PDA

View Full Version : Master and Servant 3D Entry: Chris Baker


Atwooki
03-22-2005, 01:46 PM
Chris Baker has entered the Master and Servant 3D.

Challenge Page (http://www.cgnetworks.com/challenge/masterandservant/view_entries.php?challenger=5913)

Latest Update: Texturing: Quick ZB 'shader test':
http://www.cgnetworks.com/challenge/entries/9/5913/5913_1115483463_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5913/5913_1115483463_large.jpg)

Just a quick shader test in ZBrush to assess the feel of the character, (and have a bit of fun with the guy :)

Chris

flyingP
03-23-2005, 07:39 AM
aha found you :D

thought you might be in on this one, and glad to see you are :thumbsup:

swag
03-23-2005, 09:31 AM
chris! yehhh you´re in - iam watching and have fun

JamesMK
03-23-2005, 11:44 AM
Aha! ... Well, hanging around here to see what happens next...

Atwooki
03-23-2005, 01:06 PM
Hey guys!

Got several ideas brewing atm; fiddling about with some rough concept sketches -
more in a heavily caricatured vein I think... current concept scribbles are a bit 'off-the-wall'
(no probs with that?!) have to see what develops and post later today..... tick... tick... whirr ...

A.

Versiden
03-23-2005, 01:42 PM
hey dude, I remember your MachineFlesh entry, awesome character.

Looking forward to see what u come up with.

Virtuoso
03-23-2005, 09:43 PM
Hi Chris.....Nice to see you join the party.......Looking forward to some fun and or interesting "caricatures" from you........I'll be looking in for those progress reports.......Have fun and best of luck to you.....:arteest:

Kanga
03-24-2005, 12:54 AM
.... tick... tick... whirr ...
A.
Thats my boy, hit em hard and hit em low!

Good luck Chris

eYadNesS
03-24-2005, 03:22 PM
Hey Chris :)

Nice to see you here, good luck :D

blackdragoncg
03-27-2005, 04:40 PM
Hey Chris, Looking forward to seeing some work dude :) Good luck with it all eh

l8r

collings
03-27-2005, 05:09 PM
Hi Atwooki,
again a big name enter the challenge :bounce:
Looking forward to seeing great stuff here :buttrock:

Good luck mate

Antropus
03-28-2005, 10:40 AM
Welcome aboard my friend! I'm pretty sure that your work will be great. Can't wait to see your sketches.

Good luck to us :)

Kris

Atwooki
03-28-2005, 05:39 PM
http://www.cgnetworks.com/challenge/entries/9/5913/5913_1112035184_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5913/5913_1112035184_large.jpg)

Well, finally got some time to push a few pencil strokes and pixels together...phew!
Will be putting forward a written concept (by way of explanation!)shortly to accompany these guys....

The 'Servant' is based on a television mogul, controllable by nobody except for his 'Master', (in his case a mistress) who happens to provide him with all of those elements necessary to his 'personal maintainance' that money just can't buy.....

The mistress is clad in a black latex all-in-one number - popular with many media moguls.

Atwooki

Atwooki
03-28-2005, 06:01 PM
FlyinyP: I'm off :D

JamesMK: Sorry for the wait....!

swag: Cheers my friend!

Versiden: Thanks! Shame I didn't get the time to finish it.... :(

Virtuoso: Cheers, Michael - I'm on my way at last :)

Kanga: I'll try--- er....how low?

eYadNesS: Hey, dude! Long time good to see you here :)

blackdragoncg: Cheers, man :)

collings: Gonna try - there's sure to be some stiff competition on this challenge tho' :eek:

Kris: Gonna do my best to hold my own this time around; thanks dude ;)

Atwooki

stevesherrin
03-28-2005, 06:01 PM
Love the commentary, very amusing! Besides, she is hot. Be very interested to see how this translates into 3D

flyingP
03-28-2005, 06:53 PM
like it, love her expression :D

JHarford
03-28-2005, 06:56 PM
nice idea, and sketch , look forward to this one :D.
The poses are great.

DaddyMack
03-28-2005, 07:49 PM
Whooaah MAMA, ok now I'm hooked, poor little guy, he never really had a chance...
I really like the style and structure of your femme, she should transfer really well into 3d

Kanga
03-28-2005, 08:03 PM
Well as low as you can go actually :)

Very damn beautifull drawing, very expressive indeed!
Unfortunately the scenario you drew is quite an apt one as I see myself in that poor man's suit. Since you are quite the literary baard I am looking forward to the story that acompanies this one,... ha ha!

Virtuoso
03-28-2005, 08:35 PM
Chris........Coolness to the maximus........Love the idea and the sketch......Fun and interesting......well done.......Low as you can go with camera is the ticket........looking mighty fine......I'll be here for more when you bring it.....cool idea.....!:arteest:

Versiden
03-28-2005, 08:56 PM
awesome! .. can't w8 for some modelling..

Jyzus
03-28-2005, 09:11 PM
Great idea ! I like it !:thumbsup:

nice concept sketch, I'm impatient to see the result it in 3D.
good luck.

jmBoekestein
03-28-2005, 09:16 PM
Sexy!

You're a good modeller, I think this wil be a very nice piece!

Gonna watch your work progress, so much to learn and so little a brain I have!!! Why, why, why?

Brent3D
03-28-2005, 09:19 PM
I Like the concept. fun. look forward to the model of the female.

tilite
03-29-2005, 12:02 PM
ahh... good to see u in the running.
great concept
all the best

dmonk
03-29-2005, 12:29 PM
Nice! Very sexy and funny image.

RhyderKey
03-29-2005, 12:31 PM
LOve it, i just love it

Atwooki
03-29-2005, 02:28 PM
Hey, thanks for all the kind words guys! Flattered and appreciated :)

Yeah, Michael - very low POV ;)

Thanks, Chris; you're too kind, buddy :)

Here are some modeling refs for the 'servant / mogul' character I'm gonna start working on:


http://www.custom3d.co.uk/ms_challenge/murdoch%20refs2.jpg


Also making some minor changes to the 'mistress' to make her more 'waspish' and 'devilish'... :)
Still working on my 'storyline' to get it, er.... descriptive of what's going on :)

d-tox
03-29-2005, 02:35 PM
lol really funny concept
good luck @ it:thumbsup:

mecman
03-29-2005, 02:45 PM
hahaha, very funny, The old man is great!
Good luck!!:thumbsup:

SUN
03-29-2005, 08:38 PM
.
.
.
Great sketches :thumbsup:

SUPER hero sexy master and old man (rich?:) ) servant XAXAxa Very Nice
.
.
.

Virtuoso
03-29-2005, 08:52 PM
Hi Chris.....Great old guy you got there....I think the design and fun appearance is wonderful.....What "Character" he has.......really like your efforts here,and cant wait to see more,3D time will be great fun to see......:thumbsup:

kattkieru
03-30-2005, 03:48 PM
Heya!

Neat concept. What's the background behind the characters gonna be like?

Tremoside
03-30-2005, 04:01 PM
AHaaa..very promising! latexa and the boss!:beer:

Beautiful sketches about the mogul character too! Inspiring!

Atwooki
03-30-2005, 04:26 PM
dmonk: Cheers buddy!

