westiemad
03-23-2005, 07:52 AM
I want an object not to spin wildly out of control when an air field is placed infront of it. I notice that the rigid body node has some ready only attributes on it, such as torque, spin etc. How would I limit it so that my object maintained a nice steady spin, instead of accelerating quicker than a gazzel on steriods? (At the moment the obect has a hinge constraint in the middle of itself and nothing else in the scene, as its a test)
Cheers
AnDy
Cheers
AnDy
