View Full Version : Master and Servant 3D Entry: Beatriz Lorenzo
bealobo 03-23-2005, 12:39 PM Beatriz Lorenzo has entered the Master and Servant 3D.
Challenge Page (http://www.cgnetworks.com/challenge/masterandservant/view_entries.php?challenger=6201)
Latest Update: Final Image: Final: madness as its own servant
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1116369973_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1116369973_large.jpg)
Hello!
The story:
around beginning of 20th century, this man is a brave explorer that goes into a isolated region somewhere in the ice routes. He lost his companions but managed to survive. He feeds with seagulls and anything he finds.
But the isolation and the tough conditions make him go insane.
He´s starving so he imagine this master in the ice that commands him to get food, his master is feeding him.
He becomes so mad that he hardly distinguish anything so he fetches the people that comes up.
The relationship:
Domination is the main relationship here. The master dominates the servant and make him do things he won´t in normal conditions.
I tried to push a bit the concept and made the master and the servant to be the same person. As the servant has become mad, he imagines this master who talks to him and commands him to feed with human flesh. Obviously it´s all in his head.
He, as a human being, needs a justification for this terrible cannibalism so his insane conscience invented this master in the ice.
My aims:
I tried to show an isolated place with lots of contrasts: color scheme (red/blue), details (lots on him/few on the environment), the peaceful environment vs. his aggressive expression ...
Also I tried to show this master as being the same person than the servant by both clothes and fur and the id in the arm (blue and green). I put it mirrored to enhanced the idea of this master being a reflection (a reflection in his mind) and also a metaphore of the sane man he buried in the ice long ago.
My experience:
This has been a great experience and a great challenge, I´ve used techniques I haven´t used before on a such a high level(z-brush + displacement maps, high-res maps, making of ice, digital fusion for compositing...) so I´ve learned a lot.
Also I think that completing this image has been a challenge itself and I´m glad with the result too.
I want to thank the people who has been supporting and helping me, you know who you are:
my boyfriend, my family, my friends and colleagues at work, my cat... THANK YOU! without your help and support this wouldn't have been possible.
and of course, people here at CGTALK!
THANK YOU SO MUCH!
I´ve learned a lot from you and you made me think more deeply on the concept and the image. You deserve my admiration and respect. you rocks guys n' gals!!!
So... when's the next challenge??? :D
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bealobo
03-23-2005, 12:54 PM
Hiwell, I have been thinking on what to do...
let´s see how it develops.
It is all about an intelligent creature, very violent and tough. He lives in a extreme retired place, like the desert or a glaciar or something like that. Extreme conditions and no family or friends.
He eats humans (explorers), animals, plants... whatever he finds.
He doesn´t have a Master althought he thinks so. In other words... he´s mad. It´s all in his head. Probably the seclusion developed as a mental illness and that´s why he is paranoid.
So in order to represent a Master this creature might have done some sort of altar. And of course he obeys all what this altar says (just his mind) and it´s becoming more aggressive and demanding.
It´s all about getting proofs (making challenges) to his Master. So this creature will also have signs of self-injures, like when he´s not able to make it, his Master punishes him.
So, I have to recreate a terrible environment and a mad creature... also with little details that develop the story like "mad eyes", wounds, blood or human clothes, maybe feathers ...
kattkieru
03-23-2005, 01:56 PM
That's a pretty good idea. You could even work in a second slave here -- a sacrificial human on the altar.
Just remember that part of the contest requires a human element, yeah? If the monster is too monster-y it could pose a problem...
Looking forward to the concept sketch! :)
coCoKNIght
03-23-2005, 01:56 PM
Hi my dear daily sketch fellow, glad you joined!
Your concept-story first reminded me a lot of gollum, but with the altar-thing, that could turn out really cool anyway. All the best!
bealobo
03-23-2005, 02:07 PM
Hey thank you!
I have to re-check the rules because I had no idea about the human elements... do you think a simple "rest of a human" will do?
I didn´think on gollum but now that you mention it... arg! I´m going to spend the afternoon thinking on how to get off this gollum thing. thank you! it would have been dissapointing to be aware of this at the middle of the competition.
:thumbsup:
bealobo
03-23-2005, 04:11 PM
ok
few more ideas...
katkieru, thank you very much, I have took something of your suggestion.
the environment is a cave made of ice... this will be a challenge itself. Cool.
I have two ideas now, but I´m not sure wich one is going to be more readable:
1. The inexistent master is represented as a corpse. Maybe this corpse has something to do with the click in his mind (when he became completely crazy).
Of course the corpse is not ordering anything to him, but that´s what he believes. So, he´s making an offering to his master (the relationship master-servant is kind of adoration, vampire type).
2. The servant-creature is offering a corpse to the altar.
The problem here is that I´m afraid that no one get it and understand what´s behind. Like maybe all the people will think he has a real master but he can´t be seen.
mmmm
I don´t want to imagine what it would be like to actually do it, just thinking about it is a really tough task.
coCoKNIght
03-23-2005, 04:20 PM
The first idea sounds (or rather reads) extremely difficult to do...
The second one is easier to do but as you said, people might think he just offers some god a corpse. But then again, that also fits in the topic so...
bealobo
03-23-2005, 04:29 PM
yes
you´re right. People can misenderstood the real relationship and think it is all about offering something to a god or even offering something to the corpse like he´s in love with it or... that sounds like a frankenstein...
uh! ok
I´ll see if next post is not like these and I finally come up with a solid idea.
Thank you cococknight!
ChristianHammer
03-23-2005, 04:37 PM
playing with the master in your head idea kinda the sub-conscience gone bezerk. Love it looking forward to your sketches
bealobo
03-23-2005, 06:04 PM
oh! this is turning sick. I´m going on a couple of days holidays and I´m complaining because I won´t be able to sketch or work on this on that time... I´m worst that the character above...
well, keep reading and come back in a couple of days hehehhe
final concept:
we have this mad creature that lives in sort of a glaciar, in an ice cave.
He´s gone mad so he thinks that the voice in his head is his Master and he must obey whatever he says. (This "master" ussually has mad ideas about murders and proofs).
So, this creature has made an altar that is full of things and on top of it there´s a corpse. Actually he thinks that is the corpse who talks to him.
In the picture we can see this creature offering something (human clothes maybe) to this corpse, he´s on his knees and has the mouth full of blood. He looks phisycally tired. (He has just won a mortal fight). We also can see other offerings made in the past. The main light is a bright backlight and the entire picture will have a sick and seclusion mood.
Well this is it, concept sketch and colour scheme coming soon.
It is possible that some people will think about love or sorrow feelings in the creature but, I think it is pretty obvious this guy´s mad anyway. I´ll try to avoid those thought, we´ll see how.
jmBoekestein
03-23-2005, 07:47 PM
Well if people see that they might be intrigued more if you ask me!
You won't be doing this for an altar if you had no love whatsoever for what it represents I think. But I think your idea is very cool anyway! I'd love to see it in the end!
bealobo
03-25-2005, 11:23 PM
Hi! thank you.
I´ve been thinking a lot on the concept these days... I think I´m changing the creature for a more human character, so the rules doesn´t put me out directly, this will be more difficult to complete but... I always can change it.
More on it tomorrow (sketches and so)
bealobo
03-26-2005, 12:44 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1111841061_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1111841061_large.jpg)
This is the main concept: Madness as its own servant.
This explorer found something in the ice and because of the loneliness and so he became mad, he thinks this thing behind the ice talks to him and commands him. He´s surviving by killing wathever he finds and he offers his master a piece of the meal.
bealobo
03-26-2005, 12:47 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1111841235_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1111841235_large.jpg)
These are the main colors we´ll see. I want to create a sick atmosphere and have chosen cold colors for that, also it will be blue tinted because of the ice, and we will see a lot of this blue ice to reflect the seclusion. Besides I want the arm piece and the blood to give a good contrast to the scene.
bealobo
03-26-2005, 12:52 PM
well, this is finally it.
I´m not sure wich composition works best... I´d like to hear some oppinions.
I think the one below shows better the seclusion and despair. But the one above works best in evoking a Master.
btw: the guy is going to look somewhere old, like from early 20th cent. Like all those lovecraft stories that are in the line of fantasy/madness.
SoniaNotRed
03-26-2005, 11:36 PM
Hey, cool concept!:applause:
You're right about the composition - it will be hard to get just enough of both the Madman and the Corpse. Still, it might be better to give priority to the Madman's face.
Mmmmmmm... The only other composition I can think of is having a kind of ice pillar in the middle of the cave (between the Madman and the viewer) but that would probably look weird. Unless, of course, the Madman decided to dig a whole sanctuary around the Corpse...:shrug:
Good news is - since you're working 3D you can always move the camera!:D
Good luck!
coCoKNIght
03-27-2005, 01:36 PM
I think that's a good choice of color. This is coming along nicely, keep it up! :thumbsup:
Matroskin
03-27-2005, 03:13 PM
bealobo,
I like more horisontal (bottom) composition - here you can create a huge face under ice, so it will be more appropriate for immaginative Master.
But honestly - nice subject.
my MASTER/&/servant XXX (http://www.cgtalk.com/showthread.php?threadid=224116)
bealobo
03-27-2005, 05:28 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1111944511_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1111944511_large.jpg)
This is the main character, still not posed, he has to look tired and insane somehow.
bealobo
03-27-2005, 05:37 PM
hi!
thank you very much you all! you´re helping me a lot, seriously.
I started modelling, I did not have very clear how the face was supposed to look so I spent a lot of time twekening points. After that I came up with this, he hasn´t any expression yet, or at least not the one is supposed to have, but I like the slightly "I´m terrified" look. Anyway with the open bloody mouth and so, he´s gonna look terrible. I´m thinking seriously in adding a beard.
And also I´m not sure about modelling him posed or not, taking in account he has got very thick clothes on him. What would you recommend?
The strongest possibility is to make someone a picture and model him posed and then maybe add some detail in z-brush (using normal maps or not).
By the way, has anyone any experience in how normal maps are seeing in such a big resolution? I´d appreciate any guides.
It is done in Lightwave.
coCoKNIght
03-27-2005, 05:43 PM
I see your modeling skills are also very good :) but your question I don't really understand... you mean if the unwrap thing will look horrible?
puedo preguntar te de que lado de espana eres? :)
bealobo
03-27-2005, 05:47 PM
No, what I mean is that I don´t want people to see sharp edges of polys at the shilouette edges. Does that make any sense?