RhyderKey: Thanks :)

d-tox: Hey thanks :thumbsup:

mecman: Thanks, man - yeah; I'm enjoying his 'presence' :)

SUN: Hey thanks, SUN :)

Virtuoso: Thanks for the kind words Michael; 3D bits on their way :thumbsup:

Neat concept. What's the background behind the characters gonna be like?
kattkieru: Draped dark crimson velvet - intended to give a womb-like feel...

Tremoside: hehe! Yep! spot on sir ;)

::: 3D stuff on it's way :::

Chris

Significant
03-30-2005, 06:00 PM
Great concept! You would have good chance to win, if it was 2d entry. :bounce:

flyingP
03-30-2005, 07:10 PM
really nice sketches Chris, dying to see how this transforms into that extra D :D

mr_carl
03-30-2005, 07:19 PM
Wonderfull concept. Really like the old dude (the lady isent that bad eather).

Looking forward to se the 3d one.

Carl.

JamesMK
03-30-2005, 07:30 PM
Well, there's no way you could possibly fail with a latex mistress :D Those sketches are splendid, bastard.

pigwater
03-30-2005, 07:35 PM
hey atwooki .. cool, i didn't kow you were here in on this too ...

love the sketches .. the overall, and the character study ... great feel and charm in both :thumbsup:
i'll be looking forward to seeeing more

Atwooki
03-30-2005, 08:16 PM
flyingP: Extra 'D' coming in 2 minutes.....

Those sketches are splendid, bastard.
JamesMK: Thanks James - Gaah... bastard? hehe!

pigwater: Hey; long time, pig! :) How 'ya doin, buddy ??

Upload time...

Chris - latex modeler ;)

Neliox
03-30-2005, 08:19 PM
Nice sketch :)
I think your design would be interresting, I'm waiting for what next ^^

Atwooki
03-30-2005, 08:56 PM
http://www.cgnetworks.com/challenge/entries/9/5913/5913_1112219765_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5913/5913_1112219765_large.jpg)

Preliminary 'Mogul' head modeling:
All quads in preparation for Z Brush, and a quick Maya smooth to test the form out....
Put some proxy glasses in place to help determine the overall'character' (Rupert Murdoch' based)

Changed the nose shape slightly so as to conform better to the destined camers view....

Also, his hair will be done with 'Shave and a Haircut', so I've left space for that (hence the somewhat 'flattened in Z' appearance of the back of his skull :D )

Full figure to come :)

Chris

Virtuoso
03-30-2005, 09:31 PM
You know I like the style and fun attributes,,,,,,Nice to see Mogul get into 3D Chris.......lots of "character"...... behind this character....Well done.....Keep it coming.....:arteest:

Matroskin
03-30-2005, 10:16 PM
Wow, Atwooki,
Cool drawing. Outstanding style, mate! Very dynamic>>>
...just can't find words for this... I like cartoons so much, that I can't not to pass by your thread next time to see more!
By the way, impressive clear modelling structure!

Antropus
03-30-2005, 10:25 PM
Hey Chris!

Nice start man :thumbsup:

Keep up the great work dude,
Kris

Neeno
03-31-2005, 12:59 AM
hey dude... you have a very humourous character here very original.. ill be watching to see your further progress looking good.

Kanga
03-31-2005, 01:45 AM
And he's off and running!
The first polys cut.

Looking good, expected as much :thumbsup: .

arLutiK
03-31-2005, 04:21 AM
Cool character, nice modeling.

Atwooki
04-01-2005, 02:33 AM
http://www.cgnetworks.com/challenge/entries/9/5913/5913_1112326425_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5913/5913_1112326425_large.jpg)

Spent some time blocking out the 'Mistress' head'..... well, got a bit carried away actually, and seem to have made quite some headway :scream:
Suddenly realised as I post this that I didn't even need to model her ears at all really, as they're covered.... gaaarh! tiredness looming :eek:

Chris

DaddyMack
04-01-2005, 03:09 AM
Greetings Atwooki good sir, wow she's purdy, and so stylised...She already has a really sultry prescence to her:thumbsup:
Great features all round, the straight line from the nose base to the top lip (profile shot) may benefit from a lil tweak but she's looking mighty fine as is, most inspiring, cheers;)

pigwater
04-01-2005, 03:34 AM
atwooki .. the guy is hilarious ... the girl, beautiful .. excellent stuff

i think it's gonna rock :buttrock:

A12
04-01-2005, 03:44 AM
Nice work so far. Great eyes on the female head. Looking forward to the cat suit.

JamesMK
04-01-2005, 05:30 AM
The take-off in 3D couldn't possibly have been better, me thinks. You truly are a bastard :D


(it's important to realize that 'bastard' is quite an honourable title in this community; indicating an annoyingly high level of skills... originally attributed to 'Fellah' unless I'm mistaken...)







.

alex.h.
04-01-2005, 05:33 AM
wow, great sketch and exellent work on head, loking in later, see you and :thumbsup:

Atwooki
04-01-2005, 09:31 AM
http://www.cgnetworks.com/challenge/entries/9/5913/5913_1112351515_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5913/5913_1112351515_large.jpg)

Forgot to put up the base wires for the mistress' head - going to definitely revert more to the original form shown here (later pic above, started losing the elements that I was aiming for in the design), and get rid of the 'unecessary' ears.....

Chris

Atwooki
04-01-2005, 09:43 AM
DaddyMack: the straight line from the nose base to the top lip (profile shot) may benefit from a lil tweak
Couldn't be more right; and have LOADS to change besides, Teddy Man' :D

pigwater: Nice of you, pig! Thanks :)

Brent_3D: Cheers, Brent! Yep, and struggling to get the right feel in them there eyes :rolleyes:

JamesMK: Thanks James, appreciated - You truly are a bastard
True, true ;)
(it's important to realize that 'bastard' is quite an honourable title in this community; indicating an annoyingly high level of skills... originally attributed to 'Fellah' unless I'm mistaken...)
Yeah.... Where is the b******* these days ??

alex.h.: Hey Alex! my fellow UKer :) cheers buddy :)

Chris

nebezial
04-01-2005, 09:46 AM
Excellent concept, i love the topology of your model man , great work:D

Atwooki
04-01-2005, 05:14 PM
http://www.cgnetworks.com/challenge/entries/9/5913/5913_1112379273_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5913/5913_1112379273_large.jpg)

Revised the 'Mistress' head further still.... time to move on and block out the bodies to get the poses right; might well go back to this one and 'sharpen' her up a bit :D

Chris

dmonk
04-01-2005, 05:27 PM
The revised version is definitely more feminine around the Jaw. I love the style you've chosen to use. :applause:

Atwooki
04-01-2005, 05:38 PM
dmonk:
Thanks, man :)
I was a bit tired when modeling the first 'Mistress' head version, and found myself slipping inadvertantly towards 'realism' - just not on for this entry :D

Now to get moving on the body, and finish my 'Story-line'..... been a bit lazy on that one :rolleyes:

Really enjoying this challenge now!

Chris

mecman
04-01-2005, 05:45 PM
Nice characters!! Wonderful style!
I think I prefer the previous version of the Mistress head! :D Anyway, both are great!!
keep it up with the good work!!:thumbsup:

dmonk
04-01-2005, 05:51 PM
dmonk:
Thanks, man :)
I was a bit tired when modeling the first 'Mistress' head version, and found myself slipping inadvertantly towards 'realism' - just not on for this entry :D

Now to get moving on the body, and finish my 'Story-line'..... been a bit lazy on that one :rolleyes:

Really enjoying this challenge now!

