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soapy
03-22-2005, 01:38 AM
James H has entered the Master and Servant 3D.

Challenge Page (http://www.cgnetworks.com/challenge/masterandservant/view_entries.php?challenger=5694)

Latest Update: Final Image: re-Mastered
http://www.cgnetworks.com/challenge/entries/9/5694/5694_1116490408_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5694/5694_1116490408_large.jpg)

The final image, click to enlarge. Story to follow.

Cartesius
03-22-2005, 06:01 PM
Wohooo!

:thumbsup:

/Anders

ODoul
03-22-2005, 08:04 PM
Subscribed

Daoine
03-23-2005, 05:22 AM
Me too... :bounce::bounce:

soapy
03-23-2005, 05:39 AM
http://www.cgnetworks.com/challenge/entries/9/5694/5694_1111559989_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5694/5694_1111559989_large.jpg)

I thought I would start out with a little modeling. The sketch I made was bad and I still haven't finalized the setup.

miketche
03-23-2005, 04:45 PM
Ok, what unusual, freaky characters are we going to see this time? Gook luck, I'll be watching. :buttrock:

soapy
03-23-2005, 08:28 PM
Ok my image is going to be a set piece showing the interior of the Hall of the the master. The hall will be cavernous with a lot of decoration and fancy lighting. In the center will be the dias with the master seated at his leasure. Often power is represented in architeture and this is important here since the master is such an ugly mofo. Thats about all I know so far. The image idea as it stands is the standard 'seat of power' type idea that has been seen in a thousand movies and paintings. But sometimes it is better to just work within convention and reinvent it than to try and forge new ground.

miketche
03-23-2005, 11:05 PM
I know exactly what you mean. I'm having a terrible time coming up with an "original" idea. Everything that comes to mind seems to have been done before or is the cliche "Master Servent" theme. At least you'll have some interesting characters. :argh:

DaddyMack
03-23-2005, 11:15 PM
Hi soapy, love the originality in your concept models, Will be most interesting to see them transfer into the environment described...cool!

soapy
03-24-2005, 06:10 AM
http://www.cgnetworks.com/challenge/entries/9/5694/5694_1111648226_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5694/5694_1111648226_large.jpg)

Cinema V9 came in the mail today. Hurrah! But installing it and getting a grip on it slowed me down a bit. But I had time to make this one guy. there will be lots of these flatland sculptures hanging from the ceiling.

RocketBoy
03-24-2005, 06:23 AM
I'm intrigued to see what comes next. So far I really like to the style that you've chosen for these models.

Tremoside
03-24-2005, 08:03 AM
Hi Soapy,

Fine designed peaces, lookin so good. Intersesting aspect of view.
Ciao,
Tremo

mr wonky
03-24-2005, 03:04 PM
Cool stuff. Like voodoo metalwork. Look forward to seeing more.

Cheers, wonky

jddog
03-24-2005, 03:36 PM
Subscribe + :bounce: go for it soapy !!!

jdd

Neeno
03-24-2005, 03:44 PM
speechless... Subscribed// this is a original idea.. creation at its best.. dude im not gonna say good luck it aint a matter of luck its a matter of time.. do your best.. your idea it great... And yes power is always seen in architecture Always.. no matter where no matter when.. always.. and in symbols. Like flags, signs, and Mascots. this will go great... subscription for sure

bardakos
03-24-2005, 05:11 PM
nice style!!
alternative stuff i like!!
...

Gunilla
03-24-2005, 05:39 PM
I like this a lot! I can't quite figure out how the ornaments are going to fit into the scene you describe...looking forward to see what you have in mind.

ravioli_rancher
03-24-2005, 07:46 PM
Soapy,

The 3D cutouts are stunning. Maybe you could make at least 1 sketch scene with all objects rendered in this style, and not merely used as props. Have them attack each other, rip off limbs, and bend each other into evenly divisible fractions.

A violent math tutorial for a new, death crazed generation.

Great start! :buttrock:

soapy
03-24-2005, 08:31 PM
Most everything I do is about action figures. So my protagonists will of course be action figures and so these paper puppet figures are roughly the same size as the action figures or perhaps a little smaller. But in the action figure world they are full scale decorations. Anyway the paper puppets will be hangin from the ceiling of an over-height room. I should mention the paper puppets are really going to have a stamped metal look. Also there will be a bunch of custom formed practical lights and lots of wires hanging down. I have this idea that the puppets and lights will spray a sort of shadow play effect across the room. With any luck that is.

Hey Ravioli, a scene is a good idea, I will try and have some little passion plays going on up near the ceiling.

To clarify, my main characters will be the usual type of 3d modeling. I am pretty sure I am going to go with the fat slob guy and skinny beautiful girl cliche. And of course she holds the power while he is just the figure head dodging the bullets.

soapy
03-24-2005, 11:59 PM
http://www.cgnetworks.com/challenge/entries/9/5694/5694_1111712366_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5694/5694_1111712366_large.jpg)

A snapshot of my mini sketchpad showing some high quality drawing... hahah. I had some help from my 3 year old son for the one on the right. This is how I often start my flatland creatures. Other times I just start noodling in cinema.

soapy
03-25-2005, 04:38 AM
http://www.cgnetworks.com/challenge/entries/9/5694/5694_1111729085_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5694/5694_1111729085_large.jpg)

Another flatland creature. I slapped some metal on him this time to show something like what the end look will be. This is the right hand critter from the sketch today.

handlebar
03-25-2005, 01:42 PM
Go for it Soapy, looking great, and very original

soapy
03-25-2005, 03:38 PM
Hey Handlebar, thanks for the support. So are you going to enter?

