Good luck Im real curious on what you are going to come up with.....what ideas do you have???

Groady
03-27-2005, 03:11 PM
http://www.cgnetworks.com/challenge/entries/8/6403/6403_1111936269_medium.jpg (http://www.cgnetworks.com/challenge/entries/8/6403/6403_1111936269_large.jpg)

The idea behind this is that our hero is fighting his way through an alien infested space station using his captured (yet to be named) slug as a weapon. By forcing the slug's mouth open it emits a painful scream which will make any creatures' ear-drums convulse/explode.

I decided to make it a two point perspective as I needed to show more depth in the floor. I'm not too fussed with anatomy or character design at this stage as I'm still concentrating on getting the composition right.

Groady
03-28-2005, 11:10 AM
http://www.cgnetworks.com/challenge/entries/8/6403/6403_1112008227_medium.jpg (http://www.cgnetworks.com/challenge/entries/8/6403/6403_1112008227_large.jpg)

Starting to work on the look of our hero character. I want to 'bulk' him up a bit more particularly in the upper body. I kinda like how he looks as if he has just thrown on the vest over his clothes when all hell broke loose. I still want to try some other clothing styles. I also want the slug creature to look a bit more sinister yet still non-intelligent. Thoughts so far?

Dreamshark
03-28-2005, 01:18 PM
Cool Idea Groady, Your hero is a little staticthough, he needs to be more dynamic for a hero. Perhaps you need to think the slug as a firehose or something, it'd have a bit of kick-back to it, if it was that strong. So you'd need to seperate his legs a bit and squat him more into a solid stance. I like him though, he's got that Bruce Willis quality about him.

Looking forward to seeing it progress.

sketchfiend
03-30-2005, 05:45 AM
No mullets!!, i totally agree. its good to see a lot more aussies around joining in the festivities, Great start to your concept mate. The slug creature is looking a little plain atm, im sure it will look much better once some colour is thrown into the piece as youll obviously be able to mess around with textures and such. the tail wrapping around the guys leg is pretty cool although i rather than having your main guy in such a static pose id try and throw in some sort of movement perhaps a sort of lungeing running forward motion would look good. Keep playing ill look forward to your next update.:bounce: :thumbsup:

Groady
03-30-2005, 12:11 PM
http://www.cgnetworks.com/challenge/entries/8/6403/6403_1112184688_medium.jpg (http://www.cgnetworks.com/challenge/entries/8/6403/6403_1112184688_large.jpg)

Decided to throw down some colour to get more of a feel of where I want to go with this piece. I haven't yet decided on a look for the monster(s?) in the foreground so I decided to just have some fun. I still want to play around with the environment a bit and maybe add some more (coloured?) lighting. Just blocking in colour rough at the moment.

There's a few other cosmetic things I'd like to add such as decals on the walls etc. but that will be after I reach my lineart milestone.

wireFrame
03-30-2005, 01:00 PM
Hey, Groady! Your concept really intrigues me! Is this your version of the "Scream" in space?

redfrog
03-30-2005, 01:31 PM
http://www.cgnetworks.com/challenge/entries/8/6403/6403_1112184688_medium.jpg (http://www.cgnetworks.com/challenge/entries/8/6403/6403_1112184688_large.jpg)

Decided to throw down some colour to get more of a feel of where I want to go with this piece. I haven't yet decided on a look for the monster(s?) in the foreground so I decided to just have some fun. I still want to play around with the environment a bit and maybe add some more (coloured?) lighting. Just blocking in colour rough at the moment.

There's a few other cosmetic things I'd like to add such as decals on the walls etc. but that will be after I reach my lineart milestone.

Starting to look really cool, man. That overhead lighting is going to really help add mood and atmosphere...nice work, dude!

Groady
03-31-2005, 12:27 AM
Wireframe: Ha! I wish :)

Redfrog: Thanks! I'm going for a spooky "Alien-esque" feel for the spacestation. I 'd like to add another light source. I have an idea of adding a cyrogenic type tank to the left of the guy. I want to give the impression he has smashed the tank to pull the screaming slug from. I'm thinking that'll have some nice blue downlighting. May start blocking it in tonight.

creativer
03-31-2005, 01:16 AM
Hey cool Idea dude. Looking Great!