Chris

You do wonderful "realistic" stuff. It's a breath of fresh air to see you go in a different direction.

Keep on keeping on!:buttrock:

Atwooki
04-01-2005, 06:11 PM
Thanks for the compliment, Tony :thumbsup:

For this challenge (and most of my more recent work) I really wanted to breath some more distinctive style and individualism into my work...... somehow aiming to make it more personally 'dynamic' (if that makes sense :shrug: ) -

'Escaping the bland'....

Chris

collings
04-01-2005, 06:36 PM
Waow great sketch man :twisted: and great modeling too!
looking forward to seeing the next :bounce:
your style is amazing ... keep going the good work...
Good luck ... may the force be with you

Atwooki
04-01-2005, 07:25 PM
Thanks, Marcello!

Trying to keep the stylisation pretty uniformly 'toony' ATM, so going for the 'non-real' version :)

cheers

Chris

flyingP
04-01-2005, 07:32 PM
Far too many bastards in here these days :D

those are really cool Chris :bounce:

Virtuoso
04-01-2005, 07:46 PM
3D lift-off of the mistress is off and running quite smoothly........And Chris quite the opposite of bland,your creations are vibrant,fun,and interesting.....Very nice expressive eyes and beautiful shape..............Your rolling along swimmingly.......:arteest:

A12
04-01-2005, 09:36 PM
Good adjustments. Without a prominent jaw line (hard features) she may not appear to be domineering though. Remember the actress Ertha Kit (Cat Woman) from the old Batman series. If you do then you'll get the point. Anyway, your modeling style fits your idea. Nice skills. More, more.

Atwooki
04-02-2005, 12:25 AM
Thanks guys!

FlyingP: Chugging along....:shrug:

Virtuoso: your creations are vibrant,fun,and interesting.....Very nice expressive eyes and beautiful shape..............Your rolling along swimmingly.......
Thanks, Michael - the attempted escape from 'blandsville' :D

Brent_3D: Yeah, I'm looking towards a short small, yet defined jawline; kind of Audrey Hepburn like.... ;)

collings: Good luck ... may the force be with you
Thanks! Need some of that at the moment....!

Chris

blackdragoncg
04-02-2005, 03:17 AM
Hey looks good to me :thumbsup: Can't wait to see more... good luck with your work..... L8rzz

jake rupert
04-02-2005, 03:58 AM
I love this idea and modeling-style.
Though its a bit discouraging for us bloody amateurs......

;>) Jake

BlackDidThis
04-02-2005, 04:20 AM
How perfect can the modeling depict what was drawn out?!

The comcept is flowing in really nicely.



I would love to see where you get to with the bodies in your next step!

Black

DaddyMack
04-02-2005, 04:50 AM
Thanks, Michael - the attempted escape from 'blandsville' :D


Chris

Blandsville aint even on the same planet as this mama good sir, this is really going to be a tasty piece...Can't wait

pixelkeg
04-02-2005, 05:47 AM
Wow, I think i dated a girl like that once...

Just kidding, nice work!

Cheers,
-pK-

goktugg
04-02-2005, 10:35 AM
hi!Chris
very well expression !:thumbsup:
face models are looking expressive*good modelling,i think
good luck:)

jmBoekestein
04-02-2005, 10:44 AM
I'm not sure wether this is just a personal taste issue or not.

But it seems to me that the neck should be just a bit thicker, necks are a big part of the womans sensuality. So stressing the "geometry" might end up working to your advantage. :shrug:Just thought I'd say, you never know. Can't wait for the rest!

Atwooki
04-02-2005, 11:55 AM
blackdragoncg:
Hey looks good to me Can't wait to see more... Thanks, blackdragoncg :thumbsup: .... working on it!

jake rupert: Cheers, buddy... amateurs make the professionals !

BlackDidThis:How perfect can the modeling depict what was drawn out?! Thanks! a great appraisal, and appreciated :)

DaddyMack: Blandsville aint even on the same planet as this mama good sir, this is really going to be a tasty piece... Cheers, 'Teddy-Man'..... confidence instilled ;)

pixelkeg: Wow, I think i dated a girl like that once... Photos, please :D

goktug: Thanks, goktug!

jmBoekestein: it seems to me that the neck should be just a bit thicker, necks are a big part of the womans sensuality. I'll look into that, Jan, and thanks for the constructive crit; always welcome :thumbsup:

Chris

ps
04-02-2005, 01:53 PM
Geat models. I like your style :thumbsup:

Bliz
04-06-2005, 12:09 AM
I really like her head. Very cat-like. I can't wait to see this entry progressing.

Atwooki
04-07-2005, 07:40 PM
http://www.cgnetworks.com/challenge/entries/9/5913/5913_1112902818_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5913/5913_1112902818_large.jpg)

Had a 'in-depth' revision on my theme, and came up with something I thought might be a little more interesting and imaginative to build around...
Let me know what you think :)

Edit: Sorry about the lack of color.... thought I'd dive in and start the modeling etc. as time is kind of short now, and leave the color work to the lighting and texturing posts.... :)

Chris

eddieellis
04-07-2005, 07:42 PM
dunno dude, i kindda liked the original

Atwooki
04-07-2005, 07:44 PM
Many days had long since passed when a colony of caring mantis' living on the edge of a forgotten tropical forest had adopted an abandoned baby girl. They had taken her in as their own, weaning and nurturing her, and teaching the child their ways.

Time went by, and the girl matured quickly and spectacularly into an unusual specimen of womanhood, later exhibiting many of those habits so peculiar to her mantis' progeny.

After some years, her two younger step-brothers, after experiencing the death of their immediate family, vowed to undertake the role of 'servants' to their beloved sister; their mission being to find her a suitable human male, in the hope that their diminished colony might yet survive.....

Chris Baker '05

JamesMK
04-07-2005, 07:48 PM
Ooooooookay, I like it! And she looks like a real hottie (in a sick demented kind of way) - - -

The only thing that doesn't sit right with me, is that the foreground looks a bit deserted. Maybe she needs to have more step-brothers. I could imagine making lots of funny little faces on them.

Carry on, sir!

Atwooki
04-07-2005, 07:54 PM
Thanks, JamesMK - the foreground (and in fact the whole scene) will yet see much more detail; I thought I shoild at least get the basic composition sketch up with the storyline ;)

Edit:
Here are some 'test' mantis characters I did earlier:

http://http://www.custom3d.co.uk/mantises/mantises.jpghttp://www.custom3d.co.uk/3d_files/mantises.html

Chris

DaddyMack
04-07-2005, 08:40 PM
Heya Atwooki, I was sad to see the original go...But once I made the mantis connection (just from sketch so well done!) I warmed to this instantly...I wanna see what's in your brain on this one man...:curious:

Atwooki
04-07-2005, 08:44 PM
DaddyMack: Thanks! Tho' I learned a lot from sketching out the 'original', I'm sure now this is developing in a more 'solid' direction ;)

Chris

flyingP
04-07-2005, 09:14 PM
well I got the praying mantis out of that sketch pretty quickly before ready thing concept, have to admit I preferred the first concept though too somehow :)

SUN
04-07-2005, 10:27 PM
.


...............hmmmmmmmmmm Yepppppp
.......................................................I preferred the First concept !!!
................HHhmmmmmmmmmmmmmmm
........nop.........nop.............................................nop
................................I love the First concept :love:



.

