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Genesis
09-24-2002, 04:48 AM
Using morpher and character studio together is causing me some problems I thought you guys may be able to help with.

Problem: Morpher is under the physique in my stack, when in figure mode the morphs work fine (face shapes). However when the model is taken out of figure mode the face shapes pull to the side?

What is going on? I have the verts on the head as non-deformable with no blending, the stack is simple witih only the morpher and the physique.

Any help would be great, thanks,

Iain McFadzen
09-24-2002, 07:36 AM
It's not actually a morpher problem, it's purely a Physique one. I've heard several fixes to it recently all of which sounded reasonable (do a forum search if you want them), but I always adjust the Continuity and/or Bias of the Biped head link.

DerPapa
09-24-2002, 09:44 AM
turn off Subobject of the physique modifier, under "Stack Updates" try "remap locally".
I dunno if I understand you right, but I had a deforming problem also with the morpher under Physique. changing the stack update solves it.

cheers
Michael

Genesis
09-24-2002, 11:53 PM
Exactly the right answer Derpapa! I eventually worked it out, however it is reasuring to know my solution is used by others, and hence does not create other problems, thanks!

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