View Full Version : Animation problem
09-23-2002, 09:13 PM
I've got a question.
How do I make the EYEBALLS of a character stick to the head when the head is placed into motion through Morpher modifier and NOT bones??
Constraints, links from the head to the EYEBALLS and vice versa is useess :(
I need SOME of help.
Thank you! :d and
09-23-2002, 10:35 PM
have you tried an attachment constraint? You could attach your eyeballs to a particular face of the face :)
09-24-2002, 12:23 PM
Now that I do that, the sphere/eyeballl autmaticly jumps to the middle of the char's face, how do I make them stay in the eyesockets???
Thx. for the reply
09-24-2002, 01:58 PM
"keep initial offset" ?
03-20-2003, 07:19 PM
you could parent the eyeballs to the neckbone, i work in maya, so i dont really know how that works in max, but maybe you could transfer the theory to max. cya.
03-21-2003, 11:02 PM
i think it jumps because you have select the pivot point, press insert and move it back to the initial position, or maybe like said tryselecitng inistial position
01-13-2006, 06:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2014, Jelsoft Enterprises Ltd.