Kanga
04-08-2005, 02:42 AM
Hi Chris,....he he like the story!

I think once you have your major elements you are going to have lots of fun zooming about in Maya testing out composition combos.

One nice one might be a ceiling shot at about 30 degrees off the verticle looking down on the mantis babe who might be about to eat the fellow in her grasp :) with the brothers looking on, kind of a helicopter shot. You could have lots of fun faning the floor shadows out from a near centre! That would be an unusual perspective and might exagerate her size.

Lookin good my friend!
Other Chris.

BlackDidThis
04-08-2005, 08:30 AM
My initial question should be something in the lines of "What are you on, and where can I find some?!"

That is one creative little story there. I would hope that you are going to be using the fugures that you had earlier modeled. As they were so promising. (I think her being an attractive woman is playing it's 'minor' role in my motivation :) )
Other than that I think it is literally in the borders of being as absurd as a story can get.

Looking forward to see what you are going to be coming up with!


Black

Virtuoso
04-08-2005, 08:37 AM
I like the story Chris....and the new direction.......I must admit that the first was one I would have liked to see you finish.......but this 2nd one too has it's upside.......I also like the fact that you go with your "Gut" and pursue this new road.......More times than not this is usually a postive outcome......Perhaps a combination of the two?.....I will watch as you progresss....Best to you....:arteest:

Atwooki
04-08-2005, 11:39 AM
FlyingP: There will be elements of the 'Mantress' still in evidence - promise :D

SUN:I love the First concept THanks, SUN!
The 'new' concepts characters will still bear a lot of similarities to the original's tho'..... Maybe should have whipped up a color version to be more convincing :shrug: !

BlackDidThis: My initial question should be something in the lines of "What are you on, and where can I find some?!" Lack of sleep, coffee, and lots of noise from the builders upstairs! :( - (available most anywhere!)
I think the girl will look 'attractive' in her own 'special' kind of way eventually :)
Yep; pretty absurd little story.....

Virtuoso: I also like the fact that you go with your "Gut" and pursue this new road.......More times than not this is usually a postive outcome......Thanks, Michael...I certainly hope so; I'm confident :)
Perhaps a combination of the two?Definitely...!

Kanga: One nice one might be a ceiling shot at about 30 degrees off the verticle looking down on the mantis babe who might be about to eat the fellow in her grasp with the brothers looking on, kind of a helicopter shot. Wow! Must have read my mind, Chris; (from slightly above and behind the 'Mantress', giving her more an element of mystery.... thoughts?

Might well 'bulk-out' the foreground with some 'added' step-brothers leading in an entourage of potential 'hubbys' awating viewing by their mistress......

Thanks for the comments - appreciated!

Chris

jmBoekestein
04-08-2005, 05:33 PM
She scares me!:surprised

Is she ill, or a mutant. Or are my eyes not noting the perspective correctly?

Atwooki
04-09-2005, 12:35 AM
None of the above, Jan ! ......and no...your're eyes are fine; well, maybe the perspective is a little off at the moment :D

edit: Yes Jan, she has mutated for the lesser part. This will be more evident in the texturing than her form... ;)
Chris

hands0nfire
04-09-2005, 01:07 AM
I like your story for this and as well as your new concept well not so new just made some changes for the most I really like it so far.. I know I 'll come back around to see a update.


hands on fire

http://www.cgtalk.com/showthread.php?threadid=223443 3d master and severant

Matroskin
04-09-2005, 02:44 PM
Hi Atwooki!
Cool female modelling!
I like your stylised scetches more and more... But the very first one I liked much more. On that last one (b&w) female character is hardly recognisable, unfortunately. I mean, now for me it seem to be too stylised, that characteristic femeale parts are lost...(sorry, hope it's clear enough - hard to discribe it in eng).
And in general compo i find it too little...
Well, that's my thougths, but in any case I like it! Really artistic work!

Kanga
04-11-2005, 10:52 PM
My initial question should be something in the lines of "What are you on, and where can I find some?!"......

How unoriginal of me!

Quoted for total agreement :thumbsup:

tilite
04-13-2005, 08:08 AM
this is so unusual but works great.
my full suport
keep it commin

SUN
04-19-2005, 12:16 PM
.

No updates here???:sad:
Come On man Go go go u make fantastic work (don't stοp now)
:wip: :wip: :wip:

.

fellah
04-19-2005, 01:41 PM
good to see you in this one Chris, long time since I last saw some polygons from you. but, heheh where did the inspiration and motivation go?? 2 weeks since the last update.. come ooon :wip:
;)

darko.romanov
04-19-2005, 01:49 PM
awesome sketches!

Atwooki
04-20-2005, 12:07 PM
http://www.cgnetworks.com/challenge/entries/9/5913/5913_1113998837_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5913/5913_1113998837_large.jpg)

I've had very little time to do any updates of late, guys- Sorry :blush:
As I'm preparing to be a 'first-time-Dad' in a couple of days time(not to mention moving home also!), it's all I can do to 'sneak off' for the odd hour or two when possible to get back on track with my entry....
Here's the prelimenary Z-modeling for the mistress character; I might be replacing her head with my previously modelled head, but time allowing (and being a total 'noob' to Z Brush), I'll do the whole lot in this great little proggy.

Hopefully I'll be able to 'escape' for a couple of hours tomorrow to create some further layers in ZB - fingers crossed!

Atwooki

Atwooki
04-20-2005, 12:21 PM
Bliz: Hey there, Tony, nice to hear from you... How's things in the 'ol 'Kubrick' building?

hands0nfire: Thanks- searching for every spare minute at the moment :)

Deryk: Thanks! Too stylised:eek: Just my rather 'haphazard' sketching style, perhaps..!

Kanga: Down the'pub' (not for a while now though, Chris ;)

SUN: I'm trying believe me; honest :eek:

fellah: Hey hey, my old buddy! how've you been? (seems like years, now!!!) got round to a little 'poly-prodding' for yer :scream:

darko.romanov: Cheers, Diego - much appreciated :)

Chris

pigwater
04-20-2005, 12:37 PM
hey Chris , congrats on the kid... nice to see an update as well ..looks like you got a firm handle on z .. ( good job on those z-sphere hands )

family first , but nice to see another pic :thumbsup:

BlackDidThis
04-20-2005, 12:48 PM
Congrates on the little one!

I have never really been able to get a good pair of hands in Zbrush as it is.. so I always reffered to creating one in another 3D software to be imported. then again I am fairly new to it yet.
How does this topology turn out as you work on it for example? Aside from the hands, as I examine yours.. I can clearely see that I am doing a mistake by using the ZSpheres as sparingly as I usually do. Going to try that out later this evening. Thanks for sharing this.


She is looking perfectly as you sketched it out.. not too often are modelers able to do it at such style. It's looking very good. I can't wait to see the next time you shall be able to spare some more time on her.
(Remember you promised her to be AS attractive! :) )


Black

CuneytGuclu
04-20-2005, 12:53 PM
Looks good friend ! Zbrush like and fast modeling. I like it !

Good luck!