I guess my english is not that good hehehhe, I´ll make some test or post graphically the question later on.
cococknight: yo soy de Madrid, y tú?
coCoKNIght
03-27-2005, 05:56 PM
I'm afraid, I still don't get it :scream: waiting for that graphical explanation :)
jo soi de basilea, suiza. Mi padre es de salamanca y muchas veces estamos cerca de barcelona en nuestras vacaciones :)
jddog
03-27-2005, 06:26 PM
Your concept is really strong, hard and disrurbing... :thumbsup:
interesting beginning on the model...
:wip:
jdd
Matroskin
03-28-2005, 03:21 PM
bealobo,
you can use some transluchency for skin - shilouette will not be sharp and polygons will not be so evident I guess. But I don't think it's a big problem. Usually 2-3 levels of subdivision of low-poly looks ok even from short distance.
Listen, I find your master's face tired enough, next step I think are eyes - they can give good madness :) ,open up a soul.
It's great you've started with modelling http://www.cgtalk.com/images/icons/icon12.gif
Wanna see more!
und3r
03-28-2005, 03:24 PM
I like the idea.
It is getting better and better.
Waiting for updates!
jmBoekestein
03-28-2005, 05:09 PM
I don't think it will be that much of a problem as long as you don't have sudden terminations in your mesh like sharp angles and very big difference in Hue or value or satruation. Very nicemodelling so far! It'll be quite interesting I think! Conept is strong anyway.
bealobo
03-28-2005, 07:48 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1112039325_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1112039325_large.jpg)
Well, this is the expression on his face, terrifying, exhausted and a bit of scared. I´ve modelled the eyes and teeth, that took me long. And I´ve added a little reference I have for the coat, it´s going to be something similar. Havent´s decided if it will have fur or not.
bealobo
03-28-2005, 07:50 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1112039449_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1112039449_large.jpg)
Well, this is a test I had to do because I didn´t know if the translucent shader was working with normal maps or not. To be sure that the planned workflow will actually work, and it does. :)
bealobo
03-28-2005, 08:03 PM
thank you very much, it´s encouraging :)
About the normal maps and so, thanks jmBoekestein, with what you said and some tests I have done I think it will work just fine.
Well, tell me what you think of the face, and don´t forget to imagine him with flesh pieces and blood all over, hanging off his teeth. puuag, it´s disgusting!
Anyway, I am very VERY very very concerned about the final resolution and the render and so. If you are not familiar to LW I have to say that all the renders come out in 72 dpi, so it is a must to previously make the calculation in Photoshop in order to render at 300 dpi.
The point is that... am I wrong or does that mean that I have to render at 16000*11000 (more or less)???
I have made a test today with very simple geometry, no shadows, shaders, textures, just one light... and my pc COULD NOT MAKE IT!
I´m really worried about this, I might ask at work if they can lend me a computer for ... 20/30 days? heheheh :D
Anyway, can anyone confirm me this? Do I have to render at 16000*11000? Thank you so much in advance!
Cococknight: Salamanca es una ciudad preciosa y llena de gente joven y marcha, y la costa de Cataluña es también genial, aunque sólo lo se por fotos porque no he estado, jejeje
¿conoces más sitios de España?
(btw: we are talking about holidays in Spain, maybe this way you can start learning spanish :P hehehhe you know, sun, beach, tapas, sangría and all that good stuff).
DaddyMack
03-28-2005, 08:43 PM
Greetings bealobo, just a note to say that I think your concept absolutely kicks, I love the original directionn you've committed to.
The ice should present some interesting challenges...
Good luck!
flinder
03-28-2005, 09:19 PM
bealobo- you'll have to render at something like 2700 x 3600, which is 9 x 12 inches (or 22 x 30 cm, if you prefer).
just keep this in mind when rendering for print: 300 pixels on screen equals 1 inch on paper @ 300dpi.
i work in lightwave as well, and if you wind up having trouble getting LW to render, try out the splitrender plugin. it worked wonders printing my machineflesh entry at 9x12.
jmBoekestein
03-28-2005, 10:42 PM
I was looking at the face as you asked.
What strikes me is that the wrinkle from under his eyes to his cheeks is looking off somewhat. It would look a lot better if you could make it less obvious or have gravity work on it a bit more. Have the skin sort of sag down more, it looks kind of computerish. Otherwise I think it's pretty cool! This 'll be fun.
bealobo
03-29-2005, 01:02 PM
Flinder: thank you for clearing that out, now I fell better, less sick and nervous hehhehe... seriously, thank you
Jm: you´re right about that, it´s too much, and about the computerish look... I´m going to add a little detail in z-brush and pass it onto my model as a normal map (my computer cannot go with a zbrush model itself) so I hope that method will allow me to quit this cg look, hopefully.
SoniaNotRed
03-29-2005, 02:05 PM
*quickly copy\pasting tips* (Max 2.5 user - no dpi options either. Thanks, flinder!)
Well, I can´t be of much help right now since I don't know the first thing about LW...:sad:
I agree with jmBoekestein about the face but I can see it's still at an early stage.
The guy looks kind of stoned... I know he's supposed to be tired but maybe his eyes should be more staring just the same. Is he happy about is servitude, angry, or just taking it all very seriously?
I wish I could recall a movie with a mad character... Actors make great expression models and it would be a good reference.
Love his teeth! (not that it maters but you missed a set of premolars, btw:p )
I can't wait to see him all hairy and bloody! hahahaha!!:thumbsup:
bealobo
03-29-2005, 02:35 PM
I´ve chatched up some references from Jack Nicholson in the shining, I wish I´d had his phone: "hey Jack I need you to put this particular expression...". thanks Sonia
elmasfeo
03-29-2005, 02:44 PM
hey bea, I like a lot what you're doing here,
I think it's a good and original idea, and it looks very promising from what we can already see... I'm curious about how will you make the throne/master, but I guess we'll get to see that in time...
about the face, I like it, I agree with jmboekestein on that wrinkles, but I still think it needs some bags under the eyes...
keep up the good work! :thumbsup: Suerte!
Cool cool stuff so far!the traslucent material ROX!!!
SoniaNotRed
03-29-2005, 04:49 PM
Oh, yeah, it does sort of look like him!
Nicholson's face is kind of funny that way, I guess. He has the most peculiar features.
I keep this really fat file loaded with pics I cut out of magazines for reference - it helps some when I can't find some actor's phone number. Hehe!:)
Squibbit
03-29-2005, 05:07 PM
hey there! cool idea u got there, having fun ?
bealobo
03-29-2005, 07:55 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1112126151_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1112126151_large.jpg)
Here are some expressions, I haven´t decided yet, some of them need some adjustment too. Anyway I´ll check these days more references.
I have also made some adjustments in the eyes area mainly.
bealobo
03-29-2005, 07:58 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1112126303_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1112126303_large.jpg)
There´s something behind the ice...
this is not final or anything, it doesn´t look like ice yet but I was testing on how the "Master" will look under the ice.
bealobo
03-29-2005, 07:59 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1112126383_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1112126383_large.jpg)
Well, this is the base for the clothes he´s wearing in the head.
bealobo
03-29-2005, 08:02 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1112126520_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1112126520_large.jpg)
Just look at that, I´ve put one image for another. Well, here´s the test... there´s something behind the ice.
The ice is just a test, doesn´t look to much like ice, I know. :D
bealobo
03-29-2005, 08:11 PM
in fact, there is something INSIDE the ice.
I´m so excited that I´m messing all the thread! :bounce:
Thank you Fernando! I´m glad you like it. And Squibbit, yes, I´m having a lot of fun :thumbsup:
btw Sonia, if you find it, just pass E.Norton´s number on to me. ñieeejejejjejeje
I haven´t got internet in my computer so I have to post everything at once... sorry.
SoniaNotRed
03-29-2005, 10:02 PM
Mmmmmmm... Norton, Norton... Nope, not here! Sorry!
Hey, the Master is looking really... er... well... cool...! :applause:
Good going!
eunuchbot
03-30-2005, 04:17 AM
great idea!! The servant/ scavenger guy shouldn't be able to find too much to eat in the ice... should he be more boney? I was attempting a translucent shader earlier today, what renderer are you using? vray?
Paul
Zlatan B.
03-30-2005, 07:19 AM
I love your modeling.:thumbsup:
I am also using LW. Do you know if we are allowed to use SkyTrace?
http://www.cgtalk.com/showthread.php?t=223794&page=1&pp=15
smaddl
03-30-2005, 02:30 PM
very nice progress :thumbsup:
coCoKNIght
03-30-2005, 02:48 PM
Wow, that head model is really good and the ice-shader doesn't look so bad neighter, but on your next test you'll have to put some other objects in the scene for the ice to reflect. Those ear...warmers or whatever of the hat: I think their shape is not yet right... too pointedly?
valencia, pero ya no me acuerdo, y gandia (cerca de valencia) Quisiera ver alguna vez sevilla....
bealobo
03-30-2005, 08:16 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1112213795_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1112213795_large.jpg)
I know this sketch is horrible, but it has helped me to visualize the costume.
bealobo
03-30-2005, 08:20 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1112214009_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1112214009_large.jpg)
This is just another sketch that is helping me with the pose. I also use it to think on the camera view and the lighting, that is coming from outside the cave.
bealobo
03-30-2005, 08:21 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1112214117_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1112214117_large.jpg)
Well, I have get a model and painted over some fur, beard and blood. Just to start thinking on how I´m making it.
bealobo
03-30-2005, 08:23 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1112214220_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1112214220_large.jpg)
I now know how the costume is going to look, and this is the hood and the anorak (just starting). I´m not really happy with the cap, I have to search for some references.
bealobo
03-30-2005, 08:36 PM
Hi!
well, just a couple of thinks... don´t worry for the poligonal look on the hood and so, it won´t be like that on a final version. And... thank you very much!!!
eunuchbot: thanks, you are right there, but what I did was to change a little on the mouth because it was not anatomically correct, now it looks thinner although he´s not. Anyway with the beard and so he´ll become emaciated (is this correct in english?). About the translucency. I´m using Lightwave´s renderer and G2 shader.
ZlatanB: Yeah I think it´s ok to use sky tracer. Can´t see any problem with that appart from the render times :)
smaddl: thank you for dropping by!
cococknight: the cap is looking weird, you´re right, I´m gonna get some references... but not in Sevilla of course, because the weather is SO hot there that they aren´t selling caps like this one. hehehhe :thumbsup:
Matroskin
03-31-2005, 12:52 AM
Oh my god, it's someone's hand ~~~~!! :)
First I thought he'll be giving some sort of animal or fish afrter hunting. Ups, misunderstandig.
Ok, now it becomes more tragedic whitch increase narrative end emotional contecst.