Cyberone
04-01-2005, 02:55 PM
looking really good...

I like the idea...and the colours are cool too...
are you planning on keeping the outlines?

will be interested to see how it goes from here..

keep it up :)

CYB

THE Wizard
04-01-2005, 02:58 PM
looking good - leep it up


MyMaster&ServanT2D (http://www.cgtalk.com/showthread.php?threadid=225858)

redfrog
04-01-2005, 11:57 PM
Will Dady has entered the Master and Servant 2D.

Challenge Page (http://www.cgnetworks.com/challenge/masterandservant/view_entries.php?challenger=6403)

Latest Update: Concept Sketch: Quick colour test
http://www.cgnetworks.com/challenge/entries/8/6403/6403_1112184688_medium.jpg (http://www.cgnetworks.com/challenge/entries/8/6403/6403_1112184688_large.jpg)

Decided to throw down some colour to get more of a feel of where I want to go with this piece. I haven't yet decided on a look for the monster(s?) in the foreground so I decided to just have some fun. I still want to play around with the environment a bit and maybe add some more (coloured?) lighting. Just blocking in colour rough at the moment.

There's a few other cosmetic things I'd like to add such as decals on the walls etc. but that will be after I reach my lineart milestone.


Just head a thought for the monsters in the foreground. What if they were like small reptilian creatures, scattering in fear at the appearance of you main character. Would certainly tie in with the camera angle of the shot. Just a suggestion, anyway. Nice work so far BTW.

Groady
04-02-2005, 12:00 AM
Yeah cyb. The idea is that once I lock in a composition 100% then I'll progressively start knocking back the opacity of the lines as I paint. I'm in the process of re-doing the perspective lines as I want to add the cyrogentic tanks described in one of my previous posts. Also, the perspective wasn't a true 2 point perspective (haven't done one it ages) so I'm fixing that. I'm also spinning the pov around so it's facing the wall a bit more and the hall isn't quite as long. Still tweaking the composition at this stage. Thanks for the replies so far.

Redfrog: At one stage I was tossing up doing something like that. I was actually thinking of some spider-like creatures but I still think I'll go with some kind of humanoid monster. Still not sure. I want to add at least two in the foreground so our hero doesn't look like he's just fighting one thus making him too dominating. I still want the hero character to be in danger. I'm going to add more "visual clues" that the place is over-run with these things.

Groady
04-02-2005, 05:04 AM
http://www.cgnetworks.com/challenge/entries/8/6403/6403_1112418273_medium.jpg (http://www.cgnetworks.com/challenge/entries/8/6403/6403_1112418273_large.jpg)

Here's the updated concept. I feel I'm very close to my line art milestone now. The changed perspective has given me a bit more room to play with and really helps the composition. I've added the slug tanks to the perspective so it tells a better story as to where the slug came from. Our hero has smashed a tank and pulled one from it's cryogenic sleep to use as a weapon. The tanks will also be a light source in the scene which will hopefully add some mood. The down lights on the ceiling will be secondary to this light source as I want the tanks to be a focus point. Still need to take some reference shots for the demons but they are in the general area I want them to be. Once I tighten them up line art milestone here I come!

Groady
04-02-2005, 02:23 PM
http://www.cgnetworks.com/challenge/entries/8/6403/6403_1112451820_medium.jpg (http://www.cgnetworks.com/challenge/entries/8/6403/6403_1112451820_large.jpg)

Quick update. Just starting to try some different looks for the demon characters. Not sure yet if I want to go for a human like face or a more orc-ish one.

NOOB!
04-02-2005, 02:32 PM
great stuff so far!

redfrog
04-02-2005, 11:35 PM
He groady. Like the idea of the three nostril slits on your demons. Maybe if you combined the two, cause i really like angry orb like eyes on the second.

Groady
04-04-2005, 01:04 PM
http://www.cgnetworks.com/challenge/entries/8/6403/6403_1112616275_medium.jpg (http://www.cgnetworks.com/challenge/entries/8/6403/6403_1112616275_large.jpg)

So here it is... My Line Art milestone. Been having a ball with it so far and have already started on colours (which I'll post very soon). While I usually don't do Line Art as such, this is the composition I'm ready to follow through to the painting stage. While it could be argued that it's still a little "loose" I feel confident it tightening a lot of it up during colour wip. Stay tuned!

