ElectronicArts
03-23-2005, 09:09 PM
Electronic Arts, Redwood Shores is currently looking for a number of CHARACTER Animators for project-based hire.
These positions will last about 6 months in length.
Responsibilities:
The animator's main focus is the character's motion, staging and timing, for in-game as well as scripted sequences
Completes motion capture cutting or key framing of primary/lead characters, objects, or game areas
Successfully creates characters for a game with unique personalities, despite any game engine limitations
Gives input on Character and Skeleton design
Requirements:
All Character Animation Candidates must have a portfolio and reel that demonstrates:
A strong artistic background, with a focus on the human form and its movement
Layout and/or character design
Strong understanding of classic animation principles and fundamentals (i.e.; Squash and Stretch, Staging, timing and Motion, anticipation, exaggeration, follow through, arcs and appeal.)
An intrinsic ability for storytelling
3-5 min Reel demonstrates a strong ability to consistently create convincing performances and characters with complex personalities
Ability to design a move tree for a character
Cinematic/games production experience, feature film a big plus.
To apply directly for this position, visit our website www.jobs.ea.com (http://www.jobs.ea.com/)
Seach for the following position:
#5252 - Character Animator
PORTFOLIO SUBMISSION GUIDELINES
Please address your demo to:
Katie Stokes
c/o Electronic Arts Staffing
209 Redwood Shores Parkway
Redwood City, CA 94065
Please include a current resume, detailed shot list (do not forget your shot list) and cover letter with your portfolio/demo reel. Online demos and DVD's are preferred. For Online demos, please display a single web link at the top of your resume in bold. Please only send copies of your art as submissions will not be returned.
These positions will last about 6 months in length.
Responsibilities:
The animator's main focus is the character's motion, staging and timing, for in-game as well as scripted sequences
Completes motion capture cutting or key framing of primary/lead characters, objects, or game areas
Successfully creates characters for a game with unique personalities, despite any game engine limitations
Gives input on Character and Skeleton design
Requirements:
All Character Animation Candidates must have a portfolio and reel that demonstrates:
A strong artistic background, with a focus on the human form and its movement
Layout and/or character design
Strong understanding of classic animation principles and fundamentals (i.e.; Squash and Stretch, Staging, timing and Motion, anticipation, exaggeration, follow through, arcs and appeal.)
An intrinsic ability for storytelling
3-5 min Reel demonstrates a strong ability to consistently create convincing performances and characters with complex personalities
Ability to design a move tree for a character
Cinematic/games production experience, feature film a big plus.
To apply directly for this position, visit our website www.jobs.ea.com (http://www.jobs.ea.com/)
Seach for the following position:
#5252 - Character Animator
PORTFOLIO SUBMISSION GUIDELINES
Please address your demo to:
Katie Stokes
c/o Electronic Arts Staffing
209 Redwood Shores Parkway
Redwood City, CA 94065
Please include a current resume, detailed shot list (do not forget your shot list) and cover letter with your portfolio/demo reel. Online demos and DVD's are preferred. For Online demos, please display a single web link at the top of your resume in bold. Please only send copies of your art as submissions will not be returned.