shakes
03-26-2005, 03:24 AM
these look great soapy - really original idea..keep em coming!

soapy
03-26-2005, 03:46 PM
http://www.cgnetworks.com/challenge/entries/9/5694/5694_1111855614_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5694/5694_1111855614_large.jpg)

Another flatland model and a practical light test. I got this idea that I will build little tableaus into the decorations that echo the master and servant theme. This one is supposed to be a sort of parasitic ride on. I am going to try and build some figures into the light fixtures also.

soapy
03-26-2005, 04:16 PM
http://www.cgnetworks.com/challenge/entries/9/5694/5694_1111857399_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5694/5694_1111857399_large.jpg)

Another little sketchpad image for comparision to the final model, probably the last sketch until I get together the overall scene composition.

mr wonky
03-26-2005, 10:08 PM
It's looking good :thumbsup:

bardakos
03-26-2005, 10:19 PM
this is evolving as art and 3d in the world of design , tv, advertisment life etc etc
should evolve...
your style is really fresh man...

if i was a BOXX render hill billy i'd give you my render farm..

jb

Tremoside
03-26-2005, 10:24 PM
Maannn, that light "bulb"...simply awesome. Cool:buttrock:

shakes
03-26-2005, 10:34 PM
excellent lamp-the little child figure on the back I like alot too.

jddog
03-27-2005, 05:34 PM
:applause: really unique... love it... and I like the desing of this flatlands creatures !
:wip:
jdd

miketche
03-27-2005, 07:08 PM
Some very cool concepts and shapes you got there. Can't wait for the main composition sketch if you've got one.

constructure
03-27-2005, 08:38 PM
Intriguing ideas. Got this one bookmarked. Look forward to seeing your final work.
Though even your wip's are a joy. You got my interest in this challenge whetted and
i'm gonna check out the other contestants. Should be interesting.

All the best...

altebanger
03-28-2005, 12:49 AM
looks good so far :)

ODoul
03-28-2005, 05:39 PM
Extremely intriguing.

soapy
03-29-2005, 03:17 PM
http://www.cgnetworks.com/challenge/entries/9/5694/5694_1112113066_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5694/5694_1112113066_large.jpg)

I am changing gears a bit and have started modeling on the female model. I don't have a decent female model in my library so I am looking forward to the challenge. Here is the very basic start, a long way to go.

I am designing her after Paris Hilton... hahah!

mr wonky
03-29-2005, 03:52 PM
Classy:thumbsup: More! More!

bardakos
03-29-2005, 07:14 PM
feed us ... :)

shakes
03-29-2005, 07:16 PM
she's better looking than paris!

handlebar
03-31-2005, 11:04 AM
I can see your enjoying this.

soapy
03-31-2005, 04:20 PM
Well, I was enjoying this until I started modeling the figures. hahah. A couple weeks of drudgery should get me through the character models, hopefully.

Eventually I will put up a composition sketch. I have a secondary idea now that involves a voodoo doll type setup using all the same elements.

A12
03-31-2005, 04:23 PM
Good Stuff. Like the unique approach. Keep it up.

stoat
04-02-2005, 10:22 AM
Good stuff Soapy, I think that it wil look like Vlad the Impaler's gaff once the shadows hit those guys :thumbsup:

Cartesius
04-02-2005, 07:36 PM
Looking good so far, soapy!

/Anders

DaddyMack
04-02-2005, 08:30 PM
Well, I was enjoying this until I started modeling the figures. hahah. A couple weeks of drudgery should get me through the character models, hopefully.

Eventually I will put up a composition sketch. I have a secondary idea now that involves a voodoo doll type setup using all the same elements.

Keep it up soapy, you've a very unique concept/style happening here and sadly, drudgery may have to be a part of it ...Good luck with the paris hilton model...(didn't the rules specify 'human'?)
Still itching to see where you're planning to take this stuff...Throw us a sketch ay?
Keep up the great work

soapy
04-02-2005, 09:38 PM
http://www.cgnetworks.com/challenge/entries/9/5694/5694_1112481493_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5694/5694_1112481493_large.jpg)

Well you asked for it, here is the overall composition sketch. Pretty crude and I suspect there will be a lot of changes before the end.

soapy
04-03-2005, 12:53 AM
http://www.cgnetworks.com/challenge/entries/9/5694/5694_1112493218_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5694/5694_1112493218_large.jpg)

Another decorative element. This is the Europa myth where Jupiter transforms himself into a bull to lure Europa away across the sea to Crete... etc.

Gunilla
04-03-2005, 06:32 AM
I love those elements... the start for your female looks pretty cool too. Looking forward to see more of her, good luck :thumbsup:

handlebar
04-03-2005, 11:59 AM
Keep em coming Soapy, great stuff!

jddog
04-03-2005, 02:35 PM
:applause: continue like this james... that's rocks !
jdd

Neeno
04-03-2005, 06:08 PM
when i sit down and look at these ornaments i feel happy..... :D .... LoL ... great stuff man very kewl elements and stylesed pieces to your scene great stuff

soapy
04-04-2005, 04:59 AM
http://www.cgnetworks.com/challenge/entries/9/5694/5694_1112590785_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5694/5694_1112590785_large.jpg)

Oooh, Paris you little monkey woman!

Here is my start on the female head model. I am trying the poly by poly method for a change, instead of box modeling, and seems to be working out well.

jddog
04-04-2005, 07:16 AM
Take care to the nose and mouth... looks a litte big... but still looking good als starting point.

Eventually a ball for the eye can help you to follow the roundess of the face. Did you see my up-dates of the face. I placed from beginning the eye ball. This can allow you to work immediately on right curves on the front part of the face.

