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Miguelin
03-23-2005, 09:53 AM
Hello, i'm making an angel wing with alpha-feathers planes and i need to anime them softly by the wind but dont know how to approach to achieve a good result.
I had think in rigid bodies and Pin constraint but maybe there is another way to make it better.

Thanks for the help.

Phil_Boy
04-02-2005, 08:35 PM
You could try doing it with softbodies. Take the feathers and go to Soft/Rigidbodies>create Softbody option box. Then, set it to: Duplicate, make copy soft, make non-soft object a goal on, and hide nonsoft object on and set the weight to 1.000.
Then, select all the feathers and go to Soft/Rigid bodies>paint soft body weights tool option box. now with a pressure of about 0.75 to 0.8, paint all the edges of the feathers.
Then select all the particles and create wind.

If you want to, you can create springs for the featherparticles. Helps alot sometimes.

Hope I could help, :beer:
Phil

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