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Russell-Nash
03-22-2005, 10:20 AM
Torsten Thuenen has entered the Master and Servant 3D.

Challenge Page (http://www.cgnetworks.com/challenge/masterandservant/view_entries.php?challenger=5835)

Latest Update: Modeling: Modeling update
http://www.cgnetworks.com/challenge/entries/9/5835/5835_1114282190_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5835/5835_1114282190_large.jpg)

Hi,
itís a long time since the last update and I donít think I will be able to finish my entry this time. I got a new job and finally finished my PhD.
None the less here is a small update. Just some tiny tweaks.

Animation:Master has got an improved hair feature since version 11 and the new version (12) has got cloth simulation. But I have not jet tried working with it.

Russel

Russell-Nash
03-22-2005, 12:03 PM
Here we go again.
Great topic, but very bad times. Really donít know if I will be able to finish it this time. So many other things to do.
But well, itís definitely worth giving it a try.
Let the fun begin. :wip:
Good luck for all of you.

Russel

Squibbit
03-22-2005, 12:06 PM
welcome back russel !

Russell-Nash
03-22-2005, 12:23 PM
http://www.cgnetworks.com/challenge/entries/9/5835/5835_1111494227_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5835/5835_1111494227_large.jpg)

As we are all servants of time this inspires me with the following concept.
It shows Chronos, God of Time, as a shop owner of a watch shop. In front of the shop there will be one or more persons in a hurry.
Chornos has got wings and is holding an hourglass in his hand. There will also be a scythe in the pic, as I fond several images of Chronos in the net, where he is holding this two things.

C&C are welcome as usual.

Russel

SuperXCM
03-22-2005, 01:21 PM
Hi Russel!!!
Hehe, you've already post a concept sketch, it can be a good idea!!!
Sicnerly, i've not idea for now... the theme is really special... :arteest:
Anyway, i'm happy to see you here!!

Good luck for the challenge my friend!!! :beer:

Squibbit
03-22-2005, 02:24 PM
inventive, as usual :thumbsup:

nix0r
03-22-2005, 02:30 PM
cool idea, chronos the storekeeper.. :D. Good luck.

keetmun
03-22-2005, 03:23 PM
Hey man, glad to see you in here. That's quite a concept you got there, it'll be nice if you could flesh out the details even more, which I bet you probably will later on.

Cheers!
:buttrock:

Virtuoso
03-22-2005, 09:54 PM
Hi Torsten......back for more I see.......I see you got started already,nice concept,cool potential.........I'll be here watching,and I wish you all the best as you proceed.......nice to see you again.Until later all the best to you.....:arteest:

Russell-Nash
03-23-2005, 01:58 PM
Thank you all for your comments. I really hope I will find the time to finish this entry.
Details will come later.

Russel

JamesMK
03-23-2005, 01:59 PM
Goody, waiting for the weirdness to come :D

Russell-Nash
03-23-2005, 07:13 PM
http://www.cgnetworks.com/challenge/entries/9/5835/5835_1111605232_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5835/5835_1111605232_large.jpg)

I start to model Chronos. I never did a detailed human model before so any critiqus & comments are welcome.

Russel

Squibbit
03-23-2005, 07:20 PM
well I'd just say that if you want real life likeness you could have a photo of say
dat Schrchzwarzenegger dude at hand for reference so u can get all the muscles
and stuff right... you could make a simpler model and put the muscles there with textures..

I have modeled about just one lowpoly organic so I dunno :)


PS. chronos never had a nipple ring so don't plan on giving him one

scorpier
03-23-2005, 07:26 PM
it's a good way to just model a lowpoly first, tracing a referance as good as possible. And then adding detail. You could even add an meshsmooth modifier, and collapse that to an editable poly again, just so you'll have more vertexes to work with..

And I usually trace the referance as tight as possible first, then i start to change it the way i want it to look like. that way you'll see more of the anatomy at the beginning. It's easier to get good anatomy that way i think.

...you could make a simpler model and put the muscles there with textures...