:wip: you are rocking here soapy :buttrock: congrats

jdd

handlebar
04-04-2005, 11:52 AM
Great start Soapy, she's gonna be a babe.

ODoul
04-04-2005, 04:17 PM
Your topology appears to be pretty good. Point modeling is the only way to go for this type of thing IMO.

soapy
04-04-2005, 05:30 PM
Thanks guys, yep I was mostly paying attention to the topology for starts. I made few errors but it should work out ok in the end. It is a new method for me so there is a lot of learning involved. Once I get the whole head in place I will make the nose smaller and fix the sucker fish lips. And you are right about the eyes JD the outside edges need to be pulled back and the lids rounded out.

stoat
04-04-2005, 05:56 PM
Like te bull Soapy; and Europa looks one sexy dame :beer:

shakes
04-04-2005, 09:57 PM
hey Soapy- I really like the bull and girl. from your sketch it looks like these will all be hanging? looks great, and Paris- looks just like her- you got that big nose down!

soapy
04-05-2005, 03:24 PM
http://www.cgnetworks.com/challenge/entries/9/5694/5694_1112714667_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5694/5694_1112714667_large.jpg)

Heads are hard.. I spent a few hours pulling points around trying to get the head looking decent. I decided to try and model a little smirk into the face directly. I may take it back out again and try and achieve a little smile with bones. A mischievous little grin will be important to the image.

WimH
04-05-2005, 04:06 PM
nice idea those toys. I think the face is a little to flat for me.

Good luck

alexfalchi
04-06-2005, 06:37 PM
Hi soapy very original work!! yes I like it alot...keep it up:thumbsup:

soapy
04-06-2005, 07:05 PM
Well I have decided to go in a slightly different direction than the sketch. Most of the elements will be the same except the master will just be a head on a plinthe. Originally I was going to build a deep chamber-like room with a dias, etc, but am now going to flatten the space and simplify the work. I am not sure how the flatland creatures will be displayed, but most likely hanging on the walls. Maybe a few hanging from the ceiling.

After all the time I have spent on the female model I don't see myself building another figure in the short time we have left. Having just a severed head changes the storyline a lot but does provide a more direct punchline. Hahah.

Originally my idea was that the master was a kinglike character who was mostly figurehead to the real power behind the scenes who was the female. I liked the idea of the inversion of power and the ambiguity of control. Whereas my new setup is a more direct servant seizing power from the master through bloody coup type plot. The new idea is less subtle but at least everyone will 'get it' without an essay.

Hopefully with less modeling to do it will leave me more time at the end to polish the scene with good textures and lighting.

stoat
04-06-2005, 07:13 PM
So, he's the head of state :scream: :twisted: :applause:

alexfalchi
04-06-2005, 07:13 PM
Well nice idea i'm wait for next update!:thumbsup:

shakes
04-06-2005, 10:21 PM
the head looks really good Soapy- can't wait to see the scene come together.

soapy
04-08-2005, 05:27 PM
http://www.cgnetworks.com/challenge/entries/9/5694/5694_1112981270_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5694/5694_1112981270_large.jpg)

I am not sure where this character is going. I am just going to go with the flow, have fun and see what comes out. Any ideas on what her clothes should be? I have a sketch of a big clear bubble like outfit but that is all.

alexfalchi
04-08-2005, 09:56 PM
Heye soapy nice update mate!! wow clean and goood!!!:thumbsup:


Alex.

ODoul
04-08-2005, 10:07 PM
I like those boots. :thumbsup:

handlebar
04-09-2005, 10:53 AM
Clear Bubble type outfit sounds cool, the boots are awesome.http://www.cgtalk.com/images/icons/icon7.gifhttp://www.cgtalk.com/images/icons/icon13.gif

DaddyMack
04-09-2005, 11:14 AM
Heya soapy, her costume looks great all round, and she looks really cheeky too... Keep it up, her body needs some work still mate;)

stoat
04-09-2005, 12:40 PM
I think leggings to teh knee, a mini skirt and leather jacket. Very punk, that would also make her hair an easier job.

Gunilla
04-09-2005, 01:42 PM
Joining the choir about the boots - really cool! :thumbsup: Since they are kind of a fashion version of biker boots perhaps the rest of her outfit would be something like that too - as in a baggy leather jumpsuit and an oldfashioned flying helmet?
But I suppose it's a pity to cover that nicely modeled body in something baggy ... you figure it out, I'm sure :)

soapy
04-09-2005, 05:06 PM
Hey thanks peeps, I think she is going to have tight rubber pants on under her bubble suit thing. I was thinking she might go bare chested. I guess I will wait and see how it looks. I have been working on her body a little here and there to make it better. It is hard work getting bodies looking realistic. I spent two hours building an ear, ear modeling... brrrrr.

shakes
04-09-2005, 09:39 PM
ha Soapy- realistic ears-the holy grail of modelling! good luck on a horrible task.
the body looks great-I think you've done really well, and the boots and gloves are spectacular. keep it up!

stoat
04-09-2005, 09:51 PM
Yep, lug holes, everyone's favourites :) I invented a time machine and took Vincent van Gogh maya to have a bit play with :scream: :thumbsup: I don't feel guilty about it, I told him to stick to chrome spheres over black and white tiles but he had to get cute and try ears. :hmm:

alexfalchi
04-09-2005, 11:00 PM
more soapy more:thumbsup:

mr wonky
04-10-2005, 10:07 PM
Yes. 'Ear, 'Ear !

