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MattGyver
03-22-2005, 04:45 PM
Matthew Mobley has entered the Master and Servant 3D.

Challenge Page (http://www.cgnetworks.com/challenge/masterandservant/view_entries.php?challenger=5959)

Latest Update: Final Image: Calling it good enough
http://www.cgnetworks.com/challenge/entries/9/5959/5959_1116141710_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5959/5959_1116141710_large.jpg)

Well, here it is. I messed around with some of the stuff and finally implimented Crying Horn's suggestion of wood floors. I do like that better. The carpet survived as the runner in the isle.
The story: Once, he had been a highly respected man of God, spreading his word to believers and non-believers alike. After an incident that left several of his followers dead, he was sentenced to a mental hospital until he was deemed stable enough to re-enter society. Nobody truly believed he would ever see the outside world again. An angel came to him in a dream telling the priest that God would set him free from this Hell to save the sinners of the world. That night, a fire broke out in the kitchen of the hospital and in the confusion, he slipped out of the building and found refuge in an abandoned church. Sinners surrounded him. One by one, he began to "send them on their way" and placed their lifeless bodies in the pews of the church. He and his true master now preach to the departed congregation.

MattGyver
03-22-2005, 09:07 PM
http://www.cgnetworks.com/challenge/entries/9/5959/5959_1111525674_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5959/5959_1111525674_large.jpg)

Once, he had been a highly respected man of God, spreading his word to believers and non-believers alike. After an incident that left several of his followers dead, he was sentenced to a mental hospital until he was deemed stable enough to re-enter society. Nobody truly believed he would ever see the outside world again. An angel came to him in a dream telling the priest that God would set him free from this Hell to save the sinners of the world. That night, a fire broke out in the kitchen of the hospital and in the confusion, he slipped out of the building and found refuge in an abandoned church. Sinners surrounded him. One by one, he began to "send them on their way" and placed their lifeless bodies in the pews of the church. In this scene, you can see him preaching to his departed congregation and behind him, his true master.

MattGyver
03-24-2005, 02:51 AM
http://www.cgnetworks.com/challenge/entries/9/5959/5959_1111632680_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5959/5959_1111632680_large.jpg)

Initial quick concept for my devil character. I decided to go with a less human looking character and more of a serpent body rather than the traditional cloven hooves. I'm not sure of coloring yet.

MattGyver
03-24-2005, 05:45 AM
http://www.cgnetworks.com/challenge/entries/9/5959/5959_1111643127_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5959/5959_1111643127_large.jpg)

Decided to start with one of the more simple elements to get warmed up. The pews will only be visible from the back and only partially visible. so the end has more detail than any other part. Further detail will be added with texture and/or displacement maps later.

MattGyver
03-25-2005, 05:30 AM
http://www.cgnetworks.com/challenge/entries/9/5959/5959_1111728604_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5959/5959_1111728604_large.jpg)

It's a very colorful church. Gives me a nice, happy feeling. ... I'll have to see what I can do to fix that.

.:damaged:|
03-25-2005, 10:10 AM
Wicked & Demonical :)
Consider some nice lighting - big contrast of warm and cold. Maybe a stained glass or two behind the character would be nice? I also believe the church should be highly devastated, so a lot of detail-work awaits you.
Good luck and have fun! Looking forward to see new images.

CryingHorn
03-25-2005, 02:30 PM
Hey, your idea is very interesting, especially the storyline which is amazingly detail...http://www.cgtalk.com/images/icons/icon13.gif btw, It's the only idea I've seen yet that reaches with religion.. good luck...

MattGyver
03-25-2005, 05:03 PM
Thanks for the support, guys. It's very appreciated. :)

I'm going to try to make this church look like it's been abandoned and not taken care of for years. The red and blue areas on the wall are going to be stained glass and I'd like to have some volumetric lighting enhancing the effect. The rest of the lighting is still in the ideas phase. There are so many possibilities for things that will work well, it's hard to choose one.

Well, time to get to my "real" job. Later.

blackdragoncg
03-29-2005, 12:19 AM
Good concept! great start :thumbsup: looks like you really have your work cut out for you good luck with bringing your characters into 3D! Looking forward to seeing some updates from you..