Dreamshark
04-04-2005, 11:25 PM
Looking good, I like the composition. I want to see one of those Mugwumps bleeding from the ears though.

Groady
04-05-2005, 07:31 AM
Yeah they gotta have bleeding ears. :twisted:

Groady
04-05-2005, 01:32 PM
http://www.cgnetworks.com/challenge/entries/8/6403/6403_1112704352_medium.jpg (http://www.cgnetworks.com/challenge/entries/8/6403/6403_1112704352_large.jpg)

Refineing the shape of things still. Just starting to get a feel for the colour and lighting in the scene while have a some fun with details. My goal is to keep the image reasonably colourful (and interesting to the eye) whilst retaining a moody admosphere. I'm going to add much more water on the floor as it isn't enough to have come out of that tank :) Feedback at this stage is much appreciated.

Dreamshark
04-05-2005, 02:21 PM
1, How did he smash the tank? That'd effect what's lying around, if he had blood on hi knuckles, and how the glass breaks.

and 2, Who's ship is it (that is, if it is a ship)?

Overall it's coming along nicely. I can't wait to see it with all the details, steam pipes, lights, knobs & knockers.

redfrog
04-05-2005, 11:29 PM
Yeah, coming along nicely, dude. The water looks cool but you're probably right about the amount of it. Just a question... are you planning on having more like falling on the alien creatures. Was just think with them being in the foreground it may be appropriate to have a little bit of light illuminating their features. Looking awecome so far!

walrus
04-06-2005, 12:14 AM
Wow, that new lighting you have and that color palette is really dramatic! I like where you're moving this piece. I also agree with redfrog and Dreamshark's comments. Some more highlights on the foreground creatures as well as the serpent might really help to hilight their forms well. Maybe there could be more broken glass on the floor, too: It had to go somewhere!
Anyhow, best of luck with the rest of it!

-mike

Cyberone
04-06-2005, 05:20 PM
looking cool mon... :)

really like the lighting that you got going now...

are you gonna put another ell thingy in the unbroken tank?
and mabe some or the smashed glass when you do the water on the floor..

really comming together now man...

CYB

Squibbit
04-06-2005, 06:39 PM
nice idea :thumbsup:

MaZzuk
04-08-2005, 04:23 PM
I`m a little confised about your story and image) For now it`s look like that creature just break out of the glass and attacked your hero. But hero dint get lost and desided to rip its mouth)
But if to say truth, on my image I still didn`t show my main idea clearly:(
Waiting for new progress!) Good luck!

Groady
04-11-2005, 12:41 PM
http://www.cgnetworks.com/challenge/entries/8/6403/6403_1113219700_medium.jpg (http://www.cgnetworks.com/challenge/entries/8/6403/6403_1113219700_large.jpg)

Here's the current colour update. Have just started working on the other slug in the tank. Still no glass on the floor yet because that's more of a detail thing which I'm not ready to get too involved in at this stage. Once I'm a bit more happy with the position of things I'll start working in the details.

ChrisThatGuy
04-11-2005, 07:33 PM
Looks good. I think the second eel's tank needs a bit of refraction around the edges to make it look like it's full of water.

Dreamshark
04-14-2005, 02:12 AM
Nice progress Groady, your hero looks like he's got a black eye though, is that supposed to be so?

redfrog
04-17-2005, 12:38 AM
Love the water effects dripping off the slug. My only comments would be that the shadowing on your hero character's eyes is a little too heavy and that the slug in the tank could be loosened up a little. Overall though, dude...awesome. You've actually given me a little inspiration for my own, love the futuristic corridor setting.

