womanonfire
09-24-2002, 06:36 PM
Hello, this is my very first post here and to make matters worse I am a relative beginner at using Maya. advice needed.......
I am working on a game project.
We have motion captured .bvh files we would like to apply to a character.
Now when we were using 3ds Max/Character Studio it was pretty simple to stick the biped in the model and load up the animations, smooth the curves, earase unwanted keyframes etc. and from there we could even export another .bvh file.
Question is: How are people doing things like this in Maya? Surely someone out there is using motion capture files. When I use the .bvh importers for Maya it creates its own skeleton... this is not desired, what to do... for every file we want to use import a whole new skeleton and have to rebind it to the character... seems like a big waste of time. I would appreciate if anyone can share their workflow solutions. Is this thing with "clips" the solution?
I am working on a game project.
We have motion captured .bvh files we would like to apply to a character.
Now when we were using 3ds Max/Character Studio it was pretty simple to stick the biped in the model and load up the animations, smooth the curves, earase unwanted keyframes etc. and from there we could even export another .bvh file.
Question is: How are people doing things like this in Maya? Surely someone out there is using motion capture files. When I use the .bvh importers for Maya it creates its own skeleton... this is not desired, what to do... for every file we want to use import a whole new skeleton and have to rebind it to the character... seems like a big waste of time. I would appreciate if anyone can share their workflow solutions. Is this thing with "clips" the solution?