L8r

MattGyver
03-29-2005, 12:27 AM
Thanks, blackdragoncg. I've actually started modeling the priest and I'm hoping to get it to the point where I'm not embarassed to show it soon. I've actually had to scrap it a few times, but I think I've finally figured out how to get it looking right. The devil's going to be an interesting one to model. I've never done anything like that before, so we'll see how it turns out.

vrhead
03-29-2005, 06:52 AM
nice idea... and its not s&m so even more points =)

MattGyver
03-29-2005, 06:53 PM
http://www.cgnetworks.com/challenge/entries/9/5959/5959_1112122393_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5959/5959_1112122393_large.jpg)

This guy has been a major pain to model. Heís been fighting me every step of the way. But I think heís okay now. Thereís some things I donít like and could probably take the next month to tweak to perfection, but I remembered that this is probably the closest render thereís ever going to be for this guy. Heís going to be up in the front of the church, so we wonít be getting a horribly close look at him. So I think given that, Iíll stop rambling.

Heís based on a mug shot I found of a criminal from the 1930ís. I moved some of the facial features around so that heíd look a bit more evil but, depending on the lighting, could also look rather trustworthy. Wrinkles around the eyes and other things will be added with bump maps later. Now I need a break from the character and going back to the props for a while.

gra7
03-29-2005, 06:57 PM
cool model.. waiting to see more !!

Claireabella
03-30-2005, 06:15 AM
Hello my friend.......... found your thread at last! Fantastic concept and great modelling so far. Am really looking forward to seeing your progress. Think your layout will work well. At least most of your bodies will have their backs to us so it will just be a case of positioning them in interesting lolling poses in the pews. Great idea! Will be keeping an eye on your progress. Good luck! :bounce: Claireabella

mmoir
04-05-2005, 03:50 AM
Hey Matthew,
The head model looks very nice, he looks like he is sinister. Keep up the good work.

MattGyver
04-05-2005, 06:38 PM
Thanks Claire and Mike. I started on UV mapping the priest's head the other night and he's starting to look quite scary. A few more tweaks and I'll be ready to post that picture. The church is being torn down and re-built. The more I look at it, the more I'm not happy with it. So I started looking at churches in this area and came up with some better ideas. Haven't even started on the devil yet, so that's kind of worrying me. But I'm sure it'll get done. Anyway, enough of my rambling. Back to work. :thumbsup:

MattGyver
04-06-2005, 05:59 AM
http://www.cgnetworks.com/challenge/entries/9/5959/5959_1112763594_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5959/5959_1112763594_large.jpg)

Decided it was time to tackle my fears of UV mapping. So far so good. There's still some stuff to move around and the forehead wrinkles just look wrong. But he's definately starting to look rather evil. Next I'll try to get the final version of the church up. Gotta get that done.

CryingHorn
04-07-2005, 06:49 PM
hey nice texturing, you should also make some specular and gloosines maps on his face to give more natural look, good luck! http://www.cgtalk.com/images/icons/icon13.gif

Claireabella
04-08-2005, 08:59 AM
Hey Matt, that's looking really good............. you wouldn't like to just fly over and help me with mine would you? Just kidding, I know I have to do it on my own. Tried to model a head using the box method (in LW) but made a right mess of it so will have to have another go. Just as well I have got a monster head so it won't matter if it's not perfect and my other head in the bowl..... hopefully the imperfections won't notice.....or perhaps they will..........never mind, I'll give it my best shot. Still, your head is fab and I'm looking forward to seeing what you do with the church. Good luck and take it easy. :thumbsup: Claireabella

nebezial
04-08-2005, 09:36 AM
dude i know what u r going thru, planar mapping just wonzt do, the nose is mapped too wide, i hate it also, the whole unwrapping part ...AARGH

MattGyver
04-13-2005, 02:35 AM
http://www.cgnetworks.com/challenge/entries/9/5959/5959_1113356122_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5959/5959_1113356122_large.jpg)

Thought I'd share the new direction I'm trying to take the Devil. The horns need to be larger, but I like this one. I'm thinking of making the flesh semi-transperant so you can see the bones.

Claireabella
04-13-2005, 06:42 PM
Yes, think transluscent skin with some creepy staring/glowering eyes will be fab! Looking forward to seeing him soon. :bounce: Claireabella

CryingHorn
04-16-2005, 01:15 PM
Hey this one looks not bad, more scary :) , Keep going...