Your modelling really impresses. Very true-to-life, man!
Yeah, some beard and blood would be good here, for his madness.
BlackDidThis
03-31-2005, 01:56 AM
This is going VERY good..
And the abstract aprouch to the master is a really original one. I am going to 'subscribe' to this one. I would so like to see the developments.
Since this guy, alone for so long, has gone mad and has been sort of living like an animal; wouldn't it be a bit more convincing to have his teeth really not as healthy looking?
I don't mean make them as mutated as Gollums but well just not in a good state.
Like even f he never broke one or had reason to damage the teeth.. Having infections on the gums or somthing such just lookes lie it should be there.
Actually you haven't done the texturing yet. So maybe you are planning on ruining his teeth then.. and I am just typing for nothing :eek:
:)
It's going very good. Keep it up!
Black
SDIMIS
03-31-2005, 02:02 AM
wow it looks great..keep the good work and good luck
bealobo
03-31-2005, 05:46 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1112291197_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1112291197_large.jpg)
As this is a wip and the people is meant to learn, this is how I model a character posed. I use boxes that are a head´s long and use my anatomy books for reference. It is easy! Maybe you know a better method...
bealobo
03-31-2005, 05:50 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1112291436_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1112291436_large.jpg)
for the same reason I´ve added this little update (otherwise I wouldn´t).
What I do for modelling the clothes is first get the proportion idea by modelling few details. Then I decide the fabric it is made of and start adding weight, gravity and wrinkles according to it. Also at this step you can make the clothes looking stretch or loose... I might go for a loose look in the arms.
elmasfeo
03-31-2005, 07:25 PM
:eek: those updates are looking great!
I'm thinking that it's perfectly logical (because of the story) that he has that heavy clothes on and a big beard, but... you know, I would want to see his face, it's probably the most important part of the image and it might end up being hidden by the beard and the cap... and also, all the blood coming out of his mouth might look better without the beard...
But I know, I know, it's cold out there and I wouldn't care much of shaving if I were mad in the ice plains...
I don't know,:shrug: if you could leave it as planned but showing more of the face...I don't know how to do it... sorry for not being of much help here...
bealobo
03-31-2005, 08:16 PM
hi!
I couldn´t answer before.
Deryk, I draw very very slowly so this quick sketches are just ... anyway, it´s an arm!
:) thank you very much for your comments!
Blackdidthis, I didn´t thought about that, it is a great idea, thank you! I haven´t thought on textures too much yet but I´ll test also some tweakening on the model. :)
SDimis, thank you! good luck to you too.
Fernando, you´re right on that, I´m a bit concerned about that, on how to make his face a powerful image... I´m at the basics on composition. I´m going to test different kind of beards, and see wich fits best. Also it is supposed that there will be much of reflected light (because of the ice) so his face won´t have those dark shadows in it.
Matroskin
04-01-2005, 02:21 PM
Hi bealobo!
I see you've made good progress since my last visit!
Really complex model is comming out!
You know, suggestion of elmasfeo seems to me being not bad. After all your character is already very emotional and fits to your concept perfectly. I would not add a beard to him. ok, it's only my thougts, but without beard face muscles and therefore his expression are more evident!
Poor one http://www.cgtalk.com/images/icons/icon12.gif!
Good luck with work, man:buttrock:
jmBoekestein
04-01-2005, 02:33 PM
The model looks very good imo!!! Excellent proportions!
Gunilla
04-01-2005, 02:50 PM
Scary concept - great modeling!
Regarding beard or no beard - at my first glance I saw him as being a woman. Totally chocking since that was so unexpected. Perhaps that would make the scene even more horrifying? ... just a thought :shrug:
I will follow this from now, thrilling :thumbsup:
BlackDidThis
04-01-2005, 03:55 PM
Actually thats a good idea.. a really good one infact. I had never thought of that!
A woman eh? :thumbsup:
If you are going to go on with making him a 'he'; I think a beard would be proper. Though Deryk DOES have a point there. A beard would sort of make it harder for expressing some things.
There has been one subject that has been bothering me since I last visited your thread: The hand bit.
Since he was so alone up there that this lonliness drove him mad; where did he find the arm? Or the human with the arm?
It could be that he got so mad that even after people started to show up he went on and fetched a peace from one of them.. Really don't know. It completely fits with your story actually, it's just that it doesn't TELL your story.
Another thing could be that he tore off his own arm and is giving that over :twisted:
Hey wait a minute I am starting to like that idea! (Working too much.. better rest)
Black
CryingHorn
04-02-2005, 01:20 PM
Hey beautiful modeling, I like her face expression and clothe's wrinkles, great job keep up good work
ShinChanPu
04-02-2005, 04:47 PM
Hi, Bea!!
Very good idea for your concept and cool stuff by now. Well, I'll try to give you some comments (hoping may help in anyway).
First, I can´t avoid thinking of the "Master" as a big totem. This association between cannibalism, ancient religions and sacred ceremonies is in our "collective memory" and maybe you might to consider it. In this approach, I like the idea of Sonia (not red:) ) for the composition: the totem in the middle of the cave, the camera behind it... and the "slave" on the other side. This is a quick sketch:
http://shinchanpu.250free.com/temp/temporal/sketch_bea.JPG
As you can see, I like him with beard... and lots of bones/skulls/skeletons around.
About the modeling.... mmmn... I think you can improve the face anatomy a little. If I see you on Aula next week I´ll give you some advise on this point.
Keep working Bea. I´m going to follow your progress. ;)
eddieellis
04-02-2005, 05:02 PM
awsome modelling dude.... i like it
:eek: Great model and nice lighing. :applause:
TheDeadKennys
04-03-2005, 08:56 AM
I really like the idea that he's sort of a servant to himself or something of his own (psychological) making. That way it's sort of an unseen enemy kind of scenario. On the other hand (and here I'm thinking about what one might think if they didn't know your intention behind it...) it could turn out like a devout follower that continues to serve his master even after the master was defeated/brought down because he's never known any other way of life and it's the only thing he can do to go on. Sorry, I got a little carried away with the rambling. Anyway, I think your modeling is coming along really nicely. I look forward to seeing more.
bealobo
04-03-2005, 11:46 AM
Hi there!
first of all...thank you for dropping by! Deryk, Jan-Mark, Gunille, Blackdidthis, Crying horn, Félix, eddieellis, ps.pl, thedeadkennys... etc
and just a little note to let you know I´m a girl actually, it´s not that it matters but it´s kind of odd to read "hey man!". :)
I couldn´t work on this this weekend and it´s probably I won´t have any updates until tuesday (so bad....) :sad: Anyway I do think in your comments:
I finally will go for a man with beard and this is because a couple of reasons:
- the story is happening in the first explorations about the beggining of 20th century. You should be able to tell because of the clothes. In this way a woman won´t fit in the story. I get the point that this will be more horrid and I agree, it will be. But to me it´s kind of getting the attention to a point I´m not following, like people will be asking why is she a woman and may start thinking in another possibility, like she´s living in a village there and she is murdering her neighbours??? while if he´s a man, he´ll be an explorer right away.
- An the beard... well, I still have to make some tests. but I think the beard will add this savage and wild look he´s lacking. we´ll see, I hope it will look ok.
About the face´s anatomy... I´ve always had trouble drawing or modeling guys, to me it´s easier to model girls. Also, I tend to stylize my models towards thin and tall, but it´s several people telling me now he looks like a female... so ... I have to recheck the anatomy :shrug:
Anyway remember that after the face looks ok I´m adding detail in z-brush like wrinkles and dried lips and so.
About the layout I haven´t still decided. I won´t go for a totem, mainly because he´s mad, there´s no master actually, so I prefer the ice to be part of the rock. In the last submitted layout sketch are some thin lines marking another possibility, a more angled view (picado) like from behind the master, I´ll try to draw this so that you can read better. Also the frame is kind of big to enhance the loneliness.
And well, the thing on the hand... BlackDidThis, you´re right there: he got so mad that even after people started to show up he went on and fetched a piece from one of them, in order to tell the story, this hand is part of a body, so... the body could be in the scene, outside the cave, and seen throught the cave wall with a blood track to it.
On the possibility of he being a devout follower... I hope this doesn´t happen, because his clothes are explorer clothes, there won´t be any viking look. I might be adding details to explain he´s an explorer better, like a rope or something like that.
So, THANK YOU very much for your comments, as you see you´re making me think in the details and the full story and that is HELPING me A LOT to make decissions and to develop everything. :thumbsup:
ShinChanPu (we´re working together :bounce: and he KNOWS a lot about anatomy) is going to help me with the female/male look anatomy thing, aren´t you? jejejjejej por favor, por favor, por favor... :) (bea puts the shrek-cat most famous expression) :) pleaaaaaaaaaaaase
I have another idea going in my head about the Master, let me know what you think. The master is this mad man himself in a more relaxed and healthy pose. It will be a metaphore, like he has buried in the ice the normal person and the happy explorer he used to be.
You know, the master is not very visible and I´m afraid of people thinking in another explorer but him (like a chief or a colleage), so in this way I might put some mark or shield in the clothes, but still not sure about this...
again... thank you!!!
ShinChanPu
04-03-2005, 12:45 PM
ShinChanPu (we´re working together :bounce: and he KNOWS a lot about anatomy) is going to help me with the female/male look anatomy thing, aren´t you? jejejjejej por favor, por favor, por favor... :) (bea puts the shrek-cat most famous expression) :) pleaaaaaaaaaaaase
Oh, Bea... you shouldn't do that!! Now I can't say nnnn...nn... :surprised
It's ok... I will do it. ;)
Matroskin
04-03-2005, 07:57 PM
Hi, bealobo!
Ok, as you wish - no more "hey man" :)
Oh, so long post vou've write - sorry, too tired now to read it attentively - need to sleep now... Gonna be back to it tomorrow:)
But I see that a lot has changed here!!
gpepper
04-04-2005, 03:06 PM
Wow ! Amazing modeling ! Very very nice ! Bravo !
Gunilla
04-04-2005, 03:27 PM
while if he´s a man, he´ll be an explorer right away.
Really good point. If it was a woman the topic would be focused on that, male is sort of neutral right?
BTW, I'm female too and get a lot of mate, dude, man comments - Perhaps there is still so few women around that it's still assumed that you have to be a guy to work with computers... even if you got a distinctively female name :)
Good luck with your mad adventurer!
Brent_3D
04-04-2005, 03:39 PM
Nice work so far. Facial expression looks good. Looking forward to seeing more.
