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enochian
03-22-2005, 06:45 PM
Ryan Watkins has entered the Master and Servant 3D.

Challenge Page (http://www.cgnetworks.com/challenge/masterandservant/view_entries.php?challenger=6003)

Latest Update: Concept Sketch: Comp Sketch
http://www.cgnetworks.com/challenge/entries/9/6003/6003_1115052109_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6003/6003_1115052109_large.jpg)

This is just a quik photoshop comp sketch of the final image. hopefully I will have time to finish the image.

enochian
03-22-2005, 10:48 PM
"The old is dying and the new cannot be born; in this interregnum there arises a great diversity of morbid symptoms." -July's People

arturro
03-22-2005, 10:57 PM
nice to see you here again! I'm waiting for some ideas, maybe bit strange ones as previously?:twisted:

Good luck!

enochian
03-22-2005, 11:01 PM
Master And Servant

Depeche Mode

There's a new game
We like to play you see
A game with added reality
You treat me like a dog
Get me down on my knees
We call it master and servant
We call it master and servant
It's a lot like life
This play between the sheets
With you on top and me underneath
Forget all about equality
Let's play master and servant
Let's play master and servant
It's a lot like life
And that's what's appealing
If you despise that throwaway feeling
From disposable fun
Then this is the one
Domination's the name of the game
In bed or in life
They're both just the same
Except in one you're fulfilled
At the end of the day
Let's play master and servant
Let's play master and servant
Let's play master and servant
Come on master and servant

enochian
03-22-2005, 11:02 PM
Good to here from you to, should be a great learning experance.

enochian
03-23-2005, 08:18 PM
http://www.cgnetworks.com/challenge/entries/9/6003/6003_1111609095_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6003/6003_1111609095_large.jpg)

Servent concept, still working out the comp.

CryingHorn
03-25-2005, 02:57 PM
Very interesting and original.. good luck to you...

Lebroba
03-25-2005, 03:05 PM
Nice Sketch. Beautifully brutal! Who is the master? I'd hate to work for him/her.


Good luck with your challenge

enochian
03-25-2005, 03:58 PM
Lebroba- Thanks for the post, As for how the master is I was think that it is the "mind" and the image is reputation of the mind trying to escape the confines of the body.

Crying Horn- Thanks for the post.

enochian
03-28-2005, 06:42 PM
http://www.cgnetworks.com/challenge/entries/9/6003/6003_1112035323_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6003/6003_1112035323_large.jpg)

Add color to the drawing and defined the shape a little

enochian
03-28-2005, 06:43 PM
http://www.cgnetworks.com/challenge/entries/9/6003/6003_1112035416_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6003/6003_1112035416_large.jpg)

Screen shot of my work area.

enochian
03-28-2005, 06:45 PM
http://www.cgnetworks.com/challenge/entries/9/6003/6003_1112035510_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6003/6003_1112035510_large.jpg)

Test render

enochian
03-28-2005, 06:46 PM
http://www.cgnetworks.com/challenge/entries/9/6003/6003_1112035604_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6003/6003_1112035604_large.jpg)

Test render with a differnt camera and a refletive surface.

Aethyrprime
03-28-2005, 06:54 PM
WB man, good stuff already. Keep it up!

stevesherrin
03-28-2005, 06:59 PM
Kinda reminds me of a cross between a Hellraiser Cenobyte and an HR Giger painting. What's the master going to look like?

enochian
03-29-2005, 06:46 PM
||) |V| |^|- I've been around, work has me very busy right now. So I'm only post during breaks.



stevesherrin- thanks for the nice comments, as for who the master is I'm Still working that out, I thinking that the mind is the master and the body the servant and the piece is a reputation of the mind trying to free its self from the body. But I'm still working on the concept and how to visualize it.

Aethyrprime
04-01-2005, 01:05 AM
Cool stuff again man. More updates please?

enochian
04-01-2005, 03:20 PM
http://www.cgnetworks.com/challenge/entries/9/6003/6003_1112368825_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6003/6003_1112368825_large.jpg)

Not much of an update, but sence I scan it to use for modeling I'm posting it.

Aethyrprime
04-11-2005, 01:35 AM
waiting for an update! :)

enochian
04-19-2005, 06:53 AM
http://www.cgnetworks.com/challenge/entries/9/6003/6003_1113890010_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6003/6003_1113890010_large.jpg)

I have finally been able to make that time to work on this project. This is the finished LW model. I had planed to have a skin pulling the figure down, but I have been working the model in Zbrush and now I don't want to hide all the detail, so I think I will go back to having cable and wire pulling on the figure. But I still thought that this a instesting render.