:thumbsup:

soapy
04-11-2005, 02:15 AM
http://www.cgnetworks.com/challenge/entries/9/5694/5694_1113185756_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5694/5694_1113185756_large.jpg)

A few minor upgrades on the female model. Ears, and a first try at hair plus some tune ups around the neck and shoulders. I may try some different hair styles later. I was thinking of making the hair more like Louise Brooks in Lulu.

shakes
04-11-2005, 03:34 AM
she looks so much like paris it's scary! like the hair soapy

ravioli_rancher
04-11-2005, 03:54 AM
Soapy,

:bounce:

That nasty minx! Always up to something unscrupulous.

As far as hair and clothes go, I think you should investigate David Bowie in Labryinth. Give Paris an androngenous twist, just to pin the skankometer.

Great entry.

:buttrock:

miketche
04-11-2005, 04:53 AM
It looks like you put more work into modeling than I have. You're female looks great. Nice job.

alexfalchi
04-11-2005, 09:10 AM
Wow nice update soapy...like a lot the hair!!

goood work mate and more,more:thumbsup:

soapy
04-11-2005, 07:35 PM
Hey thanks everybody for the kind words.

Mike I wouldnt worry too much, your image is coming nicely, I have spent extra time on the modeling but mostly because I like using these contests to generate new character models for my other work. But I also have a bad habit of not finishing the contests. I am going to try hard and at least turn in an image this time no matter what. Paris may have to go naked if I run out of time...

Hahah Raveoli, I went and looked up some pictures from Labyrinth, yeah I could do her like that or mabye like Sting in Dune when he has his shirt off....eeew.

handlebar
04-12-2005, 02:21 PM
I told you she was gonna be a babe. Great work Soapy, she's a robo babe, no, a robo babe times two. Party on dude, i'm sure you'll get it done in time.

stoat
04-12-2005, 02:22 PM
I went and looked up the faq's to see what I could get away with in terms of post work on the hair, and it looks like it's up to you. So that's a help.

There's a rule that one of the two main models has to be 100% human!! I think there are a lot of entries that haven't taken that on board :D

Maybe :applause: :) if everyone gets booted out :bounce: I can win c4d9. I wonder if I can hack in and change the rules, "you must have a haggis in shot" sort of thing.

Looking good Soapy, like one of those art nouvou (sp?) figures.

soapy
04-12-2005, 03:47 PM
Don't be trash talking my girl Paris, she is 100 % human, no matter what the tabloids say.

soapy
04-13-2005, 04:40 AM
http://www.cgnetworks.com/challenge/entries/9/5694/5694_1113367204_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5694/5694_1113367204_large.jpg)

Well I made a set of crazy clothes for the protagonist. I am not too sure if I like them or if I am going in the right direction. The clear sections will have some colour rainbows or spots interspersed, textures are temporary. The orange tights still need wrinkles etc.

Any ideas? Likes or dislikes?

Gunilla
04-13-2005, 06:26 AM
crazy clothes is the right word here :thumbsup:
Is the plastic soft or hard? It looks like it's hard now, which could give her problems moving in those pants. Perhaps some irregularities in the shapes could make it look more flexible.
I think her outfit looks really cool - definitely one of it kind too. Keep going in this direction!

alexfalchi
04-13-2005, 07:12 AM
Hey soapy nice work friend!!:thumbsup:

stoat
04-13-2005, 08:24 AM
:) That outfit is great :thumbsup: What will you do if you see it being paraded down the catwalks of London/Paris & New York. I mean they're all here you know, even Ben Sherman is a member. All looking for stuff to pinch.

jddog
04-13-2005, 02:21 PM
It's crazy... I love it :applause: congrats for your efforts, really a big :thumbsup:

:wip:
jdd

handlebar
04-13-2005, 02:25 PM
It just keeps getting better and better. Great stuff Soapy

Tremoside
04-13-2005, 03:28 PM
Cool clothing, This is what i call innocation. Maybe some shader tricks could be fine, but the overall idea is really on top!

soapy
04-13-2005, 04:49 PM
Thanks guys, I appreciate the comments.

Gunilla the plan is either to build some wrinkles or deformaties into the clear plastic sections to make them look like that clear plastic raincoat material or to use clothilde to make them hang a bit. I tried out clothilde for the first time today, it looks pretty cool. You are right Tremoside one other option is to use displacement in the material to deform the plastic, which might be the most simple and best option. So I have a bunch of experiments ahead of me.

I was mostly testing the water to see what reaction would be to this kind of thing so now I will move ahead and try some options. At the moment I am not that fond of the top and the hat but I think the pants will stay. But for now I am going to give this character a rest and move on to other elements of the scene and come back to Paris later with fresh vigor.

Heheh, Stoat can you imagine someone putting out couture like this... actually now that I think of it, it is probably impossible to be more ridiculous than what has already been paraded.

alexfalchi
04-13-2005, 06:50 PM
No upds. here??:(...eheheh i'm wait :thumbsup:


Alex.

soapy
04-13-2005, 07:29 PM
http://www.cgnetworks.com/challenge/entries/9/5694/5694_1113420590_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5694/5694_1113420590_large.jpg)

Just a little clothilde test on the plastic pants. I am just learning cloth so it will take a while. You will notice there are no collider tags set up, but I will fix that and the set points need work. cheers

alexfalchi
04-13-2005, 07:33 PM
yep niceeeeee!!:thumbsup:

DaddyMack
04-13-2005, 07:43 PM
Soapy, your thread is a trip man! I'm really curious how all the bent styles you're using will come together...Great work on the plastic mate:thumbsup:

sethart
04-13-2005, 07:50 PM
Pretty wild,interesting.But the skin looks as plastic as the plastic does,is this intentional?good stuff still.

shakes
04-13-2005, 08:37 PM
hey Soapy, this is looking awesome! I really like the clothes and the closeup of the pants is wild-love the clear plastic.

soapy
04-14-2005, 01:48 AM
Well I am curious to see how all this stuff is going to come together too. doh! I sort of have a loose plan but I guess time will tell if it works out.

