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View Full Version : Reuseable Motion File Data (.bvh or....)


womanonfire
09-24-2002, 06:36 PM
Hello, this is my very first post here and to make matters worse I am a relative beginner at using Maya. advice needed.......

I am working on a game project.
We have motion captured .bvh files we would like to apply to a character.
Now when we were using 3ds Max/Character Studio it was pretty simple to stick the biped in the model and load up the animations, smooth the curves, earase unwanted keyframes etc. and from there we could even export another .bvh file.

Question is: How are people doing things like this in Maya? Surely someone out there is using motion capture files. When I use the .bvh importers for Maya it creates its own skeleton... this is not desired, what to do... for every file we want to use import a whole new skeleton and have to rebind it to the character... seems like a big waste of time. I would appreciate if anyone can share their workflow solutions. Is this thing with "clips" the solution?

womanonfire
09-25-2002, 11:20 AM
ok i can at least partially answer my own question now.
YES its got to do with clips and the trax editor. It is all still a bit mysterious to me but...............................
i can import the bvh then make a character and a clip and then export the motion file. SO i suppose i can just import it in again to another skeleton so long as everything is nemed the same. My unfamiliarity with Mayas interface is making alot of the trouble so better spend some more time figuring this out.

womanonfire
09-25-2002, 11:28 AM
AND
as it turns out
this thread
http://www.cgtalk.com/showthread.php?s=&threadid=20935
has some good information for me too.

Daxx
11-29-2002, 12:15 PM
i have yhis problem too!!!!

Plz Help us!! ^_^ :wavey:

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