DimitrisLiatsos
04-04-2005, 10:07 PM
Beatriz....amazing work u are doing all these days and i haven't said anything..well iam not silent anymore....I like your workflow...u model --- u pose - make shaders- u model more - u pose - make shaders again(and what shaders!) - and u model again...
Lady ....respect ! :bowdown:
bealobo
04-04-2005, 10:45 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1112651139_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1112651139_large.jpg)
Well, this is the first attemp to model the coat. I see I have to change somethings, make him bigger shoulders and wider clothes, change the cap... The pants are not completely model so now they look like leggins, hopefully tomorrow will look ok.
At this point I´m starting to get paranoid about he looking like a woman, need more references.
:D
Cygnus-X
04-04-2005, 10:46 PM
Great modeling man :thumbsup: Can't wait to see the hole piece. Keep it up
bealobo
04-04-2005, 11:03 PM
Hi!
well, I´m also changing the coat´s length, it looks like a skirt.
I´ve been trying the splitrender plugin in LW, but couldn´t get it to work, so bad... :sad:
I have to make more tests. If anyone have got an idea about this... it would be more than welcome!
Hey! I´m really happy that you like it! :thumbsup:
ShinChanPu_ I´ll invite you to some beers! :applause:
Deryk_ yeah! I thought that, like... come on Bea, you should be posting images and not this encyclopaedia hehhehe but sometimes I just talk and talk and talk :D
Gunilla_ hey! you understand me! great! :) what about revenge? everybody will be called gal, girl, honey... hahhahhaha just kidding
Dimitri_ It is a honour to have you in my thread. Thank you very much, I´m very happy you like it. :buttrock:
gpepper, Brent3D, CygnusX_ thank you so much! :love:
i really like all of your work in progress images. keep it up and best of luck to you!
SoniaNotRed
04-05-2005, 01:31 AM
Wow, the jacket is starting to look really fluffy! I can't wait to see it textured.
About the "manly" face - maybe a diferent, rougher chin... Or maybe you won't have to change a thing at all. With the textures and beard I doubt anyone will think it's a woman. There are thin men, after all.
About the long beard - hehe... Pretend he cut it with a knife and offered it to the corpse. That way you could have pieces of a "mad" cut beard on his face and still see a lot of features and blood.
Just a thought...
jmBoekestein
04-05-2005, 02:07 AM
Sonia made a very good point I think, because the face has turned out really well. I think it would be a shame to cover it up, he mght be skinny but he has the mad look and proportionally he's pretty well done! If you clearly show the structure of his eyebrows people will clearly see he's a man. Just my 2 cents :shrug:
keetmun
04-05-2005, 02:58 AM
Man she looks sick! Wrinkles are coming along really nice, but I felt her arms are a tad too thick.
Cheers!
:buttrock:
DaddyMack
04-05-2005, 03:12 AM
Hi bealobo, awesome model so far, I'd say you could add some more masculinity by defining the arms a bit more, maybe broadening the shoulders some and maybe giving him a bit more chin. Great work man, Keep it coming :thumbsup:
ShinChanPu
04-05-2005, 09:08 AM
Hi, Bea!
The body and pose looks fine... go on it.
Send me a mail to meet on Aula. The beers better on no-work hours. :beer:
jddog
04-05-2005, 09:30 AM
wonderful work on the modelling :applause: bravo
jdd
Climax
04-05-2005, 09:41 AM
• Wow, lots of good artist have joined this time, I hadn't see your thread, excelent work in here, keep it up, it is looking great! :thumbsup:
Lemog
04-05-2005, 09:56 AM
Hoooooooo... it's a shame, I don't see this thread before... very nice and interesting project here and clean modeling... me gusta mucho... buena suerte bealobo :wavey:
coCoKNIght
04-05-2005, 10:30 AM
I think it's the pose, especially the legs that look feminine. The coat is great, those wrinkles, looks like it has been a lot of work :)
EDIT: also you should consinder giiving him a bent back and watch that ass. I think it shouldn't stick out that much :D
eddieellis
04-05-2005, 10:52 AM
Hey Mate, i have to admit that before i read your post, i did think it was a women.... (thought it looked like Pagamay from StarWars.... not sure what to suggest to make him look more mascline
But its a awsome model,,, really smooth modelling.
CryingHorn
04-05-2005, 04:46 PM
Great job bealobo, your modeling and clothing goes very well http://www.cgtalk.com/images/icons/icon13.gif, especially I like clothing. I just figured out that you are making a male there, :). Reminds nun a bit. Well since you said what are you going to change next, so I can only add a suggestion to make his nose more blunt, also I think he will look different when you will start texturing it, because males and females have different skins, you can also make a shaved or small beard on him, well just keep in mind my suggestions. Good luck I'll be waiting your updates...
rynomyte
04-05-2005, 04:55 PM
Hey man, great modeling! I can't wait to see the finished product
orion 77
04-05-2005, 09:45 PM
beatriz, thats a similar pose im using for the woman in my entry. did you pose the model then texture it or did you texture the model then pose it?
artman50
04-05-2005, 10:36 PM
hi, how can i get that resoult with the cloths ???
Nazirull
04-06-2005, 12:44 PM
Great character pose and clothing....smooth and nice.....great facial expression...I thin thats one of the most important in this challenge....
I think she is starting to look like a woman....if you ask my opinion.
bealobo
04-06-2005, 09:08 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1112818081_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1112818081_large.jpg)
I wasn´t sure on wich cloth I liked best, a thick one or a more anorak type one. So I took some references from early 1900 expeditions and finally decided to go to the more wide anorak type.
bealobo
04-06-2005, 09:12 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1112818338_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1112818338_large.jpg)
the pants are done, and so the anorak and cap (at least for the moment).
He´s gonna handle an arm and the other hand will be on his thick gloves, to have more possibility to express emotions through the hands.
Also, the boots are made from leather and will have a leather warming pan??? (kind of a sock).
arte-i45
04-06-2005, 09:17 PM
Hey excellent job on the modeling! I think you made the right choice too, the thicker cloth looks better.
Matt
bealobo
04-06-2005, 09:36 PM
Hi there!
I think there´s a little trouble on genres in this thread :)
Anyway, I´m paranoid no more about that, I think the textures and beard will do enough for it.
Sonia: that is such a great idea, a mad beard cut down with a knife... :buttrock: thanks!
JMBoekestein: you´re helping lot! thanks! I have followed your suggestion and put up the cap a bit so that the eyebrows are more visible now. I think it looks better.
DaddyMack: the shoulders are wider now, but I don´t want to define the arms too much because he´s supposed to wear lots of clothes behind the anorak/ jacket.
Lemog: welcome! merci beaucoup
CoCocknight: what can I say, wrinkles aren´t just a lot of work, they are ton of it. I couldn´t wait for the hour to finish them. About your suggestion, I will keep it in mind but I´m waiting to model the feet and have an overall view. thanks.
Crying Horn: a nun! ... the worse of all is that you are the third person to tell me :sad:
Orion 77: what I did for modeling him posed was to develop a cage system, and pose that cage system first (if you go through the thread you will see an image on this). These cages are based on his face lenght, and I was making comparisions with an anatomy book, like this measure 1 cage, this is half a cage... and so on. I hope it helps.
artman50: about the clothes I also posted a little explanation about how I make them. I model it rough, without marking muscles or wrinkles. and then I study wich kind of cloth is going to be to see what type of wrinkles it has. And then I add detail and model them. For doing this properly it is required patience and care. I´m using LightWave and the tools I´m using most for this are SpinQuads, Cut, SmoothShift, and drag, move, rotate... If you´re not using LW and want me to explain how these tools work, please just say me so.
Anyway this method might not be the best if you plan to animate anything because by using spinquads my wireframe is looking so... messed. But it´s fast.
Slav, Jddog, Climax, Keetmun, eddieellis, maravello, mmbenya, rynomyte... thank you for dropping by!
:bounce: :bounce: :bounce:
bardakos
04-07-2005, 01:30 AM
Hey !
Great concept !!!
a bit twisted but i suppose that's what it makes it interesting.(IMO)
Not to mention original .!!
I am looking forward to see this it is definately going to be en extra teaching course :)
The whole concept reminds me a book from HP Lovecraft.."the mountains of madness" i think is the original title...madness,snow,distrorted thoughts....
the model is fantastic!
cool :)
melkao
04-07-2005, 02:13 AM
hey nice your idea, is very paranoic and dangerous that man...be careful.
good luck
jowens
04-07-2005, 07:03 AM
your model really caught my attention, looks great. I especially like the clothing...the folds look really good. Looks warm too :)
jmBoekestein
04-08-2005, 05:10 PM
Thanks,
and the image of him looks more powerful now I think. Some very realistic clothmodelling you did there. Very nice:thumbsup:
Nice update, you've clearly been putting the time in. I just love the way you have put that clothing together has a real solid feel to it. :thumbsup:
bealobo
04-08-2005, 06:19 PM
Hey Hey!
thank you very much to you all!
unfortunately I won´t be able to work on the image this weekend either, but gladly I´ve seen ShinChanPu, and... he´s the best! hopefully I will be able to follow his wise advice and the man will look better.
Thank you Félix!
:bounce: :bounce: :bounce:
I´m a bit concerned about time, may the 18th... I want to make so much detail that I guess I have to manage somehow to render faster than fast.
safe05
04-08-2005, 06:24 PM
Really like the composition and model. I second the comments on the cloth. Looks like there's actually mass behind it. The face is great! I can just see the madness...Combined with all the gory details, and this will be a powerful image. Keep going! :thumbsup:
alexichabane
04-08-2005, 07:36 PM
Great model so far. I love your character's cothing, the wrinkles look very natural and the material feels and thick and heavy, even without texturing. The face has an awesome expression, and it's nice to see teeth in a model. Keep up the good work. Alexi.
Gunilla
04-08-2005, 07:39 PM
The clothing is amazing ... you're a really skilled modeler. Will there be a snowstorm? I think that could look great. Wonderful work so far:thumbsup:
Matroskin
04-08-2005, 08:00 PM
Hey bealobo,
Impressed with his clothes! Looks so realistic, I'm about to beleive in it!
Good positionig also. Listen, what do you think about making one eye more closed to simulate his "inside" stresses, his tired state? Unsymetrical... Ok, I'm not good in such an explanations, sorry :)
Hope this is clear.http://www.cgtalk.com/images/icons/icon12.gif
Good work!!!http://www.cgtalk.com/images/icons/icon13.gifhttp://www.cgtalk.com/images/icons/icon13.gif
jmBoekestein
04-08-2005, 09:05 PM
Well if you want to render fast I suggest you to use the scanline renderer for every pass and detail that doesn't need GI and/or raytracing. Even well accelerated raytracers and GI renderers are slow with large images and high polycounts(not instanced) I believe. I have had my renderer busy with a few hundred thousend poly's at half the res for this challenge and it took a day with GI:sad:.
