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Room335
03-22-2005, 05:29 AM
Tim Formica has entered the Master and Servant 3D.

Challenge Page (http://www.cgnetworks.com/challenge/masterandservant/view_entries.php?challenger=5747)

Latest Update: Texturing: FULL VIEW
http://www.cgnetworks.com/challenge/entries/9/5747/5747_1114523667_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5747/5747_1114523667_large.jpg)

Full view of head

RocketBoy
03-22-2005, 06:05 AM
Welcome to the challenge, Best of luck, and can't wait to see what you have in store for us.

irahus
03-24-2005, 01:35 PM
Waiting 4 something interesting dude... :)

Room335
03-24-2005, 02:15 PM
Thanks for the response. I'm still thinking about what to do.

Room335
03-25-2005, 06:32 AM
Well, this is my first attempt at a challenge,


Here's the narrative, pictures to follow later. I'll be sketching this weekend.




Two teen brothers in their hotrod space spacecar have just been pulled over by a C.H.P Officer (Celestial Highway Patrol) Tommy (The Ticket) Sailor. With a look of despair on their faces as this is the third time that they have been cited for exceeding the Stellar Highway Speed and they may lose their vehicle this time, worse yet they’ll have to explain this to their father… C.H.P. Chief Commander (No nonsense) Corona.



Officer Sailor (with a stern look on his face) is lecturing the teens about flying safety while pointing to his interstellar radar scanner showing the speed at which he clocked them at. .0001253 Parsecs.

pBarrelas
03-25-2005, 03:16 PM
Welcome to the cotest!! You'll see that we are all cool guys and we like to help each other.
I'm curious to see how you will materialise your concept. Show some sketches! Keep on dude!!:thumbsup:

Room335
03-25-2005, 05:22 PM
pBarrelas

Thanks for the support! I've discovered that I seem to learn quicker and better when I have a challenge or goal so I'm really looking forward to doing this. I only hope that I can keep up with the pace of this challenge. CG is is a love and not an income so my day job is a first priority.

I'm not much of a sketch artist so I hope your not too disapointed when you see my drawings. I tend to think things out better as I build them in CG.

pBarrelas
03-25-2005, 05:31 PM
Hey Tim, don't worry about not beeing a sketcher, just show your ideas and that's fine by us and the jury!!

Room335
03-26-2005, 12:28 AM
Here's my first rough sketch of Tommy the Ticket. To follow , teenagers, police and teen's cars

pBarrelas
03-26-2005, 12:44 AM
You're supposed to upload your images using the link CG Challenges gave you when you sign in for this challenge.
Try this: http://www.cgnetworks.com/challenge/masterandservant/
On the left panel, you see a tab named submit entry, there you'll upload your images, from diferent milestones.
Hope this helped you!!

Room335
03-26-2005, 05:38 AM
http://www.cgnetworks.com/challenge/entries/9/5747/5747_1111815527_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5747/5747_1111815527_large.jpg)

Quick sketch of C.H.P Officer character

Lebroba
03-26-2005, 05:48 AM
Damn Fuzz! I know what you mean about the day job thing, Im in the same boat. I hope you can finish or at least get some more skillz along the way!


Good luck to ya

L.

Room335
03-27-2005, 02:55 PM
Thanx Lebroba.

Room335
03-27-2005, 05:30 PM
Here's Tommy ticket in the rough. Lots of clean up to do, All suggestions are extremely appreciated. I keep getting these dam poles and I'm not sure how to fix it.


http://www.imagehosting.us/imagehosting/showimg.jpg/?id=355005
(http://www.imagehosting.us/imagehosting/showimg.jpg/?id=355005)

Room335
03-27-2005, 05:39 PM
http://www.cgnetworks.com/challenge/entries/9/5747/5747_1111945183_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5747/5747_1111945183_large.jpg)

Bad pixel day, I need to come back to this later, need a diversion.

