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rickycox
03-23-2005, 10:10 AM
Ricky Cox has entered the Master and Servant 3D.

Challenge Page (http://www.cgnetworks.com/challenge/masterandservant/view_entries.php?challenger=6189)

Latest Update: Modeling: Setting up the Scene
http://www.cgnetworks.com/challenge/entries/9/6189/6189_1113672522_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6189/6189_1113672522_large.jpg)

Hey guys thanks for the encouragement, been spreading myself a bit thin lately. Need a kick in the butt :)

Messing around a bit here with HV and Volumetric lights. I know most people usually add these touches at the end, but I like to work on the mood of the piece as I go.

rickycox
03-23-2005, 02:37 PM
Very simple concept. The master is some evil dude god of destruction whatever yawn!, he's represented by the decaying head meshed into the surrounding rubble. Toss in a cloaked minon from a secret sect to stand gaurd over his lordship and that's about it.

Kid-Mesh
03-23-2005, 02:48 PM
Hey there is nothing wrong with going with simple ideas especially with the time allotted it's actually a smart move imo. Im doing the same thing :)

Good luck with your entry.

rickycox
03-23-2005, 11:42 PM
Thanks Anthony, uuugh I wish I could delete these early pix.

TheFirstAngel
03-24-2005, 02:54 AM
i agree 100% was simply going for a spontanious idea and simple concept cuz of that reason too, hope to get it finnished this time :) Best of luck to you my friend, Congrats to your G5 and now, i'm very curious what story you come up with, and the progress you show :)
subscription ready, shoot em up riki!

rickycox
03-24-2005, 04:49 AM
Hi Angel, good to see you again. Excuse me while I do a bit of housekeeping, deleting krap pix.

hv
03-24-2005, 05:09 AM
Intriguing beginnings.

Ochre tone suggests to me a dungeon like setting. I'll be back to find out:thumbsup:

rickycox
03-24-2005, 11:37 AM
http://www.cgnetworks.com/challenge/entries/9/6189/6189_1111667852_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6189/6189_1111667852_large.jpg)

It slowly beginning to take shape. I think I'll have his arms crossed, not holding the sword, just balanced in front of him.

coCoKNIght
03-24-2005, 02:49 PM
Hi there. Concept sketch looks cool, waiting to see and read more...
yeah, me too must agree: KISS is a good thing :D
Good luck!

rickycox
03-25-2005, 02:17 AM
http://www.cgnetworks.com/challenge/entries/9/6189/6189_1111720666_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6189/6189_1111720666_large.jpg)

Just showing a bit of my process. Here I've started to sketch out the line art in red, then afterwards I'll come through and underpaint, blocking out areas of colour. The evil looking face in the background is still fairly abstract. It's a big improvement so far on my last attempt at concept art. I need more patience to focus on the fine detail.

rickycox
03-25-2005, 02:19 PM
http://www.cgnetworks.com/challenge/entries/9/6189/6189_1111763985_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6189/6189_1111763985_large.jpg)

Another update

jddog
03-25-2005, 03:15 PM
the sketch comming out really nice... ! good luck !
jdd

eYadNesS
03-25-2005, 03:23 PM
Nice colors, I like the idea, nice concept, good luck :)

cg219
03-25-2005, 03:25 PM
The sketch is coming along great. One thing though. Is the skull being viewed through cracks in the background or is it in the same room? Keep it up and I'll keep watching.

TheFirstAngel
03-26-2005, 01:08 AM
Hey, nice progress mate! the skectch gets clearer and clearer! looks interesting. is the "eyes and demonhead" hope i got that right looking trough a hole in the wall of the background?... wont keep you away from work now with questions, just go aheaead and i'll be back to see how ya make your way :) keep it up crazy lightwaver!

rickycox
03-26-2005, 02:21 AM
Hey everyone thanks for the feedback, hey angel thanks mate. I want to have the skull deformed and falling to pieces, so that it's in the same room, not through a crack. I need to make that more obvious. There's some other short comings with the sketch, I think the skull should have less contrast, and loom more in the background to create a sense of depth.
Also the foreground figure seems a bit short. I'm just wonderring if I should spend more time fixing this up or jump straight into the 3d?

rickycox
03-26-2005, 10:37 AM
http://www.cgnetworks.com/challenge/entries/9/6189/6189_1111837018_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6189/6189_1111837018_large.jpg)

I really hope I can get faster at this.

jddog
03-26-2005, 10:37 AM
or jump straight into the 3d?

If you feel good with your concept and composition... go for it !

jdd

bealobo
03-26-2005, 12:10 PM
hey!
what a nice concept and sketch. itīs very obscure and has mood, very interesting.

I agree with jjdog... if you feel comfortable with the sketch, it is good enough to work as a sketch milestone so go for the 3d.

