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Raul-Reznek
09-23-2002, 08:13 PM
I've got a question.

How do I make the EYEBALLS of a character stick to the head when the head is placed into motion through Morpher modifier and NOT bones??
Constraints, links from the head to the EYEBALLS and vice versa is useess :(

I need SOME of help.

Thank you! :d and

CHEERS!!!

Chris
09-23-2002, 09:35 PM
have you tried an attachment constraint? You could attach your eyeballs to a particular face of the face :)

Raul-Reznek
09-24-2002, 11:23 AM
Thx dude.

Now that I do that, the sphere/eyeballl autmaticly jumps to the middle of the char's face, how do I make them stay in the eyesockets???

Thx. for the reply

KiboOst
09-24-2002, 12:58 PM
"keep initial offset" ?

Zero_Gambit
03-20-2003, 06:19 PM
you could parent the eyeballs to the neckbone, i work in maya, so i dont really know how that works in max, but maybe you could transfer the theory to max. cya.

srich23
03-21-2003, 10:02 PM
i think it jumps because you have select the pivot point, press insert and move it back to the initial position, or maybe like said tryselecitng inistial position
:buttrock:

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