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View Full Version : UVmapping the easy way! (new tutorial)


zman
03-20-2005, 10:19 AM
after so many requests from friends and fella' artists, i'v finnaly finished it!
been working on it for the last few days.
I'v tried to simplefy the process as much as possible. i also worked quite a bit on making it nice for the eyes.
here it is ppl

UVmapping the easy way
http://www.zivcg.com/uvtutorial.html (http://www.zivcg.com/uvtutorial.html)

http://www.zivcg.com/images/uvtut/7.jpg

Gen-an
03-27-2005, 01:53 AM
thanks for the tutorial, (z)man. :)

i've got a question though. suppose your dragon has identical wings, would it be possible for the right wing to use the uv space of the left wing? /in order to save on uv space../

i like your textures on your models. really nice work.

phreakmonkey
03-28-2005, 09:12 PM
that's looking pretty smooth. i've always had trouble getting render of the wireframe, but you seem to have it down. could you share your techniques on how did you got the wireframe to render out so nicely (as you did in the first picture)? i'm coming from a maya background, so any help in max would be awesome. thanks!

great work!

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