Groady
04-17-2005, 11:48 PM
http://www.cgnetworks.com/challenge/entries/8/6403/6403_1113778107_medium.jpg (http://www.cgnetworks.com/challenge/entries/8/6403/6403_1113778107_large.jpg)

Fairly happy with the slug in the tank though the bubbles could use a little work. Added a slight wet look to the wall near the broken tank. Going to concentrate more on the monsters next.

korayarts
04-19-2005, 12:31 AM
I like your consept good luck..

maxetormer
04-21-2005, 12:12 AM
Thanks for droping by, your painting is developing nicely, I like the
subtle ligth, and the perspective angle, the main thing I see you could
improve, is the dinamics of the pelvis of the main caracter, right now the
legs look a bit stiff, perhaps you could bend the knees a bit to accentuate
the effort he is doing to hold down the slug?, any way its just a thougth;
keep on Rocking!!! :D

Groady
04-22-2005, 02:13 PM
http://www.cgnetworks.com/challenge/entries/8/6403/6403_1114175616_medium.jpg (http://www.cgnetworks.com/challenge/entries/8/6403/6403_1114175616_large.jpg)

Ok so after getting feedback on the guys pose being too static I decided do a bit of cut & paste to reposition him into a more dynamic pose. I've arched his back slightly straightening his back up. Bent his left leg more and given his right leg a slight bend and positioned his foot more front on.

He still needs a few things straightend out (the angle of his waist/belt needs fixing) but I'm pretty happy with the progress so far.

nebezial
04-22-2005, 02:47 PM
oy, add some shoulder mass ,it will help a lot

redfrog
04-23-2005, 02:35 PM
Yeah, dude... the new pose is much better... gives a greater sense of tension within his body and makes him seem subtly stronger...

Groady
04-24-2005, 04:34 PM
Thanks for the replies. His pose was bugging me so I've fixed it. I'll give him more shoulder mass too, I think that's a good idea. I'm progressively enlarging the pic and starting to work in more details. Update coming soon.

Groady
04-25-2005, 12:32 PM
http://www.cgnetworks.com/challenge/entries/8/6403/6403_1114428744_medium.jpg (http://www.cgnetworks.com/challenge/entries/8/6403/6403_1114428744_large.jpg)

Worked in some minor details on the characters and added a lot more texture to the scene. Just started sketching in the broken glass. Still needs much more.

redfrog
04-25-2005, 12:37 PM
Really nice dude... love the texture on the pillar and i think the glass shards will come up a treat once you finish them. What have you got planned for the wall? Is it going to be metal or concrete? A textured metal might be cool...good for catching the light as well.

Groady
04-26-2005, 01:27 PM
http://www.cgnetworks.com/challenge/entries/8/6403/6403_1114518425_medium.jpg (http://www.cgnetworks.com/challenge/entries/8/6403/6403_1114518425_large.jpg)

Mainly smoothed out the ceiling gradations with this update. Added a bit more texture here and there. Goin to try and work on this every night for the next 3 weeks as the deadline is fast approaching, EEEK!!!

Any feedback would be much appreciated.

Groady
04-29-2005, 12:43 PM
http://www.cgnetworks.com/challenge/entries/8/6403/6403_1114775034_medium.jpg (http://www.cgnetworks.com/challenge/entries/8/6403/6403_1114775034_large.jpg)

Fixed a few minor things that were bugging me with this update. Numerous minor fixes and additions some too small to notice. Probably the main change with this update is the back deamons hand is starting to take shape.

The pic is now sitting at 5200 pixels wide and I plan on going bigger to add in lots more detail. I've lost a lot of texture in the ceiling which I plan on re-adding soon. Still not happy with the glass on the floor, still needs more! :)

Trying to work in some other minor colour here and there to make things kick a bit. Notice the yellow around the light in the ceiling and purple in the door at the end of the hall.

Also put some feint horizontal lines in the ceiling to help add perspective to the scene.

redfrog
05-05-2005, 12:30 PM
Nice touch with the cut on the forehead, dude, and the water looks great coming off the hand. Can't wait to see this lil gem finished...

Dreamshark
05-08-2005, 06:45 AM
Yo Groady, Nice work man. My only suggestions would be to have more cables n stuff in the background, it looks a little plain and unrealistic without em. Something like hazard lights by the doors and air ducts and stuff. I love the texture on the red/pinkish metal thing the aliens leaning on. I also wanna see some sort of shock wave coming from the mouth of that slug, some visual notion of the sound it's making. Anyway, whatever you do it's gunna look rad. Rock on Dady!

