galagast
03-23-2005, 12:00 PM
I read through the "Understanding Texture Coordinates and Vertex Colors" section in the helpfile, i was wondering what kind of functions are needed to perform copying of texture vertices from a face in object A to texture vertices in object B...
- say i have a sphere01, noised it out and cloned it (sphere02)
- now i applied a bitmap and a UVW Unwrap to sphere01, did some adjustments to the UVs then collapsed it afterwards.
- lastly, what i wanted to do was read through each face of the sphere01, and collect thier texture vertices... after acquiring the data, i would want to apply it to the texture vertices of sphere02...
Im aware that this can be done by some other means... but im particularly interested in doing it through script, and through the texture channels... maybe someone could just give me hints, or prod me in the right direction for the procedure, or just mention some functions needed to achieve this.. coz im getting confused as to what i really need to use, the meshop has tons of functions for mapping operations (AFAIK) and I dont know where to start...:shrug:
any help, as always, is much apprecited :)
- say i have a sphere01, noised it out and cloned it (sphere02)
- now i applied a bitmap and a UVW Unwrap to sphere01, did some adjustments to the UVs then collapsed it afterwards.
- lastly, what i wanted to do was read through each face of the sphere01, and collect thier texture vertices... after acquiring the data, i would want to apply it to the texture vertices of sphere02...
Im aware that this can be done by some other means... but im particularly interested in doing it through script, and through the texture channels... maybe someone could just give me hints, or prod me in the right direction for the procedure, or just mention some functions needed to achieve this.. coz im getting confused as to what i really need to use, the meshop has tons of functions for mapping operations (AFAIK) and I dont know where to start...:shrug:
any help, as always, is much apprecited :)