MattGyver
04-16-2005, 05:11 PM
Thanks Clairabella and Crying Horn. I haven't had as much progess as I'd like to have on this thing. My devil demon guy just does not want to be modeled. I'll probably have to resort to spline modeling to get him done which is my absolute least enjoyed form of modeling. But perhaps that's what must be done. I've also almost completed the church re-build and some other stuff. I'll get some more images posted today. Promise. :rolleyes:

MattGyver
04-17-2005, 12:51 AM
http://www.cgnetworks.com/challenge/entries/9/5959/5959_1113695463_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5959/5959_1113695463_large.jpg)

Pretty much the final version of the church based off a small church at a village located in SouthEast Alaska. It's got a few test textures on there to see how things look. Next, probably a lighting test.

MattGyver
04-17-2005, 07:28 AM
http://www.cgnetworks.com/challenge/entries/9/5959/5959_1113719282_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5959/5959_1113719282_large.jpg)

As promised, here's my first lighting scheme. I was bored the other day without my computer and ended up sketching the whole thing out and planning the lights. It's amazing how much that really helps. The shadow on the curtain behind the cross was an accident, but I love it. Almost looks like angel wings. Just minor tweaking left for the lighting, I think. (In case you can't tell, I'm stalling on my characters.)

MattGyver
04-17-2005, 07:30 AM
Also, obviously, the texturing isn't completed yet. I've kind of been bouncing around to every corner of this thing, not staying in one place too much. It'll get done, though. :thumbsup:

Claireabella
04-20-2005, 02:17 PM
Hi Matt. Just checking in to see how you are doing! Still in crisis mode over here so think I will have to start again on mine. Hopefully will get a chance next week. Yours is coming along and I am looking forward to seeing your devil guy. Catch up with you later. :) Claireabella

RandomTask
04-20-2005, 11:44 PM
The priest's head is looking very good :applause: I like the textures a lot.

The church is lighting setup is looking good but may be a little to bright/well lit? Not sure but maybe it needs to be a little darker more gloomy?

MattGyver
04-21-2005, 12:02 AM
Clairabella: Thanks. We'll see about the Devil guy. He's fighting me a lot. He just doesn't want to exist.

Wave666: I agree completely with the lighting comment. I think the problem lies in the fact that I was doing it during the day and the bright window behind my monitor made the lighting look much darker than it actually was. When I saw it on my work monitor, I realized just how bright it is. I need to get something on my windows to block that light out. Especially now that it's getting to be summer and I'm not going to have any periods of dark to work in.

MattGyver
04-22-2005, 06:06 AM
http://www.cgnetworks.com/challenge/entries/9/5959/5959_1114146388_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5959/5959_1114146388_large.jpg)

Done messing around with the church settings and textures. I really have to start concentrating on the characters if this thing is going to get done.

MattGyver
04-22-2005, 05:33 PM
Hmmm ... little too dark now that I get a good look at it. Little more tweaking I guess.

CryingHorn
04-23-2005, 02:55 PM
Hi Matt,

yeah I think it's too dark, also you should deform wrinkles a bit on that thing behind the cross, cause it looks a bit unatural, also put some objects like candles iconic pictures and something like that, dont forget the reflections on the ground, it will sure give some reality feeling...

here are some references of churches, I know you probably have lots of them, but still in some case ;)

http://www.fallascoso.com/Church%20S%20Nicholas%20pics/Church%20of%20S%20Nicholas%20di%20Bari%20i.jpg

http://www.cwrl.utexas.edu/~bump/oxford/ChristChurch/altar.JPG

http://www.msualum.com/alumni_travel/photo-gallery/danube-03/estergom-basilica-altar.jpg

good luck... :thumbsup:

MattGyver
04-23-2005, 05:36 PM
Hey, CH. Thanks for the pictures. The floors (at the moment) are carpeted because it's based on a tiny church on one of the southern Alaskan islands. But I'll experiment with some other materials and see if it'll work better. And you're right about having some more props in there. I don't want it to look too cluttered like most of the churches I've seen traditionally are. But it is too baren at the moment. I just had to start working on the characters again if there's any hope of getting this thing done in time. After that, I'll get back to refining the church if there's time. If not, I'll do it after the challenge is over. :)

CryingHorn
04-25-2005, 12:47 PM
If not, I'll do it after the challenge is over. :)

No no no, do your best and try to make it in time mate...

Good luck!

vrhead
04-25-2005, 06:05 PM
love the lighting in the back textures and modeling coming along well for the pic..

MattGyver
04-25-2005, 06:37 PM
VR! Been a while. I was starting to think the aliens had abducted you then returned you to the wrong planet where you had to make a living as a circus freak show attraction trying to earn the money to buy an inter-planitary ticket back to earth. But that didn't make sense because why would you want to come back after making so much money as an alien freak show? Anyway, thanks for the support. The lighting's been giving me a lot of trouble, but it'll get there.


