ElectronicArts
03-23-2005, 09:14 PM
Electronic Arts, Redwood Shores is currently looking for a number of modelers for project-based hire, including both Character & Object Modelers.
These positions will last about 6 months in length.
Prerequisites:
Candidates for Modeling positions must demonstrate an ability to think in 3D
A portfolio demonstrating the following is required:
· Drawing skills
· Excellent sense of form, weight (mass), and volume
· Good use of light and shadow
· Breadth of artistic styles
· Excellent sense of scale
· Excellent level of finish
Requirements:
Demonstrates a strong understanding of following and how they impact models in real time environments:
· Light
· Form
· Scale
· Layout
· Motion
· Fundamentals of visual language
Experience with a 3D CG package considered a plus but not essential
Demonstrates a basic understanding of:
· Curved surfaces
· Advanced modeling techniques
Responsibilities:
Based upon concept drawings/reference materials, creates models that for primary aspects/assets of a title:
· Are consistently built within the correct scale with nominal supervision
· Are within the technical limitations and remain within budgets supplied; works within and may assist in establishing modeling workflows and protocols.
· Are animated easily and reliably.
· Easily adapt to various resolutions and target platforms
· Are efficient, to correct scale, and within dictated budget
· Wherever possible, uses techniques to build textures that are resolution independent
· When requested, created turntable renders of assets for review
When necessary conducts research for models; constructs physical form studies or physical models as necessary
May be asked to build basic textures; applies textures to models; provides feedback to texture artists as necessary; may directly work on texture development as project requirements dictate
Develops areas of level/world/track layouts and flow where appropriate. (i.e. Beat boards)
To apply directly for these positions, visit our website www.jobs.ea.com (http://www.jobs.ea.com/)
Seach for the following positions:
#5602 - Human Character Modeler
#5784 - Object Modelers
PORTFOLIO SUBMISSION GUIDELINES
Please address your demo to:
Katie Stokes
c/o Electronic Arts Staffing
209 Redwood Shores Parkway
Redwood City, CA 94065
Please include a current resume, detailed shot list (do not forget your shot list) and cover letter with your portfolio/demo reel. Online demos and DVD's are preferred. For Online demos, please display a single web link at the top of your resume in bold. Please only send copies of your art as submissions will not be returned.
These positions will last about 6 months in length.
Prerequisites:
Candidates for Modeling positions must demonstrate an ability to think in 3D
A portfolio demonstrating the following is required:
· Drawing skills
· Excellent sense of form, weight (mass), and volume
· Good use of light and shadow
· Breadth of artistic styles
· Excellent sense of scale
· Excellent level of finish
Requirements:
Demonstrates a strong understanding of following and how they impact models in real time environments:
· Light
· Form
· Scale
· Layout
· Motion
· Fundamentals of visual language
Experience with a 3D CG package considered a plus but not essential
Demonstrates a basic understanding of:
· Curved surfaces
· Advanced modeling techniques
Responsibilities:
Based upon concept drawings/reference materials, creates models that for primary aspects/assets of a title:
· Are consistently built within the correct scale with nominal supervision
· Are within the technical limitations and remain within budgets supplied; works within and may assist in establishing modeling workflows and protocols.
· Are animated easily and reliably.
· Easily adapt to various resolutions and target platforms
· Are efficient, to correct scale, and within dictated budget
· Wherever possible, uses techniques to build textures that are resolution independent
· When requested, created turntable renders of assets for review
When necessary conducts research for models; constructs physical form studies or physical models as necessary
May be asked to build basic textures; applies textures to models; provides feedback to texture artists as necessary; may directly work on texture development as project requirements dictate
Develops areas of level/world/track layouts and flow where appropriate. (i.e. Beat boards)
To apply directly for these positions, visit our website www.jobs.ea.com (http://www.jobs.ea.com/)
Seach for the following positions:
#5602 - Human Character Modeler
#5784 - Object Modelers
PORTFOLIO SUBMISSION GUIDELINES
Please address your demo to:
Katie Stokes
c/o Electronic Arts Staffing
209 Redwood Shores Parkway
Redwood City, CA 94065
Please include a current resume, detailed shot list (do not forget your shot list) and cover letter with your portfolio/demo reel. Online demos and DVD's are preferred. For Online demos, please display a single web link at the top of your resume in bold. Please only send copies of your art as submissions will not be returned.
