kidfierce
03-21-2005, 12:19 AM
I have a problem that I've tried to solve for about the last 2 weeks.
I have a weapon that I am ready to map. I've done weapons before, but this time I've
decided to make my own textures instead of just throw some seamless pictures on them.
It is a low poly model right now. I have tried mesh smoothing it then turning it into a mesh.
I then have this heavy model that is very difficult to select polys to map.
Do you map a model using the low polys or do you map using hi polys?
Is there a tute somewhere that explains this?
I haven't found any tutorials on the net explaining this. It seems to be some kind of secret that people don't want to share.
Thanks for any help at all!!
I have a weapon that I am ready to map. I've done weapons before, but this time I've
decided to make my own textures instead of just throw some seamless pictures on them.
It is a low poly model right now. I have tried mesh smoothing it then turning it into a mesh.
I then have this heavy model that is very difficult to select polys to map.
Do you map a model using the low polys or do you map using hi polys?
Is there a tute somewhere that explains this?
I haven't found any tutorials on the net explaining this. It seems to be some kind of secret that people don't want to share.
Thanks for any help at all!!