Hey Sethart the plastic skin is intentional, but there will be a better texture applied later. Paris is kinda plastic so I thought her skin ought to be also.

Hey thanks Shakes I think that the pants final look will be something like the ones posted above.

soapy
04-14-2005, 01:50 AM
Ok I am going to start modeling the masters head, which evil male celebrity should I use as my starting point? Get your requests in please.

gui_mends
04-14-2005, 01:54 AM
wow,
your cloth is really great..
Modeling too, congrats!
cya

shakes
04-14-2005, 01:55 AM
russell crowe would have to be a shoe-in!

ODoul
04-14-2005, 04:48 AM
I've been away for too long. Those plastic pants look very cool. :thumbsup:

soapy
04-14-2005, 05:49 AM
Thanks Gui. Thanks 3d_e.

Shakes, of course why didnt I think of ol' fathead at first! The only problem is that I will have to look at his ugly mug in order to do the model...

stoat
04-14-2005, 10:31 AM
My vote goes for Richard Nixon. The sweaty lip might be hard to do though :thumbsup:

Cartesius
04-14-2005, 11:48 AM
Yes! Classic soapy image in the making, I love it!

For villain I would have to say Orson Welles in Touch of Evil.

http://www.sd455.com/movietouchofevil2.jpg

/Anders

Gunilla
04-14-2005, 01:58 PM
lol - this just gets better and better!
My vote goes to Robert Mitchum in "Night of the Hunter" - is there anyone more creepy?

http://www.avguide.com/film_music/film/reviews/images/NightOfTheHunter_PUB01.jpg

Kanga
04-14-2005, 02:14 PM
The plastic is super!
Well done.

shakes
04-14-2005, 07:12 PM
Thanks Gui. Thanks 3d_e.

Shakes, of course why didnt I think of ol' fathead at first! The only problem is that I will have to look at his ugly mug in order to do the model...

good point soapy..I'd be struggling too!

soapy
04-15-2005, 02:10 AM
Nixon- tooo creepy, hahah.
Robert Michum- I've always liked him so no good.

I think What I am going to do is a sort of cross between Russel Crowe and Orson Welles. They sort of look a bit alike anyways. I was thinking of using Harvey Keitel so maybe I will throw on his nose. But I will take the worst of those bunch and build my bad man.

Thanks peeps

soapy
04-15-2005, 06:02 PM
http://www.cgnetworks.com/challenge/entries/9/5694/5694_1113588119_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5694/5694_1113588119_large.jpg)

Started to block out ol' master fathead. He is based a little on a fat orson wells, but doesnt look much like him. Thats ok, it will go in its own direction now. This one will need teeth and a tongue, so lots of work to go.

Do you think I should bone the face for posing or model in the pose?

shakes
04-15-2005, 11:16 PM
nice mesh soapy-you're getting good at them! I like the orson wells idea

alexfalchi
04-16-2005, 07:31 AM
ehehehe nice face soapy....good work mate!!

handlebar
04-16-2005, 12:11 PM
Very nice model Soapy, with regards to your question i personally prefer to model in expressions for a static image using things like soft sellection, as long as the edge loops are in place it can be quite a fun process. I always make a copy of the model first though. Its also handy to have a mirror in front of you and just start pulling faces in it to see how your features change and distort in different poses, you learn a hell of a lot from doing this, and it will give you a good idea as to the look that you want to achieve. Always keep the emotional content of your character in mind as you do this, and you'll have a strong foundation to work from. This is just the way i do things, hope it helps.

stoat
04-16-2005, 12:19 PM
A really nice head there Soapy :thumbsup: I'm hugely impressed by his lug.

jddog
04-16-2005, 12:33 PM
mate... >> :bowdown: what the hell ! You are really good playing with polys here with the master head :beer: and much more ! I'm impressed, bravo Jim :applause:
jdd

shakes
04-16-2005, 08:38 PM
Very nice model Soapy, with regards to your question i personally prefer to model in expressions for a static image using things like soft sellection as the edge loops are in place .

er, pardon my ignorance handlebar..but what's 'soft selection'?

soapy
04-17-2005, 04:52 AM
http://www.cgnetworks.com/challenge/entries/9/5694/5694_1113713554_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5694/5694_1113713554_large.jpg)

A little render to show the direction this thing is going. I think. I am going to just let this one evolve the way it wants to.

soapy
04-17-2005, 05:01 AM
Oh, by the way, if anyone would care to explain how the hell clothilde works, that would be helpfull. hahah. My scene is getting ever more dependant on clothilde.

alexfalchi
04-17-2005, 11:08 AM
ahaha soapy I like the scene mate!!:bounce:

Maxko
04-17-2005, 11:25 AM
I like materialz soapy :). Tryworking on head (e.g. mouth)

DaddyMack
04-17-2005, 12:56 PM
er, pardon my ignorance handlebar..but what's 'soft selection'?

It's kinda tricky to describe...a bit like liquify in photoshop...you kinda have a sphere shape that has falloff from the centre out, and you use that to move verts in your model around, because of the falloff you get less poly distortion than you would by moving the verts manually...very handy, called soft modification in maya...

Soapy soapy soapy, this just keeps getting wierder....I love it man!

to quote you..."I am going to just let this one evolve the way it wants to."