And of-course the compositing trick of just using an ambient occlusion pass to lvien things up with a good texmap will work I think.
Hope you can pull it off!
ShinChanPu
04-08-2005, 10:53 PM
Hey Hey!
thank you very much to you all!
unfortunately I won´t be able to work on the image this weekend either, but gladly I´ve seen ShinChanPu, and... he´s the best! hopefully I will be able to follow his wise advice and the man will look better.
Thank you Félix!
:bounce: :bounce: :bounce:
hahahaha.... the best... the best... I wish :rolleyes: . Thank you anyway Bea. A real joy helping you today. But remember, we've got a deal :deal: .
See you.
hands0nfire
04-10-2005, 04:27 AM
I like your story and your concept to this challenge. keep up the good work I cann't wait to see your next update.:scream:
handsonfire
3d master and servant
http://www.cgtalk.com/showthread.php?threadid=223443
melkao
04-11-2005, 04:34 PM
i like the clothes....very nice
bealobo
04-11-2005, 05:18 PM
Hi!
Deryk, that´s a good point, breaking the symmetry a bit will help. thanks!
Gunilla, I´m not adding any effect or storm or anything like that though it suits perfectly because I don´t want to disturb the focus of the scene. And don´t want people to think that the storm has something to do with the story. Plus I think that a quiet environment will contrast more with the cruelty of the action.
jmBoekestein, thank you for the tips, I´m not very familiar to render with passes, I know how to do it but rarely have used them so I guess I´ll make some tests or researches. Btw, I´m soooooo glad you changed the avatar... lol, the other one was disturbing with those impossible eyebrows!
All the other people there: Thank you very much, you´re encouraging me to work :thumbsup: . Actually I´m off to it right now.
jarvetu
04-11-2005, 06:19 PM
The model looks really good, somehow it reminds me of the movie Shining. Feels really cold:)
pierrebixquert
04-11-2005, 07:20 PM
Hello Beatriz
Good idea, i live work.. :)
Mucha Suerte, creo que la vamos a necesitar :)
Pierre Bixquert
My Master and Servant (http://www.cgtalk.com/showthread.php?t=229293)
Tremoside
04-11-2005, 11:50 PM
Nice stuffs Bea! Cool cloth modeling and as i see you know what you want from this concept so walk on your way forward. I agree with you about "no storm no tricky backrounds" idea. Let the madness be in focus. I know it's quite hard to depict madness, but there are some interesting things. Let me explain it. You know a typical therapy for mad persons (in hospitals) is drawing. It can help them to explain their feelings and others, these drawings are also useful to setup diagnosys. So there are some typical topics of these drawings. For example: a person who is suffering under maniac depression, usually draw a figure without head, or the head of the figure is kept in his hand, separated from the neck. It's just an example. Or just think about Goya's latest paintings on his houses wall. Just as his series about war. I don't want to confuse you with this comment coz your whole idea is well setted up. Only reason is to add something special. Cannibalism is a terrible thing but not exactly talking about the inner master...Maybe somekind of a strange action could be helpful. Let him do something with the blood or smile on his face while he is keeping the hand...that is really an insane thing. Please correct me if am wrong or my post is confused. Wish good work to u,
Tremo
bealobo
04-12-2005, 08:53 AM
Hi Tremo, thank you that is a good point, I´ve been looking at Rembrandt for composition matters and stuff but Goya´s black paintings will be a good reference. :applause:
I still have to connect the master to the servant somehow, because at this moment could be more things than just my idea, for example he´s eating an already corpse, just like in "viven" the film (was this the english title?). For this I could add the third body outside the cave, so there´s no problem.
Anyway your suggestion is really appreciated, and I will be including some strange thing for sure.
I´m thinking on the master being the sane himself (did I say this already?), but that implies some distinctive in the clothes for example and that can be confusing (a team member)...
as you see I still have to think on details a lot.
:bounce:
3dRaven
04-12-2005, 12:07 PM
Maybe try watching silence of the lambs....might give some ideas...I second the blood idea...maybee he could have it smeared on his fave in some sort of whacky design??
the clothes modeling looks great btw...:thumbsup:
safe05
04-12-2005, 04:25 PM
I like the direction you're going with this. When you first started this concept, I immediately saw several distorted, ghostly versions of the character driving his madness. Anyway, great concept and really looking forward to your progress on this. :thumbsup:
bealobo
04-12-2005, 09:25 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1113337527_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1113337527_large.jpg)
Hi!
well this is the male, finally. Thanks again Félix for your masterclass. :D
I feel the eyes are a bit too deep now, but I´m leaving it like this for the moment, and might return to it later on.
bealobo
04-12-2005, 09:27 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1113337643_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1113337643_large.jpg)
Ok, I´ve just modeled one, and have made an UV map and then I´m posing this one to obtain the different hands.
bealobo
04-12-2005, 09:30 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1113337799_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1113337799_large.jpg)
Hi!
This still have to go through a detail phase, probably using z-brush, but it is the poses. The arm one need some changes thought.
bealobo
04-12-2005, 09:32 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1113337976_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1113337976_large.jpg)
Ok! this is almost it.
He´s right hand is on the gloves, that will have a little fur in some places.
I still want to change the piece of arm's pose a bit. But C&C are more than welcome.
bealobo
04-12-2005, 09:34 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1113338059_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1113338059_large.jpg)
pfff, this is soooo basic that I´m not sure if I should be posting it. Just making a rough scenario and starting to put the camera.
bealobo
04-12-2005, 09:37 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1113338268_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1113338268_large.jpg)
almost the same, different angle.
I still have a lot to do in the composition, I don´t want to miss all the details in the model but still want to frame it quite big to reflect the loneliness.
I´m studiyng some Rembrandt´s compositions at the moment.
btw: sorry for posting all at once, but I don´t have internet on my working computer.
Matroskin
04-13-2005, 01:34 AM
Uff, it becomes very serious!! Good idea to show his loneliness through empty space aroud!
Strong level of modelling. Sorry, don't know much to say now - just LIKE IThttp://www.cgtalk.com/images/icons/icon13.gif
ShinChanPu
04-13-2005, 11:15 AM
Very good improvements, Bea. I'd tweak a little some points on the face in order to leave it perfect... but if you don't want to, you can do it by texture. Really good work.
The hands look great too, both modeling and posing. The pics with lighting and enviroment tests begin to show how interesting the final render may be. In this point only one thing: It would suit fine a light from the "frozen master", located at the ground (from down)... which will pruduce a scaring mood on the servant's face (and it will help to fill the area against the main light in order to notice the facial expression).
And finally... you've got an excellent pose for the servant: from the body languaje approach, you'got exactly the posing fitting in your concept. :thumbsup: :thumbsup: :thumbsup:
CryingHorn
04-13-2005, 01:28 PM
Nice going:bounce: . I am trying to imagine the final image. Even though it's a layout, the lighting is just great, reminds a silent hill atmosphere keep going Bealobo! :thumbsup:
melkao
04-13-2005, 05:16 PM
Hey man that's looking very scary, that man is mad. Very cooool. Can't wait to see your escene texturized:)
suk-grigorij
04-13-2005, 06:48 PM
Very intriguing:eek: . The whole scene pleeeease:bounce: .My thread http://www.cgtalk.com/showthread.php?t=224891&page=1&pp=20
bealobo
04-13-2005, 07:17 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1113416226_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1113416226_large.jpg)
Well, after spending the afternoon trying to do something nice in z-brush... I made an attempt on modeling the cave and add a little shader.
This is not going to look like this, it´s just a quick test. By this test I have realized that the room needs to be bigger (like in previous tests) and maybe that way I can still zoom in the character but give the sensation of empty space/ loneliness.
bealobo
04-13-2005, 07:23 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1113416634_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1113416634_large.jpg)
Well, this is to clear out my thoughts. Hopefully tomorrow I can work properly on the composition.
Still shoes to model... this is the typical thing I don´t remember until the day before of submission date.
bealobo
04-13-2005, 07:32 PM
suk-grigorij, melkao, crying horn, Shin Chan pu, Deryk... everyone THANK YOU!!!
What do you think of the composition? wich are your feelings about it? I still haven´t decide and have got a lot of ideas to test but c&c are always welcome!!!
Jarvetu: I got references from Jack Nicholson in the shining actually, for the character.
Crying Horn: I haven´t played resident evil thought I´ve seen the movie and yeah! that´s the kind of texture I´m needing
3dRaven: that is actually a very good idea, so this weekend I´ll watch it.
So I´ve broken the symmetry, also the teeth... still shoes missing and wrist's jacket, fur tests... ah! I´m adding a little of decoration in a kind-of-shelf on a wall, like... human rests all put in the same way (obsession...)... mmmm :banghead: lot to do
I´m off for a beer, lol
:beer:
sorry about the colors :bounce:
smaddl
04-15-2005, 12:21 AM
hi bealobo
can't understand your writing on the last post. i guess because i'm not so good with english.
you have a strong scene. great modeling and posing. looking farword to your next updates.
Harry D'Amour
04-15-2005, 11:48 AM
Nice so nice, it reminds me of a Lovecraftian novel. I would love to have your LW modeling skills, could you if you have the time make a tutorial for the modeling of your mad character, please? :)
bealobo
04-15-2005, 06:33 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1113586396_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1113586396_large.jpg)
I don´t want to loose all the details in the character, so I´m closing the frame a bit and will try to make room (lonelines...) by making the cave bigger.
bealobo
04-15-2005, 06:39 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1113586758_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1113586758_large.jpg)
This is a capture from z-brush, as you see, I´m detailing the arm. This will end up being a normal map and a bump map for LW.
I´m having little troubles in Z-brush as it is the first time I use it for something more than an egg.
safe05
04-15-2005, 06:48 PM
keep it up bealobo, looks great! Will truly look gruesome when textured... :)
suk-grigorij
04-15-2005, 07:12 PM
Great! Just great! Nithing to crit. Great models. Is lighting finished?
My M&S http://www.cgtalk.com/showthread.php?t=224891&page=1&pp=20
CryingHorn
04-15-2005, 07:14 PM
Your progress goes so well that sometimes when I open your last submit, I wanna say wow :).
Keep it up, I am waiting for blood on the arm :twisted:
I haven´t played resident evil thought I´ve seen the movie and yeah! that´s the kind of texture I´m needing
I was talking about Silent Hill Bealobo :thumbsup:, though the RE movie has some similarity too..
