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Bpanting
03-22-2005, 09:10 PM
I am in the process of trying to figure out how to use MB, and I have run into a problem I can't figure out. I set up my skeleton in Maya and exported it out. I then characterized him in MB and tried to use one of the motion clips on him. When I do that the arms get messed up they seem to be trying to reverse themselves if that makes sense. The bottom half of the model seems fine the feet move OK, its you the arms that are messed up.

Also when I try and export it back out into Maya after plotting it the character gets all crumpled up into a ball. Not sure what I am doing wrong. Any suggestions would be great.

jason108
03-27-2005, 03:01 AM
How many peices are your models in?

We couldn't get mullti-peiced characters to work in MB 6. So we're using one peiced models for MB.

I have lots of other peoples models that are mullti-peiced characters as examples from 3dbuzz. But we can't figure that one out.

keep in touch.

Bpanting
03-27-2005, 12:34 PM
Right now I have it in two peices the body and the head. I can't do just one because we need to switch heads for different characters. I finally got the second part of my problem fixed importing the charaqcter back into Maya, but still have no clue why the character clips dont want to work.

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03-27-2005, 12:34 PM
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