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Kaiser_Sose
09-25-2002, 12:44 AM
Lux: Were there LightWave plug-ins that worked especially well during this project?

RM: Yes, LightWave’s plug-in architecture was very important in this project… in fact for all projects we do at DD. We have lots of custom plug-ins, one in particular, “Light Wench” (by Richard Wardlow), allows the artists to create custom lighting rigs based on HDR spherical images taken on set. The cool thing is that it gives us radiosity type shading without the render hit. Lighting has never been made simpler . You can move a light around and see the color changing in the graph editor all based on the HDR. The results are quite impressive, but if I say anymore, they’ll shoot me

When I hear this Lighting has never been made simpler I would not mind having it

Cman
09-25-2002, 02:09 AM
Originally posted by Kaiser_Sose
Lux: Were there LightWave plug-ins that worked especially well during this project?

RM: Yes, LightWave’s plug-in architecture was very important in this project… in fact for all projects we do at DD. We have lots of custom plug-ins, one in particular, “Light Wench” (by Richard Wardlow), allows the artists to create custom lighting rigs based on HDR spherical images taken on set. The cool thing is that it gives us radiosity type shading without the render hit. Lighting has never been made simpler . You can move a light around and see the color changing in the graph editor all based on the HDR. The results are quite impressive, but if I say anymore, they’ll shoot me

When I hear this I would not mind having it


I dunno. Reads like LightGen (http://www.ict.usc.edu/~jcohen/lightgen/lightgen.html) to me, which is free and available to you to use thanks to Arnie Cachelin.

Oh, and Eki's PlugPak (http://www.kolumbus.fi/erkki.halkka/plugpak/index.html) has Ambimage, which also does something similar.

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