Groady
05-08-2005, 11:22 AM
http://www.cgnetworks.com/challenge/entries/8/6403/6403_1115547735_medium.jpg (http://www.cgnetworks.com/challenge/entries/8/6403/6403_1115547735_large.jpg)

Haven't updated in a while. I've added the sign now, I chose yellow to inject a bit more colour into the scene. Fixed the foreground deamons hand a little. I think I want to show a bit more of his left hand on the other side of his head. He still needs blood running down his arm like the other guy. Added more slime to the hero's hands and also sharpened up the detail in his armour slightly and re-added the pouch to his belt. I've also done numerous minor lighting adjustment. Suggestions welcome as usual :)

pejot
05-08-2005, 03:32 PM
The point of view, perpective and composition in this scene are just great, but there is few error, in my opinion:
1. I don't feel any effort in the position of the man, the creature weight is zero? :)
2. Perpsective of the inscription on the board is bad, doesn't "work" with overal perspective.
3. I think you forgot guidelines of the competition: proportion of the image.

Groady
05-08-2005, 10:20 PM
pejot:
The position and pose has always been an issue from the start. It was my intention that the weight of the slug is distributed through the man's body as the bulk of its weight is wrapped around the mans leg.

In regards to the sign, having "slept on it" I couldn't agree more about the copy on the sign. Seeing it with fresh eyes this morning you are absolutly right about the perspective. I'm always a little hesitant to use actual type in a painting. When I re-do it I'll consider doing it by hand.

I'm a little confused about what you mean about the proportion of the image. I went back and re-read the challenge instructions. There is sizes given but it's in my opinion they are only a guide. Please feel free to prove me wrong.

Squibbit
05-08-2005, 10:28 PM
Suggestions welcome as usual :)

well, u could maybe put a weapon on one of the aliens ?

Groady
05-10-2005, 12:35 PM
http://www.cgnetworks.com/challenge/entries/8/6403/6403_1115724942_medium.jpg (http://www.cgnetworks.com/challenge/entries/8/6403/6403_1115724942_large.jpg)

Back with a small update. Main change with this one is the revised sign. I think the angle is a bit better. Seems I followed the wrong guidline when refering to my original lines. Started adding some texture on the foreground guy. I also adjusted the contrast between the 2 deamons slightly. The foreground one is now a little lighter and the background one a little darker. Just trying give them a little depth. Added hair to the guys arm (you probably can't tell at this size). Also some minor texture in the ceiling.

pejot
05-11-2005, 09:04 AM
Sorry about misunderstanding, You are absolutely right about the proportions, they were given just as guidelines.
I repeat, this is a great image, keep going :)
Maybe another little lightsource from the left to make the creatures come out from the dark?

Groady
05-12-2005, 10:17 PM
No worries mate. You had me worried there for a second! :scream: I like your idea about the light source coming from the left. I'd given them a bit of light but I think I'll have to increase it so it's much more noticable. It's always good to hear someone else say it. Thanks again.

Groady
05-15-2005, 11:09 AM
http://www.cgnetworks.com/challenge/entries/8/6403/6403_1116151755_medium.jpg (http://www.cgnetworks.com/challenge/entries/8/6403/6403_1116151755_large.jpg)

I think I'll call this final colouring :) Added light to the left of the demons and to the right of the man. Adjusted the colour on the unbroken tank to a more green colour to differenciate it from the rest of the image. The fingers of the foreground demon are now visible. Any comments before I finish would be much appreciated. Nearly there! :)

Groady
05-16-2005, 12:28 PM
http://www.cgnetworks.com/challenge/entries/8/6403/6403_1116242928_medium.jpg (http://www.cgnetworks.com/challenge/entries/8/6403/6403_1116242928_large.jpg)

Well here we are. The finish line. This was my first attempt at one of these challenges and it's been fantastic watching lots of great artworks grow from simple scribbles to full fledged masterpieces. To all those kind enough to reply with comments and critiques on this piece, many thanks and see you all next challenge!

Koekebakker
05-16-2005, 01:28 PM
Congratulations on finishing it. :) Good job on the lighting and radiosity.

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