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Wijn
03-20-2005, 07:02 PM
This is actually my first time posting my work here at CGtalk. As i'm a big fan of racing (especially karting), I decided to build a 3D model of a Tony-Kart (manufacturer) in 3DMax.

My aim of this project is too make the kart as realistically accurate as possible (given my inter-mediate Max skills..) so i can do some believable renders. Therefore i am very interested in your opinions on it. Therefore, all critics and comments are very welcome!

http://i3.photobucket.com/albums/y66/Max_Factor3D/TonykartWall.jpg

http://i3.photobucket.com/albums/y66/Max_Factor3D/Wip25.jpg

http://i3.photobucket.com/albums/y66/Max_Factor3D/Brakedisc.jpg

http://i3.photobucket.com/albums/y66/Max_Factor3D/Wip37.jpg

furo
03-20-2005, 07:18 PM
uhm,really interesting,i like your work here.. great lighting.. keep it up,i'm curious for your progress..

Wijn
03-23-2005, 11:18 AM
I have a question. I am about to make all the wires for the engine to work. What will be the most efficient way, to make them as renderable splines, loft objects.....? How do you do this?

Li0n
03-23-2005, 01:21 PM
Awesome work.On the last picture some parts are not so smooth..too edgy

Wijn
03-29-2005, 11:20 AM
I havent really got the chance to do some significant updates the last few days, but i've started detailing the braking systems. At the render below though, i can't seem to get rid of this 'nade' on the fronttyre. Welding doesnt exactly seem to work. Anyone who can offer me a possible solution?

http://i3.photobucket.com/albums/y66/Max_Factor3D/Wip31.jpg

Wijn
03-30-2005, 10:13 AM
Updated: the rims and tyre treads... How do you like my shaders?:d

http://i3.photobucket.com/albums/y66/Max_Factor3D/wip36.jpg

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03-30-2005, 10:13 AM
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