Crying Horn: I shall do my best to get everything done by the deadline. There will be a final image submitted. This weekend I locked myself in the house and got a lot of modeling done for the priest. I'll post the progress when I get home. Or maybe tomorrow. got a lot going on today. Either way it'll be soonish.

vrhead
04-26-2005, 06:03 PM
no.. wasnt a freak show.. had to hook my way back... now that my ass is sore got some funny rash eating away at my left leg ... i should be good to go

MattGyver
04-29-2005, 05:51 AM
http://www.cgnetworks.com/challenge/entries/9/5959/5959_1114750268_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5959/5959_1114750268_large.jpg)

Well, with what little energy I've had lately, I managed to get the priest mostly built. Funny story. I was digging through a box of old cds and found an old, cheap program from 1999 called Amorphium 1.0. As a joke, I installed it to see if it would actually still work and to my surprise, it did. After messing around with the options I discovered something really cool. I could build a low-poly model in Lightwave, import it to Amorphium and tell it to quadruple the polys and use my wacom tablet to model the details. Then when I take it back to Lightwave, I can reduce the polys back down to a manageable level and this is the result. Obviously it's not perfect, but it was a cheap way to get some quick and easy results. The only downside is that it's kind of hard to work with because it was designed for 800x600 screen resolution max. So my current 1280x1024 leaves the non-adjustable work area a little small.

MattGyver
04-29-2005, 06:04 AM
http://www.cgnetworks.com/challenge/entries/9/5959/5959_1114751085_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5959/5959_1114751085_large.jpg)

Testing out the render and showing basically how the Devil fits in at the moment (drawn because the model is still fighting me.) The arm in the foreground is actually the same as the priest's hands. The red light shining on the priest is an obvious but effective representation of a spiritual decent to hell.

CryingHorn
04-29-2005, 02:02 PM
Well, Matt I see you don't give up so that's a respect for ya mate :bowdown:

ok not bad, now it's more clear to understand what's the whole idea is, I would suggest make the wings bigger
good luck!

MattGyver
04-29-2005, 04:56 PM
Thanks Crying Horn. It's nice to have friends out there. :thumbsup:

You're right. After drawing that in, I realized that the devil looks rather small and wimpy. Also, it would have saved me some time had I been thinking ahead and realized that when I made the clothes black, the details would disappear. Oh well. Live and learn I guess.

Claireabella
04-30-2005, 10:32 AM
Great stuff Matt. That's looking great. Hope you get to grips with the devil.......... Good luck! :bounce: Claireabella

MattGyver
05-02-2005, 06:37 PM
Hi Claire. Yes, we all must come to grips with the devil inside us. I scrapped the model I had been working on because it just looked wrong and kept getting more wrong as time went on. So, I resorted to splines and it seems to be taking shape now. It's funny how the splines work so much better when I'm not trying to exactly re-create something. It's still really time consuming though and with just over 2 weeks left, I'll definately be working right to the last minute. I still need shoes for the priest, a few dead people for in the pews (which will be easy because I can just use the priest model modified slightly) and essentially the entire devil. It seems like a short list, but I'd really like to have some extra time to work on the finer details. Oh well. Gotta do what we can with the time given to us, I guess. :shrug:

MattGyver
05-04-2005, 06:41 PM
Well, we're coming up on the end here, and I'm still having trouble kicking out the devil. I switched over to spline modeling and what little I've gotten done is looking fairly good. The only problem is that it's taking forever to get anywhere. I'll give it a few more days, but if I don't get some serious progress done on it, I'll have to switch to plan B which ... hasn't exactly been thought of yet but nothing makes a person more productive than the last minute. Right? Right.

MattGyver
05-07-2005, 06:51 AM
http://www.cgnetworks.com/challenge/entries/9/5959/5959_1115445102_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5959/5959_1115445102_large.jpg)

Actually, it's several milestones wrapped up in one. I "finished" work on the priest. I'll concentrate on the devil now and it will get done. I'm dedicated to finishing this! I also added a faint blue light above the priest. I like the contrast between the red and blue lights. You can also see the basic layout for the corpses in the pews. They're obviously not done either, but hopefully this weekend. I have nothing planned, so I'm hoping to knock out most of this stuff before Monday.

