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ElectronicArts
03-23-2005, 09:34 PM
Electronic Arts is currently looking for a VEHICLE MODELERS/TEXTURE PAINTERS for project-based hire.



This position will last about 6 months in length.



Vehicle Modeler & Texture Artist

Builds the geometry, layout UV co-ordinates and paints texture maps for PS2 Game-resolution Vehicles.



Prerequisites:

Candidates for Modeling positions must demonstrate an ability to think in 3D

Excellent craftsmanship

A portfolio demonstrating the following is required:

· Examples of high-quality, game-resolution 3D Vehicle Models (around 4-5K triangles)

· Excellent sense of form, weight (mass), and volume

· Good use of light and shadow

· Breadth of artistic styles

· Excellent sense of scale

· Excellent level of finish

· Drawing skills







Requirements:

§ Demonstrates ability to work from reference materials with high level of accuracy (to ref. Material).

§ Demonstrates ability to model complex hard-surface models within a limited polygon budget.

§ Able to work with multi-pass shaders to achieve surface effects on Vehicles

§ Strong proficiency in Maya

§ Experience modeling and texturing Vehicles in a Video Game production environment

§ Good communication skills.

§ Should be able to work with other artists and engineers to export models into the game format and troubleshoot accordingly.

§ 3+ years working as a 3D Artist for Video Game Production





Understanding

Demonstrates a strong understanding of following and how they impact models in real time environments:

· Light

· Form

· Scale

· Layout

· Motion

· Fundamentals of visual language

· Approximating curved surfaces with a limited polygon budget

· Advanced modeling techniques



Responsibilities:

Based upon concept drawings/reference materials, creates models that for primary aspects/assets of a title:

· Are consistently built within the correct scale with nominal supervision

· Are within the technical limitations and remain within budgets supplied; works within and may assist in establishing modeling workflows and protocols.

· Are animated easily and reliably.

· Easily adapt to various resolutions and target platforms

· Are efficient, to correct scale, and within dictated budget

· When requested, create turntable renders of assets for review

· When necessary, conducts research for models; constructs physical form studies or physical models as necessary

· Will be required to create texture maps from scratch and UV map to models.


To apply directly for this position, visit our website www.jobs.ea.com (http://www.jobs.ea.com/)
Seach for the following position:

#6098 - VEHICLE MODELER

PORTFOLIO SUBMISSION GUIDELINES
Please address your demo to:
Katie Stokes
c/o Electronic Arts Staffing
209 Redwood Shores Parkway
Redwood City, CA 94065

Please include a current resume, detailed shot list (do not forget your shot list) and cover letter with your portfolio/demo reel. Online demos and DVD's are preferred. For Online demos, please display a single web link at the top of your resume in bold. Please only send copies of your art as submissions will not be returned.

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03-23-2005, 09:34 PM
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