Good luck!
SoniaNotRed
04-15-2005, 07:31 PM
Wow! You're going ballistic!!:eek:
Do you mean you're going for pic 2 on #140? Pic 1 seemed to work better (because of the extra room under the hand, I guess...)
Anyway, it's turning out great!:thumbsup:
*dreaming of textures and lighting*
bealobo
04-15-2005, 08:27 PM
oh!
I had this huge post thanking everyone and I lost it! :sad:
Well... thank you! :thumbsup: I´ll rewrite it tomorrow though.
Sonia, what I meant in #140 is that these are kind of final compositions, and I have made a closer framing in comparision to #139 and previous posts.
cheers
:beer:
overcontrast
04-15-2005, 09:23 PM
very well done so far man... ur concept is very unique to u... i love it... and the boboos in the hands looks gr8... keep up the good works man... :thumbsup:
bealobo
04-17-2005, 09:16 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1113768981_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1113768981_large.jpg)
This is a little tutorial in LW about how I made the wrinkles on the coat.
Cheers
bealobo
04-17-2005, 09:18 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1113769129_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1113769129_large.jpg)
well, I had to remake the maps for the arm as I ruined the other model, but I like this one better.
Also I have test the workflow, as it was new to me, and it´s fine.
I might add more detail on the textures, what do you think?
Maxko
04-17-2005, 09:25 PM
Nice work with ZBrush, and nice texture. Good work bealobo :)
3dRaven
04-17-2005, 09:30 PM
Wow nice texture work Bea.. The arm looks great especially the bite mark....sends shivers down the spine..althoght the bump map sorta faded out a bit with the GI on...maybe try bumping it up a bit...it'd be a shame for it to go to waste
SoniaNotRed
04-18-2005, 01:53 AM
Well, since you asked: purple or bluish-white instead of pink and no glossiness. And, yes, probably some more detail in the dark edges of the holes.
Oh, I just remembered a good reference. Check this (http://www.cgtalk.com/showthread.php?t=211933&page=2&pp=15&highlight=zombie+jeans) out. There's a head, arms, feet...
Good tut, btw!:thumbsup:
smaddl
04-18-2005, 02:52 AM
getting close to the character is a good decision. i think the hand could be more detailed especially the tendons (hope that what it realy is) from the fingers to the palm). trying that pose with my hand i get bended fingers and a curve like shape from the little finger to the index finger. not sure about the texture. the blood also seems too straight. i might be wrong of course. i think the best way to figure how it flows is to spill liquid on the arm. but you may did it already, i guess. hope i'm not too picky. again, great concept and work :thumbsup:
safe05
04-18-2005, 04:30 AM
Ooo...gory. :) Really nice modeling and texturing for that arm! Those bite marks and wounds look great!
I second (or third) the suggestion for a little more detail in the hand, though. The GI version seemed to washout the hand a little. It may be due to the subtle knuckles on the hand. (Not much there to breakup the surface between the fingers and top of hand) Keep up the excellent work, and thanks for the tutorial! :thumbsup:
Harry D'Amour
04-18-2005, 12:16 PM
Thank you so very much for the tutorial Beatriz! :thumbsup:
/ERic
BlackDidThis
04-18-2005, 12:19 PM
I haven't been really posting anything for a while.. since there was literally NOTHING to nag on:
The new teeth are fantastic, his expression is horrible, he looks like a guy, the pose is perfect, the scene seems to depict well... all of it is just going great.
So I just preffered to watch and witness your great work.
Though I like the hand.. and how you have sculpted on it.. it seems as if it would be better to have the bitten off injury in it's topology through the modeling, not sure. It looks like a bit of sharpness would do it good.
Another thing is about the trexturing.. I love what you did with the index finger, where it's nail meets the finger. That really gives the feel of a finger in the sub zero tempratures. The rest of the arms texture looks truely amazing.. but not as much a it were taken out of the freezer as that finger-tip.
All this said, these are VERY minor things that would really not take much off your work if you were to put them aside. Everything is going marvelouse as it is.
Good luck Beatriz!
Black
ShinChanPu
04-18-2005, 02:10 PM
Hi, Bea...
The forearm looks better now. Only one comment: In the textured version it seems that the skeleton is appearing trough the hole of the bite, isn't it?.... in that case it would show two bones (radius & ulna), and to be exact and realistic... with the position of the hand and forearm, you should only show the radius --->make the bone thinner and going diagonally from elbow to thumb. (sorry for the anatomy crit ;) ).
And finally.... blood, blood... :twisted: hahahahahah...
eddieellis
04-18-2005, 02:44 PM
yuk..... great work mate
bealobo
04-18-2005, 03:24 PM
Hi!
you are great! thank you very much for the comments!!! I really appreciate the crits and you´re being very encouraging and supportive. THANK YOU!
Crying Horn: that´s typical from me... silent hill/ resident evil... I always put one for the other although they are not the same at all :)
3dRaven: you´re right there, GI is not doing any good. I also think it looks too much like a videogame. I´m making these tests also to think on the lighting, and I think I might just do an oclussion pass at the end.
Sonia: thank you! that zombi reference is invaluable and I like your crits. Very helpful. :thumbsup:
smadll: I´ll revise the pose, at first time I thought like, if you have nowhere to attach the tendons to... the hand will look flat and pose-less but, I see that a little curving will help anyway. Thanks! and you´re not being picky, I really appreciate your comments. :)
safe05: thanks for the support. The more I see the arm, the more I think it needs more detail. "Not much there to breakup the surface between the fingers and top of hand) " <. I didn´t understand this sorry :D my english is a little gjhsdfod djfs djf
Harry d'amour: you´re welcome, this little tutorial is what I can do for now, because I have very little time, but I hope it helps. The whole point is to constantly rotate and move the perpective to see the topology from different angles, that way you get used to 3d and modeling becomes easier. Then you´ll just read the normal views (2axis views).
Blackdidthis: thank you so much! I´ll try to add a bit of sharpness through the bump map. Maybe you´re right there and by modelling would have been better, but I also wanted to try this z-brush/LW workflow to learn a new technique.
ShinChanPu: thanks! the crits are more than welcome. Well, I have to say that it is not a bone, it was supposed to be tendons and flesh... no idea if that is correct or what but I guess there are tendons there... , but as I´m adding more detail today I´ll try to make it look like something actually. :D I need a good book on anatomy. :bounce:
eddieellis, Maxko... thank you!
goktugg
04-18-2005, 03:56 PM
nice modelling progress! good luck`mate:)
suk-grigorij
04-18-2005, 04:12 PM
Better and better. Waiting the final image.
Matroskin
04-18-2005, 09:23 PM
Wow! Really have a lot to learn from! Very good texturing:scream: !
bealobo
04-18-2005, 10:16 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1113858972_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1113858972_large.jpg)
Well, I wasn´t very happy with the texture before, so I added more detail, also I think I still have to work a little on the shader.
So... semi-final texture, ok?
bealobo
04-18-2005, 10:20 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1113859239_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1113859239_large.jpg)
the composition will be the right one. It´s the one I like most.
It is a pity the master can´t be seen from his shoulder, but I have tried to put the camera so I also like the scene and... nah! don´t like that. Maybe I will move the master a little... we´ll see.
Any comments would be really appreciated.
bealobo
04-18-2005, 10:23 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1113859385_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1113859385_large.jpg)
well, this is the servant in a different pose, that equals to another person of course.
This one is the arm´s holder (was, in fact) and he will be seen partially throught the ice because he´s outside the cave.
I know his little finger is broken, but I don´t think it will be noticeable :scream:
DaddyMack
04-18-2005, 10:53 PM
Hi bealobo, now I'm starting to understand where you're going... A bit of gore never goes astray...and I think the layout of your image is working for you so far..>Quality work all round:thumbsup: Keep it coming
Virtuoso
04-18-2005, 10:59 PM
Hi beatriz........pretty intense scene you have planned......I think your doing a good job too....things seem to be shaping up as you planned.....some good texture work and overall modeling,keep pumping out the work....I'll watch as you go.....:arteest:
BlackDidThis
04-18-2005, 11:01 PM
A wacko thought hit me as I was looking at your last composition;
You may have thought of this and already mentioned it, I am sorry if I skipped over it.
But what about make the master a sort of reflection of him in the ice. sort of skewed and refracted.. and yet blurry from the ices own smokey surface?
Until now I had always just expected a grease stain type dark form.. but seeing a hand and formation of a shoulder just got me thinking.
Would that be too off the course?
Black
Edit; yes smei final seems fair; It looks great as it is :)
bealobo
04-18-2005, 11:08 PM
hey guys thank you so much!
daddymack, virtuoso, black...
blackdidthis: I actually want to put him in the ice, that´s my idea, like a metaphore (he has left is sane self buried in the ice), but I´m a bit worried about the people confusing him with another explorer. So... I´m still thinking on what to do about that, maybe i have to pose him the same??? this would be a pity as his sane self should be more relaxed. or maybe adding a band or some distinctive in the clothes???
any idea/help/comment on this is welcome.
:thumbsup:
BlackDidThis
04-18-2005, 11:39 PM
hmm nothing really cool that instantly comes to mind.
Maybe a sort of wicked scar or birthmark that would distinguish him. But then you would have to have the master face us.
How about a communication device instead of a human form, sort of like a radio transmiter that he has waited on for days and months to no end.. always waiting to hear word from it?
It would ruin the whole poetry of your metaphore though.
I'll try and keep it in mind for incase anything comes up. Though you might find something sooner.
In the meanwhile, just go on with your texturing ..
It'll save time :)
Black
3dRaven
04-18-2005, 11:56 PM
Bea how about a name tag on his coat .... could have his name printed on his back and on let's say his arm or on his chest somewhere....
Lemog
04-19-2005, 05:19 AM
Always very great modeling... for a really interesting story girl... I've go to visit your personal website, and I see a lot of very good things, congratulations Beatriz :thumbsup:
safe05
04-19-2005, 05:28 PM
Like the progress! You really have a talent for those clothes. Keep it up! :)
ps. In my previous post I was just commenting on how the knuckles weren't very visible and how adding them could help with the GI lighting.
bealobo
04-19-2005, 07:02 PM
hey!
blackthisdid: a comunication device is a very good idea, I´ll have to think on that...
3dRaven: yeah, a name would be very illustrative.
Lemog: thank you very much! There are some things in the site that I think that don´t fit quite well, but I´m already thinking on a new design so... :) thank you for dropping by.
safe05: now I get it... it´s a good suggestion, you´re right there but I think that I have to pass onto another thing now, because time is running... so fast...