Beautiful man...LYW

Keep it flowing mate:thumbsup:

handlebar
04-17-2005, 02:39 PM
As Robert say's Shakes, sorry for any confusion, i work between Cinema 4dce+ and Silo, i thought you had that option available to you in R9.
Soapy, its looking fab http://www.cgtalk.com/images/icons/icon7.gifhttp://www.cgtalk.com/images/icons/icon13.gif

soapy
04-17-2005, 03:54 PM
Thanks guys, page 493 of the manual talks about soft selection in v9. I dont know if it is the same as those other programs but it looks like cinema has a version of it now.

Cartesius
04-17-2005, 06:37 PM
Like the way this is evolving :)

Shakes, Soft Selections let you specify a falloff range that affects surrounding polygons, edges or points. That means that you can select 1 point, swith to Move Tool and enable Soft Selection to affect a certain range of points surrounding it. Move 1 point = affect surrounding points. Think of it like the Magnet tool but with lots more options.

Read more about it here: http://www.maxoncomputer.com/tutorial_detail.asp?tutorialID=312&site=

/Anders

shakes
04-18-2005, 12:42 AM
hey, thanks for that you guys..I'm just going to have to get r9!! seems like I'm missing out on some cool stuff.

looking AWESOME soapy- you're rocking!

ODoul
04-18-2005, 12:48 AM
I'm just hoping that the shot you posted isn't the final composition. I want to see more of those models.

ravioli_rancher
04-18-2005, 06:35 AM
Soapy,

Paris' outfit is true to life. Brilliant execution, even without the soft body dynamics.
Hard plastic pants would be easy to animate. Just waddle and fall over. Then wriggle on the floor with rage.

Also, make sure your Russel Crowe is squinting and sneering, as that's what Russell Crowe's seem to do alot when being photographed.

Maybe give them both cigarettes. Or a cigarette for him, and a lighter for her. One of the planar flexi-creatures can be holding a hose, in case of overzealous ignition.

The table cloth looks appropriately frilly and ratty. Nice work. :bounce:

Daoine
04-19-2005, 04:34 AM
Wow Soapy, your coming along quite a bit quicker than I am. This is really a trip to watch, keep lettin' it evolve:thumbsup:

Daoine

soapy
04-19-2005, 04:47 PM
Thanks guys.

Hey 3dE, not the final, just a shot to show how the head will be posed or show in the final. you will see the whole scene in a wide shot.

Ravioli thanks for the suggestions. I will make master all squinty eyed and he will have his tongue hanging out. Maybe I will give Paris a cigar, I will have to see how she looks in the final pose and see if it fits.

I hit a snag, when I went to pose Paris there is a problem with the shoulders, the bones do not deform the mesh in a decent way. Looks like I will have to rebuild the shoulders or do some major point moving. I think putting the arms in the T pose was a mistake. Otherwise the skeleton is working out ok. I am a bit anxious to get the poses and arrangement out of the way so I can move on to the textures and background set.

Lots of time Daoine, 29 days...

shakes
04-19-2005, 07:36 PM
I hit a snag, when I went to pose Paris there is a problem with the shoulders, the bones do not deform the mesh in a decent way. Looks like I will have to rebuild the shoulders or do some major point moving.


hey Soapy- shoulder joins are always a pain in the butt-are you using vertex weight mapping for the bones? this will make it (slightly) easier.

soapy
04-19-2005, 08:00 PM
I was using polygon selections for the restrictions. Poly selections always worked well for me in the past maybe I should switch to verts for this model.

shakes
04-19-2005, 08:13 PM
you probably might know this already, but if not, you can transform your poly selections to vertex selections instantly. select the polys, then go 'selection-set vertex weight' and you'll get a new vertex tag.

vertex weighting gives you tons more adjustment. you can add/ reduce the strength while the bones are in use. tedious though.

alexfalchi
04-19-2005, 08:46 PM
update soapy update!!:thumbsup:

soapy
04-20-2005, 05:19 PM
Thanks Shakes the vertex weighting helped. I will have to play with it a bunch but at least now I have a passable shoulder. I suspect I will still turn the arms down to a partial T to get a smoother transition with bones.

Last night I was working on the rubber pants and found out that clothilde plays nice with bones. So I can pose out the figure hit play and have the pants deform nicely from whatever position.

Another great one is the control in clothilde that lets you add thickness to meshes, what a huge bonus for my clear rubber modeling! It solves that problem of how solid things render well solid with transparency versus meshes with thickness.

This figure is quickly turning into the most complex thing I've ever built.

Cartesius
04-23-2005, 07:25 PM
Glad to hear you are still busy :) And yes, Clothilde has some very nice features (I discover new uses for Clothilde each time I use it!).

/Anders

jddog
04-30-2005, 09:28 AM
uhuuuu ? Sombody is in tha house ???? :wip:
jdd

shakes
04-30-2005, 10:39 AM
yes soapy, time to come out from the basement and get back to your computer!!

soapy
04-30-2005, 05:35 PM
http://www.cgnetworks.com/challenge/entries/9/5694/5694_1114882531_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5694/5694_1114882531_large.jpg)

I am still here, I have been picking away slowly at getting all the elements of the scene sorted out. And I took some time off from working on it, I was getting burned out and stopped having fun. But now I am enjoying myself again and it should progress.

Neeno
04-30-2005, 05:47 PM
ahahh this is looking great man honestly looks really cool.. concept is really coming out. i enjoyed those wall hangings before and i must say i like them much better as they;ve been incorporated in the scene... as you said you are still pickin away at it so lets see more updates soon hopefully dude! good luck my friend

Gunilla
04-30-2005, 06:21 PM
Yep - this is coming on really cool. Ornaments on the hairy (?) wall is a nice touch :thumbsup:
What happened with her plastic pants?

soapy
04-30-2005, 08:39 PM
Gunilla I've had some problems with the plastic pants, but eventually I am hoping to get them sorted and installed on the figure.