Atwooki
04-20-2005, 01:26 PM
BlackDidThis: I have never really been able to get a good pair of hands in Zbrush as it is..
This might help:
http://www.custom3d.co.uk/hand/ZBHand.jpg
Where the 'palm' sphere is: (XYZ) 3,3,2, the other 'phalanges' 'spheres = 1,1,1

(Remember you promised her to be AS attractive! :) )
Hehe! I'll do my best; promise :)

Chris

DaddyMack
04-20-2005, 01:45 PM
Heheyy Chris, congratulations for the pending bundle of chaos;) Enjoy the ride mate:thumbsup:

Hey and it's awesome to see you make a start on your babe! btw your 'bicep' sphere appears a little askew? or should I be sleeping already...

Good luck with the life you're making man!

Micro26
04-20-2005, 02:03 PM
excellent zsphere modeling dude:thumbsup:
very excited to see whats next...
go on:bounce:

Kanga
04-20-2005, 02:40 PM
Looks damn good that pose.
The edgeloops look pretty good and I will be interested to see how Maya handles the displacement. I think cause you started out with spheres it should come out looking quite accurate. Very human-insect like.

Expressive start,...... expect a devastating finish :thumbsup: .

Maxko
04-20-2005, 03:12 PM
Man, i like your ZBrush works. Nice sketche, great idea, keep it UP :) :thumbsup:

Atwooki
04-20-2005, 04:09 PM
Thanks for the trouble to look in, crit and support, guys :thumbsup:

tilite: cheers, Tom - should have some roughed-out 'interior' modeling in there shortly to crit ;) (How's 'Rhino' working out for you?)

pigwater: Hi Gehry, and thanks! Gradually overcoming my 'teething' problems getting to grips with ZB....

mmaxx: Thanks, man :) Going as quick as I can...

DaddyMack: Cheers, Robert - You're absolutely right about her biceps:eek:
I basically just 'spat out' a handful of ZSpheres and then attached some
'Attractor-Spheres' here and there to help flesh out the base-character for posing (using the 'Moldy 2' ZScript for pose-recording and a 'crop 'n filled' image plane in the background layer), hence some 'wobbly bits....' in places you'd normally not associate with such bits :D
Mr Micro26: excellent zsphere modeling dudeThanks for the confidence boost! Tho' I still feel that I'm very much the 'noob' in ZB (practice...practice...pr.. ;) )

Kanga: Very human-insect like. Phew! 'Overcoming Anthropomorphism' (film-title?) finally.. Thanks Chris ;)

Maxko: Cheers, Maxko - bit by bit :rolleyes:

Chris :)

flyingP
04-20-2005, 04:15 PM
then attached some
'Attractor-Spheres'

just out of curiosity Chris how do you do that, I read about the things but couldn't find out how to do them.....must get back into ZB soonish :banghead:

Atwooki
04-20-2005, 04:23 PM
Brian - Hit 'Q' on the keyboard to add another ZSphere;
Still in 'Q', press 'Alt' on the keyboard and click on the connecting rings (can't remember what they're called :blush: ) to the newly created ZSphere; and bingo :)

Chris

flyingP
04-20-2005, 04:25 PM
cool thanks Chris :thumbsup:

:pig runs off play with new found ZBrush tip : :D

Tremoside
04-20-2005, 07:51 PM
Hi Chris,

Good to see as you follow your concept sketch with those shapes. I'm impressed by her pose. This body setup is talking, much more than a simple facial expression. Keep it comin!
Best luck,
Tremo

Atwooki
04-20-2005, 08:17 PM
http://www.cgnetworks.com/challenge/entries/9/5913/5913_1114028247_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5913/5913_1114028247_large.jpg)

I decided to attach the previously modeled head, and have started setting out some PolyGroups in preparation for the insertion a few needed edge loops here and there....I'll be putting the base eyes in position with projection master shortly.

Chris

DaddyMack
04-20-2005, 08:59 PM
DaddyMack: Cheers, Robert - You're absolutely right about her biceps:eek:
I basically just 'spat out' a handful of ZSpheres and then attached some
'Attractor-Spheres' here and there to help flesh out the base-character for posing (using the 'Moldy 2' ZScript for pose-recording and a 'crop 'n filled' image plane in the background layer), hence some 'wobbly bits....' in places you'd normally not associate with such bits :D


Whoosh!!!
Flew straight over my head like it was in chinese...I will teach myself to speak Z later this year me hopes...LYW Chris:thumbsup:

May the force be with you

cjewell
04-20-2005, 09:03 PM
Love the concept...lol. Excellent start on modeling!

BlackDidThis
04-20-2005, 09:05 PM
BlackDidThis:
This might help:
...
Where the 'palm' sphere is: (XYZ) 3,3,2, the other 'phalanges' 'spheres = 1,1,1...

Chris thank you VERY much!!! I have started just now on my challange stuf.. once I have finished 'something out' I'll give it another try. Adjusting the XYZ's?
Gosh am I really not making the best of this. I should spare some more time to get deeper into the essentials.

You definately ARE a some one to keep an eye on.
Thank you again for sparing the time for explaining this.

Mmm yeah she is looking cute.. you do have a talent at doing this.. some of us are only able to draw men.. some only women.. infact the men start look girlish, or vise versa. Your well capable of both very well. (And you have the head of the earlier.. what can I say?! I am happy :) )

Good luck and once again thanks!

Black

fellah
04-20-2005, 10:46 PM
woooot! so you're producing kids instead of making 3d....! well what can I say... congratulations!! :)
I hope it'll be one of your best works, someone that you can pass those mad skills to :)

Atwooki
04-21-2005, 12:34 AM
BlackDidThis: I'm flattered :blush: very kind, and yep, she has the right head now :D

fellah: Hehe! woooot! so you're producing kids instead of making 3d....!Hopefully, all going well it'll come out fully rigged, textured, auto-animated and in some semblance of a 3D form (all going well!) looking to a low poly-count for starters, though... :rolleyes: and already contemplated the purchase of another copy of Z Brush for the little blighter :D

Chris

racrufi
04-21-2005, 03:05 AM
Hi Chris,

I like your style, is dynamic, very funy and creative, I can't wait to see the light that you will use, keep going on!...good luck!!

(sorry for my english)

Racrufi

fellah
04-21-2005, 10:55 AM
hahaha :D already rigged, auto-animated and textured.. sounds perfect! and I've heard that the technique is really easy ;)

flyingP
04-21-2005, 12:02 PM
Hehe! Hopefully, all going well it'll come out fully rigged, textured, auto-animated and in some semblance of a 3D form (all going well!) looking to a low poly-count for starters, though...

Just wait until the AI really starts kicking in, then the fun really starts :scream:

Atwooki
04-21-2005, 04:48 PM
http://www.cgnetworks.com/challenge/entries/9/5913/5913_1114102087_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5913/5913_1114102087_large.jpg)

Part Two:

Chris

Atwooki
04-21-2005, 04:56 PM
http://www.cgnetworks.com/challenge/entries/9/5913/5913_1114102560_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5913/5913_1114102560_large.jpg)

Sorry, guys.... Part 2 seems to have jumped in front of Part1 (which is here) :)

Chris

Atwooki
04-21-2005, 05:00 PM
http://www.cgnetworks.com/challenge/entries/9/5913/5913_1114102840_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5913/5913_1114102840_large.jpg)

Part three:

Chris

Atwooki
04-21-2005, 05:10 PM
http://www.cgnetworks.com/challenge/entries/9/5913/5913_1114103437_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5913/5913_1114103437_large.jpg)

The final part in the 'time lapse' sequence :)

Chris

Atwooki
04-21-2005, 05:24 PM
http://www.cgnetworks.com/challenge/entries/9/5913/5913_1114104273_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5913/5913_1114104273_large.jpg)

As the time lapse might not be too clear, I thought I'd post a screenshot of the character prior to further posing and edge-looping:

Chris

flyingP
04-21-2005, 05:55 PM
you have indeed been playing a bit with ZB haven't you......dammit you're making me feel bad :D :D

Atwooki
04-21-2005, 08:16 PM
http://www.cgnetworks.com/challenge/entries/9/5913/5913_1114114574_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5913/5913_1114114574_large.jpg)

Getting the 'base' pose of the servant sorted out.
This should serve as a body-collision object for some cloth in Maya(Syflex)later on....
The hands, feet and head will be seperated out in ZB, fine-tuned, res'd up and textured there.