:thumbsup:
Oh! thank you so much for the suggestions, now I´ll sit down and think on it all the evening and hopefully come up with something.
:bounce: :bounce: :bounce:
CryingHorn
04-20-2005, 09:46 AM
I think now I understand your image's idea, and it's great! Keep up bealobo, I know you will make something really great in final :thumbsup:
pierrebixquert
04-20-2005, 06:37 PM
Hola Beatriz
Solamente unas cositas, si tu brazo esta congelado deberías cambiar su tonalidad , también puedes darle un poco mas de cuerpo a la sangre mas espesa!!! si de lo contrario el brazo aún esta caliente, trabaja un poco más el especular en las heridas y la sangre debería tener un poco más de cuerpo.
eso va cogiendo forma!!! enhorabuena, pues eso muchas gracias por todo... y sigue así :)
The ange :)
SoniaNotRed
04-20-2005, 07:09 PM
What Pierre said - although it's already looking yummier!:D
And definitly the composition on the right.
mecman
04-20-2005, 08:22 PM
Very well done Beatriz!!! Nice modeling and nice poses here!! i love the way you´ve made the clothes!! relly nice!!
the textures are great too! Perhaps if you put some thickness on the blood it´ll looks better!!
Keep it up the good work!!!:thumbsup:
Mordalles
04-20-2005, 09:43 PM
wow! that arms is really well textured! great work! and i like the icy background.
bealobo
04-20-2005, 11:04 PM
hey!
thank you!!!
Crying Horn: how does it come you are getting it now? ahahahahha just kidding, my sketches were horrible and I just didn´t add the visual details, but (althought it wasn´t planned) I like the people developping the idea as it comes through too. Thank you! Again, you´re helping me a lot.
pierre, Sonia, mecman: you´re right the blood should be thicker. About the blue hue... I´ll try to get it with the lighting though. And yes, specularity definately needs a little more work. The composition is going to be the one on the right though there are some elements that aren´t still placed (a macabre collection or similar) Thank you for the suggestions, you´re REALLY helping me :thumbsup:
Mordalles, thank you! :) about the ice, is not made yet (that is a temporary luminous/transparent material), I have recovered some pictures and hopefully I will be able to get a good good ice.
SoniaNotRed
04-20-2005, 11:49 PM
(Sorry, I'm getting addicted to this stuff! :p )
I just remembered I had these links in my favourites from a search I did once while looking for reference for an ice structure I was planning.
http://www.antarcticaonline.com/antarctica/photos/photoant_icecaves.htm
http://www.cognitivedistortion.com/?cd=userim&uid=3234&PHPSESSID=cf3804394ee1e227eee32ae28adbe224
edit - :blush: er, sorry - too many threads at once! I was already posting this stuff someplace else!
bealobo
04-20-2005, 11:57 PM
hahhaha, yeah, seems like we need some therapy :thumbsup: (0:50 and still around...)
thank you very much for the links, great great help!!!
yeray
04-21-2005, 12:16 AM
Hola ;) very dramatic your idea, I like the texture of the arm a lot, it continues this way, suerte
CryingHorn
04-21-2005, 08:49 AM
:) really, I mean why someone should bring the riped hand to someone, the questions like that where coming to my head till I got an image of how master will look like, I don't know maybe you told that in this thread and I just missed that... anyway good luck again... :thumbsup:
dsolo
04-21-2005, 11:19 PM
Venga Bea, que estamos esperando un update ya mismo. :bounce: No te me distraigas y al tajo :rolleyes:
bealobo
04-21-2005, 11:32 PM
jajjajaja
¡que perro! es que he estado muy ocupada :D jajajjajajja
venga, a ver si mañana cae... :)
bealobo
04-22-2005, 02:09 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1114175354_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1114175354_large.jpg)
well, I´ve tried to fix some things, more bump on the knuckles, specularity... still not 100% happy
bealobo
04-22-2005, 02:10 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1114175451_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1114175451_large.jpg)
ok, blood and beard missing.
c&c more than welcome
:D
melkao
04-22-2005, 03:55 PM
thats a mad face of a crazy man.
keep working:thumbsup:
Tremoside
04-22-2005, 04:03 PM
Bea...I have no crits...camin along nicel...maybe you can color up the skin tone becouse it's very cold outside..freezing. Some blues and greens or whatsoever. Keep it up! Am impressed!
:beer:
safe05
04-23-2005, 04:04 AM
Looking real nice! That arm is great really gruesome. :thumbsup: Very expressive face. Love it!
For crits, I second tremoside's comment about the skin tone. People often look like they're sick when they've been in the cold for awhile. (pale, raw nose, blues and purples, etc.) Keep going, this is turning out great! :)
CryingHorn
04-23-2005, 02:41 PM
nice job bea, I think some specular and gloosines maps would be great , cause the skin is usually thiner around the eyes and nose then for example on cheeks...
Generaly great work, will be waiting for more...:thumbsup:
BlackDidThis
04-23-2005, 02:55 PM
I was about to comment about the bumps at first sight.. but remembering the weather conditions he is in. I think you have done a really good job here.
Infact I would say not to add any specular to this for the exact same reason.
I think though some darkening around the eyes.. and a bit paler tints to where the skin is thin, a bit red to where it is thick and exposed to the sun would help a bit more to dramatise the character with more colours.
If I hadn't known the story and you showed me this guy, I think my reaction would be to call him definately mad, and from rough conditions to get chaps like that. So I guess that only can mean you did a good job! A VERY good job! :applause:
I can see the improvements on the arm. And I like the bone and everything. My only problem about it is if he actualy had a knife in hand to be able to cut it so clean. When you naw and break a guys arm of.. you have some serious evidence of it. Not to mention it breaking more from the joint. These are VERY high details. A workarounf it would possibly be stabbing a bloody knife in the snow close to the body (An explorer is most likely to have a knife! It's just that the story gets us to see it all as if he has nothing in hand to survive)
It's all so impressive!
Black
smaddl
04-23-2005, 02:58 PM
very very nice progress. starting to feel the cold sores on the lip :thumbsup:. agree about the skin color.
bealobo
04-23-2005, 06:01 PM
hey!
thank you soooooo much for these comments!
Definately, I´m going to work a little more on his maps and face.
melkao: thank you! I´m happy people thinking he´s crazy :)
Tremoside, safe05: yeah, you´re right, at first I thought on adding blue hues with light but... thinking on it a little more... the skin change its color actually. So thanks! I´ll be adding more hues to give all these impressions (sick, cold...)
Crying Horn: :) I´ll see what I can do with those maps... thanks
BlackDidThis: thank you very much! The thing on the knife... well I had an idea for that, it´s going to be a little axe, very technical (not viking or anything), and it is going to be driven in the piece of ice at the exit of the cave, near the corpse, It´s going to be a little detail not very evident. I´m going to add little hints of he being an explorer, like that.
smaddl: thank you! I´m off to work on it right now.
3dRaven
04-23-2005, 06:38 PM
Nice update Bea..:thumbsup:.The hands looking a lot better. The bumps are a lot more visible
Don't forget about visible breath...
Maybe give him a slight more red skin (leave areas white where he had goggles and stuff)
Lystmaler
04-23-2005, 07:36 PM
I like this peice and the idea of it. Really pretty! :)
Gunilla
04-23-2005, 07:57 PM
Great looking updates! And now, for sure, noone can mistake him for a woman... really good job :thumbsup:
ilusiondigital
04-23-2005, 09:20 PM
No fear, no fear, no fear. Yes i´m afraid.
Great atmosphere, Pure terror
bealobo
04-24-2005, 07:02 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1114365775_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1114365775_large.jpg)
hehehhe
tell me what you think!
DaddyMack
04-24-2005, 09:39 PM
I think you're really starting to scare me...
3dRaven
04-24-2005, 09:44 PM
Me too. Love the eyes...so cold
yeray
04-24-2005, 10:03 PM
that face gives a lot of fear, exchange only the teeth to yellowish ;)
smaddl
04-24-2005, 10:35 PM
great!! powerful update :thumbsup:
bealobo
04-24-2005, 10:36 PM
hi there!
thank you all! it´s very encouraging to see you around! THANK YOU!
3dRaven: you´re ideas are so cool... I´ve tried the goggle´s thing, I might be adding more contrast because is barely noticeable, isn´t it? and the thing of the breath... wow! it fits perfectly because I´ve always thought that this guy has just come down on his knees and he´s breathing heavily (is it? well, you know, like after-effort breathing). :thumbsup: Thank you so much!!!
Lystmaler: thank you! I hope the final picture will look vibrant...
Gunilla: hehhe, thanks. You know, the next step would be no one mistaken us for boys :D
IlusionDigital: hahahhaha, muuucho mieeedo (that means: reaaaally scaryyyy). thanks for dropping by! :thumbsup:
DaddyMack: well, this guy is scaring me too, I didn´t mean to turn him so ... aggresive? but oh! what can I do? :scream:
Yeray: gracias! I´m still thinking on the teeth's colour, because white give a good contrast and enhances the red from the blood but I know it´s not very realistic... so, I don´t know what to do, I´ll make some test I suppose. :)
smaddl: thank you! I hope I can give this terror look to the whole composition.
bealobo
04-24-2005, 10:58 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1114379908_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1114379908_large.jpg)
well, this is the beard.
I´ve made a few changes after this render, it won´t look so dark in order the red areas to be more visible.
Also, don´t worry about the jaw part because it won´t be visible with the clothes.
ace4016
04-25-2005, 12:45 AM
Wow, I missed this thread. Nice work. Hope to see more soon.
BlackDidThis
04-25-2005, 01:09 AM
You call that scarey? You should see me in the mornings :) Wait. come to think of it that DOES look like me (Dressed/washed up and ready to go to a reception)
Beatriz; he is looking great and really living up to your theme. But there is a small thing you may want to watch out for. It seems you pulled his beard a little too high up to the cheek bones. If it is not too late, can you tune them down?
There are people that have their beard all the way up to their cheek bones. But with those guys you wouldn't be seeing a micron of skin between the beard.
I recall you had problems with male figures... Would you mind that I mark on your un-bearded face a sample refference for how the beard 'might' grow out?
Going as good as ever!
Black
3dRaven
04-25-2005, 01:40 AM
He needs blood on his beard...make it all clumpy...