MattGyver
05-08-2005, 03:50 AM
http://www.cgnetworks.com/challenge/entries/9/5959/5959_1115520630_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5959/5959_1115520630_large.jpg)

There should be a Bloopers milestone on here. I had a fascinating little goof-up with sasquatch that I had to share because it actually looks kind of cool. Don't ask me what happened because I have no clue. But I got a good laugh out of it.

MattGyver
05-08-2005, 07:27 AM
Okay. It seems my plans for a skeletal devil with translucent flesh was a tad too ambitious for both the time remaining and *coughs* my current skill level. But that aside, as promised, there will be a devil in there. I'm just going to have to quickly revamp the idea. I've got some ideas that should be relatively quick and easy to model while still looking good. Perhaps even better than the first idea I decided on. :twisted: Hopefully some updates soon to come and then crossing the finish line.

MattGyver
05-14-2005, 05:42 AM
http://www.cgnetworks.com/challenge/entries/9/5959/5959_1116045728_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5959/5959_1116045728_large.jpg)

Getting pretty close. This is the devil I accidentally ended up with. But I actually think it's kind of cool that way. It kind of looks like he's coming out of the priest and there's a bit of a color shift where the devil is covering everything behind him. It's actually an extremely low poly model that was rendered seperately then most of the effect is done in photoshop with blur and various blending effects. I have to re-render it and play around with some other ideas. The final should come this weekend.

MattGyver
05-14-2005, 07:22 AM
http://www.cgnetworks.com/challenge/entries/9/5959/5959_1116051731_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5959/5959_1116051731_large.jpg)

This is probably the final version, but I'll take a little time away from it and make my decision before uploading the full final one. Because of the compression and size, you can't see some of the subtle details, but I think it's still okay. There's multiple photoshop elements in here including blurring, level adjustments and various filters resulting in a record low for me of 3 layers

MattGyver
05-14-2005, 11:13 PM
http://www.cgnetworks.com/challenge/entries/9/5959/5959_1116108835_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5959/5959_1116108835_large.jpg)

Here's a good look at the priest and the devil with all of the post effects in place. I'll hopefully post the absolute final tonight.

MattGyver
05-15-2005, 08:21 AM
http://www.cgnetworks.com/challenge/entries/9/5959/5959_1116141710_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5959/5959_1116141710_large.jpg)

Well, here it is. I messed around with some of the stuff and finally implimented Crying Horn's suggestion of wood floors. I do like that better. The carpet survived as the runner in the isle.
The story: Once, he had been a highly respected man of God, spreading his word to believers and non-believers alike. After an incident that left several of his followers dead, he was sentenced to a mental hospital until he was deemed stable enough to re-enter society. Nobody truly believed he would ever see the outside world again. An angel came to him in a dream telling the priest that God would set him free from this Hell to save the sinners of the world. That night, a fire broke out in the kitchen of the hospital and in the confusion, he slipped out of the building and found refuge in an abandoned church. Sinners surrounded him. One by one, he began to "send them on their way" and placed their lifeless bodies in the pews of the church. He and his true master now preach to the departed congregation.

Claireabella
05-16-2005, 08:39 AM
Hey Matt. Looking very dark and moody........ I like the story line too - very prophetic! hope you had fun creating this and learnt stuff along on the way. Your Sasquatch effect is interesting and I bet you couldn't recreate it again if you wanted to! Fingers crossed my friend. :thumbsup: Claireabella

CryingHorn
05-16-2005, 09:02 AM
:wavey: Well, friend I see you made lots of compromises on this image (just like me actually...) but I give a big congratulation to you because you've finished it... I really was doubting about that... I like that idea that only shadow and mare silhouette is seen, and I really enjoyed reading your storyline ;), I hope to see you in the next challenge as well good luck to you! and :beer: :wip: :buttrock: :scream: :thumbsup:

cheers mate!

MattGyver
05-16-2005, 04:54 PM
Claire: Thanks. There definately were a lot of learning experiences on this one and I think it's pretty obvious how far I've come from my GSO entry. The next one should be even better. Hope you'll be able to join in next time.

CH: Yes, lots of compromises. But that's not always a bad thing. While it's not exactly what I had intended in the begining, I'm pretty happy with the results. To be honest, I was starting to doubt I'd get it done as well. But I'm just too darned stubborn to quit. I will definately see you in the next challenge. These things are too much fun to not participate in. Good luck to you as well! :bounce:

vrhead
05-18-2005, 03:48 AM
wtg man!.... nice idea great image too...simple but well done

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