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Raul-Reznek
09-23-2002, 08:07 PM
Hello everyone.

I've got a question.

How do I make the EYEBALLS of a character stick to the head when the head is placed into motion through Morpher modifier and NOT bones??
Constraints, links from the head to the EYEBALLS and vice versa is useess :(

I need SOME of help.

Thank you! :d and

CHEERS!!!

levin
09-23-2002, 09:21 PM
why didn't you use bones?
anyway,

use an FFD box to deform the eyeballs in rythm with each morftarget

or

attach the eyeballs to the mesh, make them part of the deformation

although this is going to be painstaking.

it's really better if you add a skull and parent everything to it
it's just an additional bone

Raul-Reznek
09-24-2002, 11:49 AM
I didn't use bones cuz they KILL my mesh and i HATE that. I have found the solution anyway


I attached them to the head and then moved them from the hyerarchy panel
Thx any wasy

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