My plan right now is to build some more wall units and then move them around until I get an interior that I like. The colours are not final either I am also going to try grey walls.

There is so much I want to do I was feeling a bit overwhelmed. I realized that I wasnt having fun. But I have decided to say screw it and just play around with the scene till the time runs out...

shakes
04-30-2005, 08:51 PM
hey soapy- looks like you're enjoying yourself! the body looks so much like paris it's uncanny..god knows I've watched that video so many ...

seriously though I like where it's heading-the oversize head looks good and the cloth is tops. her belly button looks a little off-centre. should be a great scene

alexfalchi
05-01-2005, 02:05 AM
Jim..you coming eh?!! well very nice update friend...like the pose..and compositing!!

keep it nice mate:thumbsup:

jddog
05-01-2005, 11:02 AM
I'm happy to see an up-date James... continue to have fun on this work is really important ! I continue to check !

a fan :buttrock: !!!

jdd

Cartesius
05-02-2005, 10:05 AM
Cool, it's so classic soapy-style :) I really like what you are doing here, it's very original for the whole challenge!

handlebar
05-02-2005, 02:56 PM
great update Soapy, very original style. Looking forward to seeing more.

stoat
05-02-2005, 05:19 PM
Good show Soapy :thumbsup: It has sex and depravity all over it :applause: :bounce:

gra7
05-02-2005, 05:22 PM
strange.. hehe.. c ya !

soapy
05-05-2005, 05:19 AM
http://www.cgnetworks.com/challenge/entries/9/5694/5694_1115270388_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5694/5694_1115270388_large.jpg)

I decided to try out a little wide angle. I thought it would add a little to the chaos. Plus I am going to busy up the image with a lot more stuff, time permitting. Later I will push some areas down with the lighting.

Waddya think?

alexfalchi
05-05-2005, 11:35 AM
Hey Jim nice update friend...I like the compositing!! good job friend:thumbsup:

DaddyMack
05-05-2005, 12:48 PM
Waddya think?

I think it's simply bizarre! I love it soapy... Good luck with the home stretch:thumbsup:

handlebar
05-07-2005, 12:16 PM
This is fantastic Soapy, i like the new wideangle shot and I do like your original style. http://www.cgtalk.com/images/icons/icon7.gifhttp://www.cgtalk.com/images/icons/icon13.gif

ODoul
05-07-2005, 01:49 PM
That pose is great.

Gunilla
05-07-2005, 02:53 PM
I think it looks great! Man, is that a tough lady or what! The camera angle really does her justice, really cool.

shakes
05-07-2005, 08:14 PM
looking great soapy- I really like that new angle.

soapy
05-10-2005, 06:13 AM
http://www.cgnetworks.com/challenge/entries/9/5694/5694_1115705592_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5694/5694_1115705592_large.jpg)

Well I started putting in the lights. So far there are 9 light sources in all. It is a little overcooked at the moment so I will have to dial them down a bit. All the lights have falloff so it is also a matter of juggling those distance rings. I think I like it pretty bright as if it were some kind of brightly lit office space or gallery.

alexfalchi
05-10-2005, 06:42 PM
Go Go mate...nice one!! keep strong!:beer:

stoat
05-13-2005, 10:35 AM
That's really wild Soapy :bounce: do you mind if I ask you what you drink? I've started on Old Peculier and absinthe so I can do stuff like you :) Will you be sending Paris the link :applause:

Cartesius
05-13-2005, 10:40 AM
Bizarre, confusing, disturbing and absolutely wonderful!

/Anders

manikantkujur
05-13-2005, 12:42 PM
keep it up........

u can do better

:thumbsup:

bst of luck

http://www.cgtalk.com/member.php?u=62250


http://www.cgtalk.com/member.php?u=62250

soapy
05-14-2005, 06:36 PM
Thanks for the support guys. I am going to try and finish up this time around. I have a couple free days now so I will go hard on it.

Hey Stoat, I usually like to stick with tequila or mezcal, for those really good drunken hallucinations....

ODoul
05-14-2005, 06:42 PM
You make me smile the smile of a deranged lunatic. And I like it. You are my guilty pleasure.

soapy
05-14-2005, 06:52 PM
http://www.cgnetworks.com/challenge/entries/9/5694/5694_1116096744_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5694/5694_1116096744_large.jpg)

An image to show a simple alpha texture for the table cloth.

alexfalchi
05-14-2005, 07:07 PM
Nice alpha friend!!....good work:thumbsup:

jddog
05-14-2005, 09:24 PM
Simply amazing, extra the new camera :thumbsup: and you are doing a wonderful work here ! Bravo !!! :bounce:
jdd

soapy
05-16-2005, 03:45 PM
http://www.cgnetworks.com/challenge/entries/9/5694/5694_1116258338_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5694/5694_1116258338_large.jpg)

Slowly inching forward. Did some more modeling on the master and started his texture map and worked on the poses a bit. Also tweaked a few background things.

Thanks for all the support peeps, ya'll rock!

Gunilla
05-16-2005, 04:02 PM
Oh my... that tounge really makes it even wilder - where is this going to end? :scream:

Top job, soapy - really cool!:thumbsup: Good luck for the final steps.

handlebar
05-17-2005, 11:14 AM
Soapy, i love it!, good luck with the final stages. http://www.cgtalk.com/images/icons/icon7.gifhttp://www.cgtalk.com/images/icons/icon13.gif

soapy
05-17-2005, 02:37 PM
http://www.cgnetworks.com/challenge/entries/9/5694/5694_1116340673_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5694/5694_1116340673_large.jpg)

I resurrected the plastic clothes finally. What do you guys think? yeah or neah?

jddog
05-17-2005, 02:59 PM
ok for the top, neah for the pant... juts a personal view...
jdd

Cartesius
05-17-2005, 03:42 PM
I think you can keep them both, they add to the bizarreness (is that e word?) of the whole scene.

