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DOMON
03-23-2005, 10:19 PM
HI.

I have a problem using the Boolean Difference feature, i have used it before and i dont know why its not working now.

I modeled the inner rim of a wheel. i modeling the bolts the go into the rim but first i wanted to boolean them out of the inner rim so after i add the bolt again it would look like it was really inside the rim. But it would only let me boolean one bolt at a time with the rim, and also it will only let me boolean to the original poly count of the rim, if i try to smooth the rim once so it looks good and then try to boolean the whole thing disappears. i also did the proper selections which is rim then shift select bolt and boolean but it work on non smooth rim.

lol.

so question i guess is can a boolean on a smooth geometry(rim)or will it only work on original mesh.

if anyone know a better way of making the bolts on the rim look decent with out using boolean and know of another way please post.

DOMON
03-24-2005, 07:27 PM
I figured it out.

By using the combine function on all the bolts, it turns them into 1 object and therefore u can boolean them all at once. also to fix wierd mesh smooth or poly/sub d convert, i had to poly split the verties that were not connected together. here if a pic of what i did, its not pretty but it got the job done i guess i could have used nurbs but whatever.


http://img24.exs.cx/img24/3180/test9fz.th.jpg (http://img24.exs.cx/my.php?loc=img24&image=test9fz.jpg)

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03-24-2005, 07:27 PM
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