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justsantiago
03-23-2005, 03:31 PM
Santiago Calle has entered the Master and Servant 3D.

Challenge Page (http://cgnetworks.com/challenge/masterandservant/view_entries.php?challenger=6241)

Latest Update: Lighting: first test
http://cgnetworks.com/challenge/entries/9/6241/6241_1113921785_medium.jpg (http://cgnetworks.com/challenge/entries/9/6241/6241_1113921785_large.jpg)

Hi, this is a first test at composing the characters with some ligth on it, I\'m kind of insatisfied but couldn\'t pinpoint it yet. any suggestions are appreciated.

justsantiago
03-23-2005, 03:39 PM
http://cgnetworks.com/challenge/entries/9/6241/6241_1111592395_medium.jpg (http://cgnetworks.com/challenge/entries/9/6241/6241_1111592395_large.jpg)

My idea so far is to depict a mistress walking among submissive followers and to show domination trough the pose and expression. i migth want to have a third link in the power chain that is more a representation of greed, pain and lusciusness representing the basic instinct as a pupeteer of the mistress.
I like this high contrast stile typical of a Frank miller's comic sin city and i migth try to go for that kind of aesthetics. I migth want to use a character i was developing for a friend and was cut up from his animation. I'm thinking of cartoony like characters for this one. comments welcome.

coCoKNIght
03-23-2005, 03:43 PM
Hi Santiago, I'm looking forward to see how you translate this style in 3d. The sketch is cool! :thumbsup:

justsantiago
03-23-2005, 03:48 PM
http://cgnetworks.com/challenge/entries/9/6241/6241_1111592892_medium.jpg (http://cgnetworks.com/challenge/entries/9/6241/6241_1111592892_large.jpg)

Hi, the submissive ones are actually women boounded in some kind of latex cover.
please don't call me chovinist, i just love women and how they look :)
It also has a test material on it for the latex, maybe when i get more details it will show better.
See you later!

justsantiago
03-23-2005, 03:53 PM
http://cgnetworks.com/challenge/entries/9/6241/6241_1111593221_medium.jpg (http://cgnetworks.com/challenge/entries/9/6241/6241_1111593221_large.jpg)

This is the character I was working in. I will have to correct a lot of details and generate a whole new wardrobe.
the thread with the progress is here (it just have a couple of images and only one reply but...):

http://www.cgtalk.com/showthread.php?t=210750

MetasynMan
03-23-2005, 04:27 PM
Cool concept, and I'm diggin the character work so far! Keep it up and good luck!

ChristianHammer
03-23-2005, 04:39 PM
The sketch is great, simple elegant idea. I like it lots!

pitiwazou
03-23-2005, 06:53 PM
Beautiful girl ;) good luck !

justsantiago
03-26-2005, 12:08 PM
http://www.cgnetworks.com/challenge/entries/9/6241/6241_1111838882_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6241/6241_1111838882_large.jpg)

Hi, so far this is the progress on the "servant model". i want to get long limbs to give it an eerie feeling. thanx for the replyes

justsantiago
03-26-2005, 12:12 PM
http://www.cgnetworks.com/challenge/entries/9/6241/6241_1111839132_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6241/6241_1111839132_large.jpg)

Hi, so far this is the progress on the "servant model". i want to get long limbs to give it an eerie feeling. thanx for the replyes

justsantiago
03-26-2005, 12:14 PM
Sorry for that double post, any idea how to delete it?

justsantiago
03-26-2005, 12:17 PM
http://www.cgnetworks.com/challenge/entries/9/6241/6241_1111839434_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6241/6241_1111839434_large.jpg)

This is how the model looks so far in the latex text material. anybody knows how to make it look more latexy?

justsantiago
03-26-2005, 12:31 PM
Sorry about all those wrong postings, i feel like an amateur.

justsantiago
03-30-2005, 01:30 PM
http://www.cgnetworks.com/challenge/entries/9/6241/6241_1112189413_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6241/6241_1112189413_large.jpg)

Hi, I've been working on the initial texturing of the latex by creating a bump map for the wrinkles, but somehow the texture seems pixelated in the render, it's kind o' weird because it's only in some parts of the body. does anybody know a good solution? thanks!

dmonk
03-30-2005, 02:21 PM
I don't know what to tell you about the texturing, besides it maybe trying to remap the section in your UV editor.


Looking really! I'm a little disturbed though trying to figure out how she is supposed to breath.

Keep it up dude!

jddog
03-30-2005, 04:08 PM
I really like the style of your figure, elegant, clean and so cartoonish :applause:
congrats

:wip:
jdd

gra7
03-30-2005, 04:22 PM
wow cool model.. i dont know what is happend there..

sorry !
waiting to see more ! c ya !

Neliox
03-30-2005, 09:15 PM
do not use bump for making wrinkles, modelise it, it would be better ^^

If you absolutely want to texture for it, use a higher resolution map and let it in PSD format ( if you use photoshop ) dont convert in JPG.

Good luck :bounce:

kru
03-30-2005, 09:21 PM
nice looking shader of latex! and the sewing is cool also

justsantiago
03-31-2005, 11:39 AM
Thanks for the help neilox, i will try the psd map and the remmaping (as dmonk says) first and if it doesn't work i'll get to model some of the wrinkles, the thing is i want to keep the geometry pretty simple so I can skin it easy.
jddog, obrigado! i really want to keep this cartoonish look all the way to the end, somehow I think it add a weird contrast between the theme and the representation.
I'm still not sure how to make her breathe tough, maube just a couple of holes in the nostrils or a series of holes in the mouth, I still have to try them.
I'll be away for a couple of days but I just want to put this to practice and get some adance in the other models.
Thanks everyone. :)

justsantiago
04-19-2005, 03:43 PM
http://cgnetworks.com/challenge/entries/9/6241/6241_1113921785_medium.jpg (http://cgnetworks.com/challenge/entries/9/6241/6241_1113921785_large.jpg)

Hi, this is a first test at composing the characters with some ligth on it, I\'m kind of insatisfied but couldn\'t pinpoint it yet. any suggestions are appreciated.

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