/Anders

Gunilla
05-17-2005, 03:59 PM
Yeah - totally agree with Cartesius on the added bizarreness, good thing! :)

jddog
05-17-2005, 04:05 PM
but I think that Anders and Gunilla they are right !... go for it :wip:
jdd

shakes
05-18-2005, 06:27 AM
It's looking grand, soapy- I like the plastic pants back, and I just love the texturing on the guys head and the new tablecloth pattern! coming together brilliantly

alexfalchi
05-18-2005, 07:31 AM
Hey James..I miss some here...nice work mate, good textures and model...i'm wait for more!!


Alex.

jddog
05-18-2005, 12:34 PM
I wait for your final image james... :bounce: :wip: :)
jdd

DaddyMack
05-18-2005, 01:57 PM
Yaaayyy the pants are back!!...

Nearly there mate...

soapy
05-18-2005, 04:57 PM
Thanks guys, well I will be slapping a bunch of stuff together and pumping out the final tonight. I am going to ditch work early today and go work on the image. :-) Hey JD I did some fixes on the pants so maybe you will like the newer sleeker version.

I have a long list of things I am hoping to do, work on the tablecloth some more, add displacement and bump to the master head, bump for paris, more gak for the background and the biggy, build a floor texture. I've tried a couple of things for the floor and didn't like either. I have a nice old style tile in my basement and tried to photograph it, but it didnt work, I may have to try again. I sort of like the way it looks now, the color mostly, but somehow it doesn't feel finished enough.

19 hours...

jddog
05-18-2005, 06:16 PM
go go go go go ! go for it !
:bounce: :applause: :bounce:

jdd

shakes
05-18-2005, 08:48 PM
go for it soapy!!

soapy
05-19-2005, 12:22 AM
http://www.cgnetworks.com/challenge/entries/9/5694/5694_1116462174_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5694/5694_1116462174_large.jpg)

Well that setting didnt work in SPD... heheh, Actually I am having trouble with SPD, I am getting faceting as you can see on the chin and have no idea how to fix that.

Any SPD experts out there to help me?

soapy
05-19-2005, 02:24 AM
http://www.cgnetworks.com/challenge/entries/9/5694/5694_1116469457_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5694/5694_1116469457_large.jpg)

Ok I found a floor texture I can live with, it is a picture of the wife's computer desk surface with a few modifications.

soapy
05-19-2005, 05:37 AM
http://www.cgnetworks.com/challenge/entries/9/5694/5694_1116481044_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5694/5694_1116481044_large.jpg)

Here is the render. Then on to post.

6 hours and counting...

ravioli_rancher
05-19-2005, 06:09 AM
Soapy,

:bounce:

Your detached head hooligan sums up my feelings for this challenge nicely.

And it still manages to look exactly like Russel Crowe.

Fine. Now smash that FTP Bee-atch in the lips and make yourself eligible for some booby prizes. :scream: :applause:

soapy
05-19-2005, 07:39 AM
http://www.cgnetworks.com/challenge/entries/9/5694/5694_1116488356_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5694/5694_1116488356_large.jpg)

My post work consisted of some cloning, a little burning, levels adj. and unsharp mask. Oh and a rerender at a smaller resolution and a paste job. DOH

soapy
05-19-2005, 08:13 AM
http://www.cgnetworks.com/challenge/entries/9/5694/5694_1116490408_medium.jpg (http://www.cgnetworks.com/challenge/entries/9/5694/5694_1116490408_large.jpg)

The final image, click to enlarge. Story to follow.

shakes
05-19-2005, 09:34 AM
congratulations Soapy-looks fantastic!! so many great details to look at. the guys head cracks me up..I really love the girls pants,and her expression and those puppet creatures are just brilliant. really great work. :bounce:

jddog
05-19-2005, 09:51 AM
You did it, you did a excellent work... James :applause: x10 times
jdd

handlebar
05-19-2005, 10:32 AM
Fantastic Soapy. A very strong original image, good luck my friend.

Cartesius
05-19-2005, 12:06 PM
Yay!!!

/Anders

Gunilla
05-19-2005, 03:34 PM
Truly smashing final, soapy! Now, I can't wait to read the story :)

Thanks for keeping such lovely thread, always full of surprises. Good luck!

ODoul
05-19-2005, 05:18 PM
Way to go Soapy! Super cool. :thumbsup:

soapy
05-19-2005, 06:14 PM
Thanks everybody for the support, it was lots of fun trading comments and watching the threads.

Special thanks to Shakes, Cartesius and 3D_Explorer, who didn't even enter the contest but still made time to come in and comment. You guys rock.

As usual I learned a ton on this project, I got up to speed on clothilde and SPD and some of the new modeling tools in v9 of cinema 4d, cool stuff. And of course I didn't finish all the work I was hoping to get done. I am pretty happy with the light rig and the modeling in most cases. I rushed the textures out the door at the end, but such is life. I am pretty happy I managed to finish with a half decent image. Thematically the image works for me and overall feels fairly complete. And most importantly it has the whole soapdawg look goin on. :-)

Next post will be my back story and image explanation, I promise...

DaddyMack
05-19-2005, 09:23 PM
Hey hey Soapy, congratulations mate on a great finish! This was always going to be a really bent piece, I really appreciate the final outcome:thumbsup::thumbsup: and look forward to seeing more from your mind;)

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