Ryan

enochian
04-19-2005, 07:34 AM
http://www.cgnetworks.com/challenge/entries/9/6003/6003_1113892445_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6003/6003_1113892445_large.jpg)

Here is the LW model after I have been working it in Zbrush. I render the model in LW with the displacement map and Bumpmap that I made in Zbrush, I did notice that I lost alot of the finer details when I did this but hopefully I will have that worked out for the Final.

I just love the freedom of Zbrush.

Ryan

enochian
04-19-2005, 06:12 PM
I think my lose of detial is from converting my Displacement Map from a 16bit to and 8 bit texture. I down loaded a 16 bit color loader plug_in for LW but still couldn't get the texture to load as a 16 bit.

Would like to here some comments and crits.

Ryan

Kenzor
04-19-2005, 11:06 PM
I think my lose of detial is from converting my Displacement Map from a 16bit to and 8 bit texture. I down loaded a 16 bit color loader plug_in for LW but still couldn't get the texture to load as a 16 bit.

I have a technique for getting better detail out of z-brush maps.

Save the maps out as 16-bit psd files. Load them into photoshop and adjust the levels of the image so that the darkest grey is now black and the lightest grey is white. Try to move the bottom and top values equally to keep the center value the same. Then you can save the file of as an 8-bit bit texture without losing any detail. :thumbsup:

You'll have to play with the displacement and bump map scaling in LW to get the same look as your z-brush model, but at least the detail is available.:)

I really liked your idea of having the skin tied to the ground. (Gruesom) I know there's some good detail in your model but it would be a shame to ditch a great idea.

enochian
04-20-2005, 03:15 PM
Ken- I tried your technique last night, and it is deffently works for boost the map, I donlt think thou that it really brought out any more detail in the displacment map, but it did how ever make a very nice bump map that help make the detials stronger.

I did find that alot of the detial was being lost because my surface smoothing was set to high, by lowering it down to 50 degrees it brough out more detial that was smiple being smoothed out.

I will edit it this post and add more detials after I had some coffee.http://www.cgtalk.com/images/icons/icon9.gif

Ryan

enochian
04-20-2005, 08:22 PM
http://www.cgnetworks.com/challenge/entries/9/6003/6003_1114024919_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6003/6003_1114024919_large.jpg)

Hires camrea and lighting test, just tring to find more inteasting camera angles.

enochian
04-20-2005, 08:24 PM
http://www.cgnetworks.com/challenge/entries/9/6003/6003_1114025050_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6003/6003_1114025050_large.jpg)

Just another angle.

enochian
04-20-2005, 08:26 PM
http://www.cgnetworks.com/challenge/entries/9/6003/6003_1114025192_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6003/6003_1114025192_large.jpg)

I think I like this angel the best.

enochian
04-20-2005, 08:30 PM
http://www.cgnetworks.com/challenge/entries/9/6003/6003_1114025414_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6003/6003_1114025414_large.jpg)

Last one, now its time to move on to the other element.

Comments and crits always welcome.

Ryan

DaddyMack
04-20-2005, 10:25 PM
Eyewww enochian...I really dig your concept and the direction you're heading in toward its realisation so far.. The 'falloff' reflection looks great and the model is very expressive...Keep it up man:thumbsup:

Kanga
04-20-2005, 11:01 PM
One great piece of sculpture.
A real work of art :thumbsup: .

taavi
04-21-2005, 08:45 AM
Hi Ryan!
U have pretty damn good results :)
And the model looks alrerady awesome!
Alltough i dont see much similarity between our entries-maybe only poses are ab it similar :)

enochian
04-22-2005, 03:40 PM
DaddyMack- Thanks for the post, I really like the reflection to and would really like to work it into being more of a stronger part of the final comp.

Kanga - I really glad you see my work as being and sculpture and work of art, I couldn't think of a better complement.



taavi- I was defiantly commenting on the similarity is pose not in subject. Thanks for post.

enochian
05-02-2005, 05:41 PM
http://www.cgnetworks.com/challenge/entries/9/6003/6003_1115052109_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/6003/6003_1115052109_large.jpg)

This is just a quik photoshop comp sketch of the final image. hopefully I will have time to finish the image.

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