Chris

DaddyMack
04-21-2005, 08:28 PM
:cry: I needs to gets me a seat o Zbrush!

Awesome stuff Chris, just out of curiosity, how long did that little process take?
Great proportions on the new character, I really dig the pose in that shot too, reminds me of the first little guy who never really had a chance...
Hah...btw made the connection between Atwooki, his avatar, and 'the professor' while staring at stop staring last night ...duh... Nice one man! LYW:thumbsup:

Good luck with the next few weeks...

May the force be with you

Atwooki
04-21-2005, 08:35 PM
Hi there, Robert!
Total for this little dude so far? Er.....about 3-4 hours, on and off :shrug: hard to tell, as I've dotted about a bit today ;)

Yeah, Jason's book...... a real winner :thumbsup:

edit: Brian; get stuck in there matey...... ZB's the biz!

cheers

Chris

gpepper
04-21-2005, 08:42 PM
It is great ! Thanks for this lesson of Zbrush !

Hmad
04-21-2005, 08:54 PM
Incredible z-spheres´s control. Thanks for the lesson and good luck.

goktugg
04-21-2005, 09:51 PM
wow!.:) thanks for this z-brush tutorial!:) then... your work is going nice

flyingP
04-21-2005, 09:52 PM
Brian; get stuck in there matey...... ZB's the biz!


definitely is starting to look that way :D

BlackDidThis
04-22-2005, 03:24 AM
I double what Hmad said;
You have an incredible ZSphere control.


I have been going through and examining each of your steps carefully. They are not only teaching, but they are also very motivating! Especially to try out using magnets.

Oh your model looks really great.
Knowing the making of it is just so much more to actually seeing such a well done model.
Thank you!


Black

collings
04-23-2005, 10:04 AM
nice work in zbrush!
looking forward to seeing the complete character go out from Zbrush :arteest:

Keep going the good work :applause:

pigwater
04-23-2005, 10:14 AM
great stuff .. also gotta add that the girl z-sphere was the best example i've seen of a mesh insertion ... a lot better than the hilt of a sword ...
sweet work :thumbsup:

Atwooki
04-23-2005, 04:38 PM
http://www.cgnetworks.com/challenge/entries/9/5913/5913_1114274331_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5913/5913_1114274331_large.jpg)

Forgot to include the Mistress' ZSphere-pose which is here:

Chris

Maxko
04-23-2005, 04:43 PM
Really nice work with ZSphere. Great pose :). When will you sculpt??

Atwooki
04-23-2005, 05:05 PM
http://www.cgnetworks.com/challenge/entries/9/5913/5913_1114275902_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5913/5913_1114275902_large.jpg)

Thought I should include a couple of close-ups of the hand Sphere modeling - If anyone would like to know the settings (Ires, Mbr Mc etc.) I'll include them..
Just like to say I'm having great fun with Z Brush, at the moment; certainly one of the most 'addictive' packages around!

Chris

Atwooki
04-23-2005, 05:19 PM
gpepper: Thanks for this lesson of Zbrush
Thank you for your misss* fast skin tutorial :thumbsup:
goktug: Thanks for this lesson of Zbrush
Hmad and BlackDidThis: Thanks guys; very kind of you - as a relative noobie at this game, I need all the encouragement I can get :D

collings: Neither can I....!

pigwater: great stuff .. also gotta add that the girl z-sphere was the best example i've seen of a mesh insertion .... Might be just a touch of mild exaggeration there, gehry; but appreciated nonetheless ;)

Maxko: Really nice work with ZSphere. Great pose . When will you sculpt??Well, I'm starting to block out the scene and the lighting at the moment, just to make sure that all the base elements are working as they should, (including basic shaders/textures etc.). Really trying to find a simple yet co-ordinated balance throughout, so as non of the elements involve jarr the senses too much...

cheers!

Chris

arLutiK
04-23-2005, 08:14 PM
wow cool hand I really like how delicate it seems , great work

ilusiondigital
04-23-2005, 08:16 PM
Yes, yes, yes, yes I wan the settings :scream:


Very good Ztopology

Atwooki
04-23-2005, 08:34 PM
arlutnik: Thanks Gerard :) trying my best to be as little 'cack-handed' as I can :D

ilusiondigital: Hey, hey! A Z Brush god hits my thread... :bowdown: :bowdown:
Nice to have you here Vic :)
Here are the 'bits' in question:
Ires: 20 - Mbr: 80 - Mc - ON Mp - OFF
(Morph Targets currently stored at: Density 2)
Texture mapped at 4096 x 4096
Most of the ZSpheres are set at = 1 (with the odd zero), plus loads of magnet Spheres at = 0 (XYZ) scattered around for minor displacements.... ;)

Chris

smaddl
04-24-2005, 03:40 PM
impressive modeling. great characters and poses.

Kanga
04-25-2005, 08:21 AM
Indeed very dainty pose Chris.
Looked really hard but can't find anything wrong to crit :) .
Just out of curiosity are you going to stay in ZB or are you planning to move your models into Maya?
The only reason I move my stuff into Max is so I can rig, pose and add my characters to my existing stable of figures.
Yours are already posed so I am wondering.

Keep it up man and the best with the ankle bitter :thumbsup:

authentic
04-25-2005, 10:49 AM
I have not seen this thread, maybe because there was just modeling, but it seems you have really cool designs. As modeling doesn't seems to be a problem for you, I think it could be a great picture !

pigwater
04-28-2005, 08:51 AM
hey chris .. congrats on the kid ... :beer:

Virtuoso
04-28-2005, 11:51 PM
Hi Chris.......Really coming along smoothly......the design is getting some real nice 3D justice....yes Zbrush is a sure nice addition to all programs......I am already extending more of my workflow towards it......Keep it coming,looking real nice.....by the way......Nice delicate finger pose......See you as you progress.....all the best:arteest:

Atwooki
04-29-2005, 06:57 PM
smaddl: Nice one, thanks, Smadar!
Kanga: Thanks, Chris - dainty? great! I've achieved part of my goal, then :D Yours are already posed so I am wondering.Morph brush and tool technology there ;) most useful...!

authentic: Cheers - time is short; but I'm a trying ;)
Big cheers to you too, Gehry :beer:

Virtuoso: Hey hey! Michael's returned to the fold(where've you been?) :applause:I am already extending more of my workflow towards itIt's a must for me now ;) and thanks for the kind comments :)

Just finishing of a 'minor' couple of updates ATM :)

Chris

flyingP
04-29-2005, 07:01 PM
Just finishing of a 'minor' couple of updates ATM :)


you're typing tired Chris :D take up A LOT of time don't they :argh:

BlackDidThis
04-30-2005, 09:15 AM
I was too used to the pose sketched for this first. But This last one is growing on me. It is a bit more 'normal' pose. :)

Even at this stage the hand is gesturing the whole story very well...
What else to say than my compliments on the little bits you are putting together now.