Matroskin
03-26-2005, 04:46 PM
Hey riki,
real mystery happens inside there!
Good coloristics.

don't hesitate visiting my M&S page (http://www.cgtalk.com/showthread.php?threadid=224116)

Miyagu
03-28-2005, 03:05 PM
i love the colors! good luck! :thumbsup:

tilite
03-30-2005, 08:19 AM
starting to look good. would love to hear that story. i may be overlooking something but i think u best go read over the critera again:shrug:

all the best ill keep an eye on ur progress... good potential

rickycox
03-30-2005, 08:41 AM
Yeah the story's still to come. But I'm still trying to decide if I'll go with this pix or develop some other concepts. Just got ADSL connected so I'm kinda in download-land at the moment :)

I'm starting to think I should go with a 2d entry becuase I really want to polish my drawing technique. I'm not overly satisfied with this sketch, but it's light-years ahead of my last and I think I could do better if I apply myself to the task.

hv
03-30-2005, 04:43 PM
This is getting more interesting:thumbsup:

Riki...just feedback for you: The looming creature head definitely adds drama to the scene, as the lighting and the hooded figure.

I'm just concerned how the sharp edge of the pillar/post overlaps the diagonal of the right eye of the creature/spirit. With the other slant of the left eye, to me you're directing the viewer's focus somewhere between those big eyes.

If you intend this, that's cool. But if you want to lead the viewer's initial focus somewhere else (the hooded figure perhaps) you could switch the slant of the pillar's cut. Then all strong diagonals would point lower towards the figure and whatever's on top of the stairs.

Just some suggestions.

tilite
03-31-2005, 02:08 AM
ur sketch is comming along quite nicely. we need to get that story!!!lol. im still not convinced that ur hooded figure is a human and the master servant link is predominant enough yet. so read the critera thoroughly and work that into ur story. keep it comin

THE Wizard
04-01-2005, 06:11 PM
spooky, dark, mystic, wicked, and i like it... Ni ce ve ry ni ce!!


My Master & SerVanT 2D (http://www.cgtalk.com/showthread.php?threadid=225858)

redfrog
04-02-2005, 10:42 AM
looking great... always good to see a fellow australian in the challenges.

rickycox
04-02-2005, 03:23 PM
http://www.cgnetworks.com/challenge/entries/9/6189/6189_1112459032_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6189/6189_1112459032_large.jpg)

This will be the final concept. I really needed to add some abstract details. It was wrapped a bit too tight with previous versions.

If you look closely at the hooded monk in the foreground you can see some faint detail marking out \"human\" facial features.

The story is still to come, will develop with the work. As far as the master/servant thing goes, I\'m thinking ancient sect, god of destruction. Again, not too stress (no delusions of winning) I\'ll nut it out as I go.

tilite
04-02-2005, 04:09 PM
the details uve added are great.
i love the colour on the robe and the inscriptions on the colom.
all the best to u

eddieellis
04-02-2005, 04:16 PM
Great artwork dude, looking forward to seeing your modelling

Zethriel
04-07-2005, 06:33 PM
Nice concept,it feels like something of misterious and dark.

Aethyrprime
04-07-2005, 06:37 PM
Great sketches...paintings... Now its time for 3D! This should be fun to watch develop! Keep at it!

KangarooMan
04-07-2005, 06:47 PM
It has been really great watching the concept progress, great design! :thumbsup: I can't wait to see it in 3D.

Matt

suk-grigorij
04-08-2005, 01:39 PM
Still waiting for the story. Nothing to crit for now.

Keep it up, man.
Good luck

rickycox
04-09-2005, 05:51 AM
http://www.cgnetworks.com/challenge/entries/9/6189/6189_1113025866_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6189/6189_1113025866_large.jpg)

What's with the story bizo, no Milestones for Story :)

I've started modeling, but nothing worth posting yet.

DaddyMack
04-09-2005, 06:59 AM
Wicked...I can hear the eerie background music already
Keep it coming riki!

rickycox
04-09-2005, 07:57 AM
Thanks everyone for the feedback. I've finally made a start on modeling. I want to set the scene up as I go.

DaddyMack
04-09-2005, 11:37 AM
ooooh cant wait to see this one
Good start Riki:thumbsup:

rickycox
04-10-2005, 08:37 AM
Thanks rob, checked out the Wink video, looks great. What part of Sydney are you from?

tilite
04-11-2005, 12:01 PM
no crits... just a tad of support
keep it up

bealobo
04-11-2005, 02:51 PM
what an interesting approach to the final scene! thatīs an original workflow.
Looking very good by now.Keep it up

suk-grigorij
04-15-2005, 05:57 PM
Update!!!:bounce:

javaejderi
04-16-2005, 04:17 PM
Cool artwork...With a 3D instrument you can animate your concept to a success I guess...
KEep it up:thumbsup:

rickycox
04-16-2005, 05:28 PM
http://www.cgnetworks.com/challenge/entries/9/6189/6189_1113672522_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6189/6189_1113672522_large.jpg)

Hey guys thanks for the encouragement, been spreading myself a bit thin lately. Need a kick in the butt :)

Messing around a bit here with HV and Volumetric lights. I know most people usually add these touches at the end, but I like to work on the mood of the piece as I go.

bealobo
04-17-2005, 10:22 PM
this is looking great so far, but I think you should light the dark zones a bit, with some reflected light, just a little bit, to add a touch of colour, to see the textures... just a little tiny bit because your image needs a strong light contrast, but you know...
or... is it my monitor?
:)
Keep up!

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