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ElectronicArts
03-23-2005, 09:26 PM
Character Shader

Requirements

Candidate must provide a reel/portfolio which demonstrates the following:

Strong understanding of various shader network applications (maya, rendermonkey, fxpomposer, renderman, mentalray).

Strong understanding of lighting and surface material behaviors.

Strong understanding of various rendering engines and platforms (unreal, radiant, renderware studio).

Ability to read and write scripts (Mel, Perl, python, etc.)

Sensitive eye for detail.

Ability to translate vision from art director into a shader.


To apply directly for this position, visit our website www.jobs.ea.com (http://www.jobs.ea.com/)
Seach for the following position:

#5939 Character Shader

PORTFOLIO SUBMISSION GUIDELINES
Please address your demo to:
Katie Stokes
c/o Electronic Arts Staffing
209 Redwood Shores Parkway
Redwood City, CA 94065

Please include a current resume, detailed shot list (do not forget your shot list) and cover letter with your portfolio/demo reel. Online demos and DVD's are preferred. For Online demos, please display a single web link at the top of your resume in bold. Please only send copies of your art as submissions will not be returned.

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03-23-2005, 09:26 PM
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