Looking at him the first thought that comes to mind is "........Here's Johny"
(the shinning)
Lemog
04-25-2005, 06:14 AM
Beautiful texture for his face, really... a strange style. Less realistic than expressive... I feel something strong in his expression, and I think that's a good thing for your composition. :thumbsup:
bealobo
04-25-2005, 10:44 AM
You call that scarey? You should see me in the mornings :) Wait. come to think of it that DOES look like me (Dressed/washed up and ready to go to a reception)
Black
you made me laugh with this one! :thumbsup: Black please do so, I really have troubles figuring out all the beard's stuff. Thanks!
3dRaven: he has got blood already, but the beard is too dark and you cannot see it (yet, I´ve changed that a bit already). Also, it is more clumpsy on the bloody area, but I guess just not enough! thank you for the comment!
ace4016: thank you and welcome on board!
Lemog: a strange style... that sounds... strange... LOL :thumbsup: It´s very difficult to make realistic skin for me but I also like the way it is going for now. I think the face is a particular important part of the composition so I´m working on it a lot, hopefully it doesn´t get lost in the whole. Thank you! :)
:bounce: :bounce: :bounce:
xric7
04-25-2005, 04:00 PM
realy nice facial expression.
:thumbsup: :thumbsup: :thumbsup:
good luck to u
mecman
04-25-2005, 04:04 PM
Nice modeling and textures Beatriz!!! I like the facial expression a lot!!! And the blood on the beard looks great!
Keep it up beatriz!! you´re doing a great job!!:bounce:
SoniaNotRed
04-25-2005, 11:58 PM
To put it in the words of Bart Simpson: "Ai, caramba!", that guy's scary!
:bounce: Go Bea, go Bea, go!!:bounce:
bealobo
04-26-2005, 12:06 AM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1114470396_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1114470396_large.jpg)
well, I think it looks much better. I´m moving into something else, time´s running.
But... that doesn´t mean I don´t accept crits, I welcome any comment! maybe I have the time to change it.
bealobo
04-26-2005, 12:13 AM
xric7: thanks for dropping by!
mecman: oh! maybe the beard is too red now... ? thanks for your comments!
sonia::scream: thanks! I might be putting him somewhere in the AFC at the daily sketch group... iiiiejejjejejej
Diogo
04-26-2005, 12:22 AM
Wow! The expression , details, texture is GREAT!
But the mouth, simply fantastic !!
Good Job! :thumbsup: :thumbsup:
safe05
04-26-2005, 01:11 AM
Looking really nice, B. I like the clumping of hair on his beard. Wonderful job. :thumbsup:
Maxko
04-26-2005, 01:14 AM
better and better... really like this great work man :)
Virtuoso
04-26-2005, 01:16 AM
Coming along well beatriz....suggestion for now would be to soften the skin a touch......plus give the beard a thicker look.....more evn throughout......minor details,,,,you are close.....i do like the uneven look.....but a thicker mix of hair.....also have a lighter coat of hair just to the edges of the main braed....trailing away some....Anyways....your doing a good job,and showing lots of effort,always a very good thing......keep at it.......:arteest:
monsitj
04-26-2005, 02:23 AM
yes! very improve from latest update! expression is great! some suggestion is maybe you can add light for eye only to add specular it will add more life to charactor expression!
melkao
04-26-2005, 02:35 AM
wow man thats amazing
Tremoside
04-26-2005, 08:08 AM
Nice, very nice! Impressive beard and tex update. Good to see you changed a bit on the skin tones! Keep it up! Before i forget...Thanks a lot about your support! I will finish. Ciao,
Mark
melkao
04-26-2005, 03:44 PM
i can see that he, has been alone, but very alone for tooo long time.
Great modeling of the mad face:thumbsup:
3dRaven
04-26-2005, 11:46 PM
Yeah the clumpy beard is finally visible. Guess it was a perspective thing. I'd give him a slightly more red nose though. Spend a couple of hours out in the snow and believe me you'll look like a stop light (we got rather cold winters here in Poland)
Keep them updates rollin in Bea. They're lookin better each post :thumbsup:
bealobo
04-26-2005, 11:56 PM
hi there, no updates today... I´m so concerned..., the first tests on ice were completely horrible, thought I've modeled the cave, at least. I´ve just realized that I have to make the lighting and the ice texture at the same time, otherwise I can´t see if the shader is going well.
So... will I finish on time? or will I have to render it at 640x480? LOL we´ll see this in the next chapter...
Diogo, safe05, Maxko, melkao, virtuoso, monsitj, tremoside... thanks for the support, I really needed it today :)
virtuoso: I´ll see if I have the time to change the maps a bit so the beard looks more natural, I really want to get it there. And as I´m doing the lighting before than I expected I´m going to test the face maps under the final lighting and see how they work. Thanks for your comments!
monsitj: the light for the eyes is a good idea because I was also a bit angry about that, you know, it has like two layers of specularity but doesn´t show any! Thanks! :thumbsup:
tremoside: you deserve the support, your piece is looking awesome and you´re putting the effort! :thumbsup:
bealobo
04-27-2005, 12:00 AM
3dRaven, this is always happening to me, like I write and answer to all and then... a post appears! seems that we have similar life times.
hehhe thenk you very much!
I think that I will make a final revision of the maps under the final lighting so I can move on right now (I´m feeling the pressure of deadline... so soon), so I´m writing down everything you suggest me. :thumbsup: THANKS.
I forgot: the thing of the clumps on the beard... I actually changed it, so that´s why it more visible now.:scream:
SoniaNotRed
04-27-2005, 01:19 AM
Holla! Me again! :D
This will probably won't be of much help since it was meant for max, but since it's sometimes possible to adapt things from one app to another, and since LW is the closest thing to max (or it used to be)...
http://www.3d-palace.com/xenomorphic/education/doc_snowy_landscape.htm
http://www.3d-palace.com/xenomorphic/education/doc_iceyage.htm
Anyway, good luck with the ice!
gulliver3
04-27-2005, 02:20 AM
very good work!:thumbsup:
bealobo
04-27-2005, 03:11 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1114611075_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1114611075_large.jpg)
Hi!
There are still come details missing, as some identification patches and so, and I have had an idea about the master inorder everybody can see its himself in the ice, these "id patches" will be mirrored therefore (like if it was a reflection). And the shoulder shown will be the same in the master and servant. what do you think?
dsolo
04-27-2005, 03:13 PM
Sonia: thank for the liks! we´ll see how it comes!
gulliver 3: thank you, I try!
bealobo
04-27-2005, 03:15 PM
ups... I wrote that with my working mate user... ups
Neeno
04-27-2005, 03:51 PM
was gonna say LoL someone commenting on behalf of you LoL... anyway great work on the textures looking fantastic.. the hand is extremely gruesome...
Larsen
04-27-2005, 04:12 PM
Very nice work Beatriz, I really like the design of this guy and the idea behind...textures are awesome (cloth and fur :thumbsup: )
Can't wait to see more of this entry, i'm looking forward to your progress :buttrock:
melkao
04-27-2005, 04:18 PM
:eek: woa...that man is dangerous...is very hannibal:twisted: .....i really like your dark idea:scream:
xric7
04-28-2005, 09:52 AM
very cool:buttrock:
more more..
Tremoside
04-28-2005, 10:44 AM
Edit post is here: I've checked that plugin: http://www.darksim.com/ Bea dear...nice update. Figure and bodypart together! I like those bloody patches on his cloth! m really curious about your ice solution...Personally i have no too much experience with that. For ice i used SYMBIONT MAX plugin from DARKTREE. Demo also working and it have quite good textures and shaders and they're useful and simple, hoewer not too much settings you have in a demo and it works only with max X (i dont remember the version). Just wait a minit and i will search a link to you.. as you see the link is above. As i remember you use max... If am wrong please forgive my mistake.
:wavey:
ilusiondigital
04-28-2005, 11:25 AM
Hey Beatriz, better and better my friend, It´s a pleasure to see your evolution in this project.
Un saludo amiga desde Marbella
ShinChanPu
04-28-2005, 11:38 AM
Hi, Bea!
This is getting a great look :thumbsup:. I love the clothes. The nose is better. I liked the bear rising to the check bones (as I told you yesterday), because is what you expect from a guy who's been far away from any mirror/razor to shave for long ;).
Keep working this puente (bridge in english???)
(My bridge starts tomorrow because my pupils take the day out :). I'm going to the beach!!!).
See ya.
CryingHorn
04-28-2005, 01:59 PM
Wow bea, that looks great he really expresses a personality now that's a :thumbsup: :scream:
what do you think?
I think the idea is great but it will be more clear to decide when you will make it, keep up!
bealobo
04-28-2005, 02:02 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1114693326_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1114693326_large.jpg)
well, a friend of mine has got one of this hats and made some photos for me to get a reference, it doesn´t look like a helmet anymore! I´m so happy!
bealobo
04-28-2005, 02:03 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1114693423_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1114693423_large.jpg)
just a close up of the boots, they are crappy modeled, but... we´re not seeing them to much on the final picture.
bealobo
04-28-2005, 02:05 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1114693519_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1114693519_large.jpg)
well, this is the fur under a different light, it looks so awfully different... agh!
bealobo
04-28-2005, 02:08 PM
http://www.cgnetworks.com/challenge/entries/9/6201/6201_1114693680_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6201/6201_1114693680_large.jpg)
this is the fur under a GI solution... I´ll try to give a similar lighting without GI, because the render times could be... ufff. Maybe I render it in separate layers (man & background) but I´m not very good at compositing and well, don´t want to leave the "unification" of both parts for that step...
I guess I have to make more tests, but tell me what you think.
Lemog
04-28-2005, 02:40 PM
The fur is now very good for me... I'm not a specialist my eyes appreciate this result... I give you 5 specials :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: cause I know that the fur is not an easy part :wavey:
arte-i45
04-28-2005, 03:07 PM
Very cool job putting it together, I like the subtle details you are adding like the blood in the fur. :thumbsup:
Matt
JRBRAZ
04-28-2005, 03:11 PM
Very good. I prefer the first render version (without GI). The volumes are more definided and the fur is looking good for me. :thumbsup:
ace4016
04-28-2005, 04:47 PM
The fur looks pretty good to me (the one before GI). No critiques from me, keep going:bounce: .
mecman
04-28-2005, 05:01 PM
very nice Beatriz!! i like the fur too!! and the pose is great!
Don´t forget to paint some blood on his hands!! ahaha
Great job Beatriz! you´re doing an amzing work here!:bounce:
Larsen
04-28-2005, 05:05 PM
Yes the version without GI looks much better, more depth to the character and the fur of course !
Maybe you could try the both method but with a lower value on GI effect to get a global warm, and then add a strong light to get your shadows and contrast... btw you use mental ray or GI_Joe ?
keep it up :thumbsup:
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