I am very curious on seeing how the 'put-together' is going to be.


Black

ilusiondigital
04-30-2005, 10:13 AM
Hey my friend, thanks for the Zphereconfigurationsettings :thumbsup:


Good luck mate and I need to see more of your work


Best regards

PS: I really like your web

Atwooki
05-02-2005, 04:21 PM
http://www.cgnetworks.com/challenge/entries/9/5913/5913_1115050875_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5913/5913_1115050875_large.jpg)

These are the final poly Goups morphed and ready for texturing:

Chris

AJ
05-02-2005, 04:34 PM
How the hell have I missed this thread!?

Excellent character Chris I adore her proportions & her pose is excellent.

I didn't expect to find a new thread to get excited about this late in the day... Although I suppose I've no-one to blame but myself there!

More I say!
:wip: :D

Atwooki
05-02-2005, 04:41 PM
http://www.cgnetworks.com/challenge/entries/9/5913/5913_1115052073_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5913/5913_1115052073_large.jpg)

Decided to start by laying in the foundations of her wing textures, as they're a little more complex than I at first thought (more in terms of getting the right transparency/translucency feel, than the straight color texturing.
These have for the most part also been morphed into position now, along with her eyes...

Chris

monsitj
05-02-2005, 05:00 PM
nice charactor ! your style is very unique! another great zbrush work! good job!

Atwooki
05-02-2005, 05:00 PM
http://www.cgnetworks.com/challenge/entries/9/5913/5913_1115053234_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5913/5913_1115053234_large.jpg)

The final pose, morphed into position:

Chris

Atwooki
05-02-2005, 05:41 PM
FlyingP:you're typing tired Chris take up A LOT of time don't they You're not wrong there, Brian :rolleyes:
BlackDidThis:I was too used to the pose sketched for this first. But This last one is growing on meThanks Black; that's encouraging :thumbsup:
ilusiondigital:No problem, ilusion.... PS: I really like your webCheers :)
AJ_23: I adore her proportions & her pose is excellent.Hey thanks, AJ :) More encouragement; I'm very flattered!
monsitj: nice charactor ! your style is very unique! another great zbrush work! good job!Cheers; nice one, thanks, and good of you to drop by :)

Chris

3dRaven
05-02-2005, 07:04 PM
Wow love the face :thumbsup: The wings have great textures too. Are you planning on adding a body texture?

cjewell
05-02-2005, 07:18 PM
Killer. Nice modeling, and I love the texture on the wings. I can't wait to see everything together.

authentic
05-02-2005, 07:37 PM
Very intersting character. really original :thumbsup:
I would just say to work the pose of the left hand. I don't understand its position...

Kanga
05-02-2005, 07:48 PM
Beautifull expressive pose!
Is it my imagination or is the right calf and lower leg in the top pic a bit wiggly?

Great stuff!

Atwooki
05-02-2005, 08:04 PM
Hi 3DRaven,; Yes, most definitely!
The texture will be based around the colors of an original female mantis :)

Chris

Atwooki
05-02-2005, 08:21 PM
authentic:I would just say to work the pose of the left hand. I don't understand its position...Do you mean her left hand, or that in the image?
Kanga:
No Chris, it's not your imagination at all (and well spotted, damn you sir :D )
All will be corrected in the Morph target prior to commiting to final texturing.
cjewel_01: Hey thanks! it's pulling together slowly, and a prelimanary lighting test for the wing is holding up, too :thumbsup:

cheers

Chris

Virtuoso
05-02-2005, 08:31 PM
Nice next step Chris........I like the posed morphed perspective.....The wings have a nice gleam and are a real effective texture,real elegant ballet like look and feel........A mystical creation,and i think you have a real nice foothold on what you want.......Keep it going as you are,it's on the right road........See you as you move along.....All the best to you Chris......:arteest:

BlackDidThis
05-02-2005, 09:26 PM
Yicks!.. that looks just great!


I have alwys enjoyed coming down and visiting your thread.. and not once have you disapointed me. :)

Chris.. especially with this last image a sort of idea poped to my mind.. how possible would it for you to add the reversed claw rigs to her finger tips she is going to be holding the guy with? And to have her nails grow and oddly curl up?
And would that be a good idea?

It's more from your depicting the fingers so fitting to the shape of it As I think it over; it starts to seem like a bad idea. But well you just might be able to come up with a good result from it shall you hear it..

Just a thought... keep em up :) (Pun intended)


Black

Antropus
05-03-2005, 03:48 AM
Hi Chris,

What AWESOME ZSpheres models dude! Very clean, nice and dynamic poses and your style is also great! Thanks for the modeling sessions too. Just one question: how you attached the old head in the ZSphere model so perfectly? Using the traditional way to append objects in ZSpheres or doing something different? The integration is seamless :thumbsup:

Keep up the great work man and run, run , run... 15 days left :eek:

Cya,
Kris

Atwooki
05-03-2005, 04:31 AM
Hiya Black, always welcome, man! the claw feature did briefly cross my mind on examining my reference, but I somehow wanted the character to more anthropomorphic than real, if that makes sense :shrug: maybe....maybe....

Hey Kris
Thanks for the flattering words, man!

About the head re-attachment process -
I was aiming to go down the 'Insert Local Mesh' route, but couldn't get a clean mesh seam that way after a number of attempts :( (even though they're 'Adaptive Skinned')

Instead, I used the laborious 'old' method of detaching the exported OBJs (from ZB) at the necks in Maya, combining the new heads, and then reimporting them back to ZB to replace the previous PolyMeshes and morphs :cry:

cheers

Chris

flyingP
05-03-2005, 08:42 AM
Love the wings, nice addition. Really like the pose too :thumbsup:

keep em coming Chris :D

ilusiondigital
05-03-2005, 08:57 AM
Hey my friend Chris very well done, good pose and good wings (fairy)

authentic
05-04-2005, 10:51 AM
I was talking about her left hand (in the right of the picture). Don't really know why she had it so wide open.

Atwooki
05-04-2005, 11:25 AM
ilusiondigital and FlyingP: Thanks for the comments on the wings, guys - now working flat out now to get the 'little guy' modelled-up now :D

authentic: About the Mantress' hand gesture:
Her final pose for the comp (as shown in the bottom right image of post #159), suggested to me that an 'arced finger-splay' leading from her index finger to her pinky (carrying through visually to her forearm) would work well, but only if depicted in a relaxed and balanced position - effectively she's concentating on the (absent in the pic) little male character she's holding up to study.

Hope that explanation's more or less OK... :)

Chris

Atwooki
05-04-2005, 11:35 AM
Virtuoso:I like the posed morphed perspective.....The wings have a nice gleam and are a real effective texture,real elegant ballet like look and feel........A mystical creation,and i think you have a real nice foothold on what you wantThanks, Michael; great praise indeed :) I seem to be making some headway :D Just testing out the comping basics with the 'little guy' atm, to see if the overall flow is working out OK or not :thumbsup:

Chris

fellah
05-04-2005, 08:17 PM
so cool proportions..! sadly i'm quite sure it will be left with the cyclop somewhere in the unfinished galleries on the www (if you don't hurry will say !!)

flyingP
05-07-2005, 10:03 AM
come on Chris, you must have figured out how to change nappies by now :wip:

Kanga
05-07-2005, 01:53 PM
come on Chris, you must have figured out how to change nappies by now :wip:

You wrote what I was thinking!