Room335
04-02-2005, 07:53 AM
http://www.cgnetworks.com/challenge/entries/9/5747/5747_1112428383_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5747/5747_1112428383_large.jpg)

Current Tommy the Ticket, gonna work on the ears next. I gave it a quick procedural texture just to get a feel of how it'll look.

C&C's greatly appreciated

btw - this is the first head that I have completed.

smaddl
04-04-2005, 01:53 AM
greeting for building your first head. you can still refine it. give him better structure. fixing the stretching in the mouth corners and shaping better the eye area. the nostril is too thin. good luck with the ear modeling. keep it up :)

Room335
04-04-2005, 02:03 AM
smaddl,

Wow, Thanks for quick response and the C&C.

Yea I'm having a tough time with the lips, no matter what I do they keep coming out flat. I'll post a wire later, perhaps you could make a suggestion or two. I think that once I get the three character's heads finished the rest of the scene will go a bit quicker and a lot less frustrating. At least that's what I 'm hoping for. Still to come lighting and textures which are a new frontier for me... this is all very exciting though.

Room335
04-04-2005, 04:41 AM
I just can't seem to get the lips & eyes correct. I'd greatly appreciate your suggestions!

[/url]

http://www.imagehosting.us/imagehosting/showimg.jpg/?id=370299[url="http://www.imagehosting.us/imagehosting/showimg.jpg/?id=370299"] (http://www.imagehosting.us/imagehosting/showimg.jpg/?id=370299)

Room335
04-15-2005, 08:43 PM
http://www.cgnetworks.com/challenge/entries/9/5747/5747_1113594186_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5747/5747_1113594186_large.jpg)

I completely re-did the model. Added some sub surf scattering for the skin, adjusted the lighting and added Ambient Occlusion. I'm not happy with the lips, a bit more tweeking to do on them. The eyes will be covered with sunglasses so I'm not too worried about them. Next to work on, the space uniform and helmut.

I'm not sure if anyone is following this thread anymore, but if you happen to read this I'd greatly appreciate some feedback!

Tim

Room335
04-26-2005, 06:09 AM
http://www.cgnetworks.com/challenge/entries/9/5747/5747_1114492150_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5747/5747_1114492150_large.jpg)

Well today I had an "aha" moment. It's finally making sense, UV mapping, Photoshop textureing and a bit of sub surface scattering. I'll redo th all the above add some hair and sunglasses then complete the space patrol uniform. After that I think I can speed up the process.

cok@
04-26-2005, 02:19 PM
hey Tim

Well ...

Can u give us a full view of the uvmapped head ?
It'll be better to judge the quality of your work.

ALso, ...

Why is there a so big difference between the top of the head and the eye/nose/mouth part ?

cheers

Johan

Room335
04-26-2005, 02:54 PM
http://www.cgnetworks.com/challenge/entries/9/5747/5747_1114523667_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5747/5747_1114523667_large.jpg)

Full view of head

Room335
04-26-2005, 03:00 PM
hey Tim

Well ...

Can u give us a full view of the uvmapped head ?
It'll be better to judge the quality of your work.

ALso, ...

Why is there a so big difference between the top of the head and the eye/nose/mouth part ?

cheers

Johan

Thanks Johan,

This is my very first UV map, I was so exited that I could do it that I posted it. I know it needs a lot of work. I also used Manuel's SSS script.

As to the proportions, I rotoscoped the head so the proportions are accurate. I think it's the UV map that is off and it is giving the wierd perspective.

I'll try and do a complete mapping tonight and post it.

cok@
04-28-2005, 08:58 AM
Tim for a first attempt it is not really bad :), maybe the map needs some little more bump.

Also an AO render would be great i think :)

And to conclude the eyes seems to be too toonish and not PR to me but anyway :applause:

cu Tim

Room335
04-28-2005, 07:40 PM
Johan,

You are correct about the eyes, it was a simple texture that I had. I'm not too concerned about them because I am adding sunglasses.

I'm presently working on the skin - uv mapping etc.

I'll try AO on the next render.

Thanks

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