Since it's not an animation, the polycount isnt that strict. Just add as much detail you want to, and don't fake things, that will decrease the quality of the image

Russell-Nash
03-24-2005, 01:58 PM
Thanks for the suggestions.
Unfortunately I can't find a good reference pic of "Dat Schwarzenegger dude". Would be great to have one in the Leonardo position. So if anybody knows a good website with reference pics it would be nice if you could post them here.
As I use Animation:Master I don't have polygons at hand. All the modelling is done with splines. But if anybody likes to buy me 3dsmax I wonít say no. :D

Russel

P.S. Hm, nipple ring. I might give it a try :twisted:

Russell-Nash
03-24-2005, 04:57 PM
http://www.cgnetworks.com/challenge/entries/9/5835/5835_1111683450_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5835/5835_1111683450_large.jpg)

Here is a small update. The arms are not yet tweaked. I only cared about the toga.

Russel

Russell-Nash
03-26-2005, 04:21 PM
http://www.cgnetworks.com/challenge/entries/9/5835/5835_1111854093_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5835/5835_1111854093_large.jpg)

Just a quick model for the showcase of the shop.

Russel

Russell-Nash
03-27-2005, 08:59 AM
http://www.cgnetworks.com/challenge/entries/9/5835/5835_1111913961_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5835/5835_1111913961_large.jpg)

I did a rough model of the wings. Right now all the feather look the same, but this will change.

Russel

SuperXCM
04-02-2005, 09:48 PM
Hi, hehe good modeling here... i can only say one think, perhaps the link between the arm and body must be more "dig" (it's the good word?:blush: ) ... i don't know how to explain in english... :cry: ...

and perhaps the arm is too short, but i read that for now, you work only on the body.
Anyway, i'm waiting to see update!!
Keep going my friend!! :beer:

DaddyMack
04-02-2005, 10:13 PM
Hi Russel, great progress on the model:thumbsup:
I think the wings would look better with a bit more of this shape /\/
Hard to explain but if you find an angel pic, their wings often have more ofa 'flick' at their tips. Also the feathers kinda radiate from the 'elbow' joint in the wing a bit more.
Keep up the great work!

Russell-Nash
04-03-2005, 12:07 PM
http://www.cgnetworks.com/challenge/entries/9/5835/5835_1112526474_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5835/5835_1112526474_large.jpg)

New feather approach
Thank you for your comments.
Shoulder and arms are not yet tweak. I just modelled them very basic. But you are right SuperXCM now that you told me I can see that the arms are to short. I will fix this.

DaddyMack: I will rethink the shape of the wings. Thanks for the tip.

Here is a update. I took a different approach for the feathers. Itís the first time I used the hair feature in Animation:Master and I have to say I love it. Quite easy to use but very powerful to my mind.

Virtuoso
04-03-2005, 12:25 PM
Coming along torsten.....hair in animation Master....thats nice to hear....It was my first app....:thumbsup: ....i like the feathers....only suggestion as of now would be to create a valley or crease in the shoulder to upper arm area......The rest is coming along.....What # is Animation up to now...?

Ok torsten.....Take care,work well.....:thumbsup:

Russell-Nash
04-23-2005, 07:49 PM
http://www.cgnetworks.com/challenge/entries/9/5835/5835_1114282190_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5835/5835_1114282190_large.jpg)

Hi,
itís a long time since the last update and I donít think I will be able to finish my entry this time. I got a new job and finally finished my PhD.
None the less here is a small update. Just some tiny tweaks.

Animation:Master has got an improved hair feature since version 11 and the new version (12) has got cloth simulation. But I have not jet tried working with it.

Russel

ilusiondigital
04-23-2005, 09:11 PM
I really like the winged characters, good luck

gulliver3
04-27-2005, 02:01 AM
Nice man i'm waiting for the continuation... !:buttrock:

Alan Daniels
04-28-2005, 05:32 PM
Hehe, just found this. Mine is about time, too! :D Fortunately the similarities end there (whew!).

I really love the work on the wings. Looks great. :thumbsup:

orion 77
05-01-2005, 07:37 PM
id been trying to construct decent wings and it was a major pain in the butt you have done a better job than me.

ALISK
05-01-2005, 07:41 PM
Wow, it looks great.....the wings are amazing, they give a real dream like feeling. I don't think I'll finish my entry either the important thing is to challenge yourself.
alisk

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