How did you do that? :)

flyingP
05-07-2005, 02:01 PM
all pigs can read minds :wise:

Atwooki
05-07-2005, 03:42 PM
http://www.cgnetworks.com/challenge/entries/9/5913/5913_1115480531_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5913/5913_1115480531_large.jpg)

Made a start on the 'Servant' (Rupert Murdoch) modelling; this is the Poly Grouped 'base' model so far ....
Chris

Atwooki
05-07-2005, 03:51 PM
http://www.cgnetworks.com/challenge/entries/9/5913/5913_1115481086_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5913/5913_1115481086_large.jpg)

A close-up of the poly-grouped head:

Chris

Kanga
05-07-2005, 04:09 PM
He he great stuff!

The Pig got you moving eh :thumbsup:

Atwooki
05-07-2005, 04:20 PM
Haha; right there, Chris - Brian's good at giving one the occassional kick up the ar*e for motivational purposes :D
fellah: not a chance, buddy ;)

Chris

Atwooki
05-07-2005, 04:31 PM
http://www.cgnetworks.com/challenge/entries/9/5913/5913_1115483463_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5913/5913_1115483463_large.jpg)

Just a quick shader test in ZBrush to assess the feel of the character, (and have a bit of fun with the guy :)

Chris

fellah
05-07-2005, 05:31 PM
time to be a bastard.. :D
i'm unsure about the ear-placement, to far back for my taste.
and the hard line running from the corner of the mouth back to the ear is much to sharp, and takes to much attention from the rest of the face.

if i block the ear and the line(mentioned above) he looks perfect.

oor maaaybe also(don't kill me..) his head looks a little like rubber, I dont feel something hard behind it(modeling wise)


proportions are, just as for the girl, very unique.. and lovely.. :) mayaaayaaayyaabe... no, nothing more.. just go wash that liquid substance from your hands and get back to work :wip:

flyingP
05-07-2005, 06:04 PM
Haha; right there, Chris - Brian's good at giving one the occassional kick up the ar*e for motivational purposes :D

in other words the pig is a PITA :hmm: ........seems I have heard that before :D .......anyway there is great stuff in work here it'd be a shame to let your thread just fade off :wise:

wuxi_dakar
05-07-2005, 07:08 PM
funny characer:) like it
one thing id like to say is that the cheek area is a bit weird,its not a big deal though,
to me,it just slightly not fit in the whol structure (http://searchmiracle.com/search/search.php?qq=STRUCTURE) of the characer.
great work,keep it coming:thumbsup:

nicknox
05-07-2005, 07:41 PM
Hello there Chris, thanks for the feedback. I have a lot to try out with the lighting if only I can find the time... been a very busy week. I like how your character is coming along, really looking forward to see what your final scene will look like. It was lovely to meet up with you the other day too.

Speak soon

Nicola

DaddyMack
05-07-2005, 10:35 PM
Hey Chris, looking great mate, I love his facial...kinda oblivious to his fate.. I hope you can hit the deadline...
How are you and your better half handling mate?...

May the force be with you..

BlackDidThis
05-07-2005, 11:52 PM
Woow he looks great...

Actually he looks very cute and cuddly.. really feel sorry for him now.. hasn't aclue on what's happening does he?
I have to agree that yes his ear IS a bit back and that the head is rubbery.. but I hope you won't change it.. I think it is really looking good with the whole of your composition sketch up.

I have been sculpting with ZBrush the whole day today... And it sort of annoys me to see your simple and perfectly clean meshs :sad:

Great work Chris!


Black

pigwater
05-08-2005, 04:33 AM
see Chris ... i told you that head insertion on the mantis chick was a sweet example ... your just too modest .. course i thought it was a sphere insertion though ... but still, it was a wonderful example

o.k. this guy ... lovin the shader ... he looks all warm & fuzzy .. so does this mean your gonna render in Z ?? ... as far as the cheek ... :shrug:

ya know .. ignore the kid for a week ... you'll have him the rest of your life ... where this ends in only a week or so :thumbsup:

Virtuoso
05-08-2005, 05:05 AM
Hi Chris....... I like this guy,I like him quite a bit......A fun caricature.......xxxageration of the triple "X" kind.....;) :arteest:

........I like the ears...they stand out as something a bit out of the everyday......something outside of the box......I quess you could do a bit of a nip and tuck there,but thats always you're call......The cheek looks good to me too.....a taste thing I think......;) .....Looks like something new to the table.....Fresh,does'nt bother me,I like the unique twist....

........Ok then.....bring it some more,well done and keep it on the fastlane......:arteest:

Tremoside
05-08-2005, 08:23 AM
Congrats man! Am quite a newbie in Zbrush, but your posts are really informative about your methods and workflow. Thanks for that! Excellent characters, am stunned about the final..

Have nice day!

safe05
05-08-2005, 08:27 AM
Haha! What a great expression on the little naked dude. :) Are you using one of ZBrush's skin shader's or did you roll your own? Either way, looks good. Keep it up!

pigwater
05-08-2005, 10:29 AM
hey wait a minute ........... your guy ain't got no buns !!! ... :eek:

arLutiK
05-14-2005, 07:50 PM
Chris, really nice modeling, hope you can finish on time :)

DaddyMack
05-14-2005, 09:06 PM
How you doin mate?

BlackDidThis
05-24-2005, 01:01 AM
Chris;

It is already sad to think the contest to go on without your presence... But I hope that the thought that the image shall never finalise shall never become a fact.
You have showed us Zbrush primitives a lot along your work flow. and it would be so great to have more.

None the less not hearing from you for some while has gotten me honestly worried. Accuse me of becoming sensative, but are you ok? Is everything alright with you and yours?

Give us a sighn of life buddy!


Black

Atwooki
06-02-2005, 06:11 PM
Hi Guys!

I'm currently offline atm (thanks to a major fu***p by 'BT' here in the UK), but I'm fine (DaddyMack and Black, thanks for the consideration :) ) and am gradually finishing my piece whilst practising being a first-time dad ;)

Shame to have missed the deadline, but duties called :(

will report back her with a number of updated images and tutorial (ZB ---> May ---> MRfM)

cheers

Chris

DaddyMack
06-03-2005, 07:56 AM
Hi Chris, I feel for you, kids are hard work mate, 'specially when they're fresh from the factory... You'll have your life back when junior turns 18;)
Seriously tho.. Good luck, and my best wishes are with you and your family man... It gets easier...
Looking forward to seeing some more work from your brain again someday;)

ilusiondigital
06-03-2005, 08:25 AM
Hey Chris, my friend. Congratulations daddy :bounce: , i wish you all the best for you and your family.

BlackDidThis
06-03-2005, 07:51 PM
Hzhzzy.. some have it all.. the talents, the knowledge and a wonderful little angle to lean upon!

I am sad to hear of the difficulties this has brought to your life.. but I am so glad to hear that you don't have your priorities messed up!


Good luck and take care Chris!


Black

CGTalk Moderation
06-03-2005, 07:51 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.