View Full Version : Nissan R390 GT
3dsMaxTran 03-18-2005, 05:02 PM Hello all, this is my current WIP it's a Nissan R390 GT, i started on it yesterday, and this is my latest render with a reflective material to display to me if there are any inconsitencies in my model, please feel free to point out any errors you note, many thanks!http://cgtalk.com/images/smilies/thumbsup.gif
modelled in something i call..."connect the dots" in 3ds max 7 rendered with mental ray
http://img.photobucket.com/albums/v687/minh_tran12_0/R390_1.jpg
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3dsMaxTran
03-19-2005, 03:41 AM
heres an update...dont mind the shadows... they require much work, but my guess is actual errors in the model, yet again, crits welcome
http://img.photobucket.com/albums/v687/minh_tran12_0/R390_2.jpg
The tires of your car coming through the body. you should make the edges on the top of the windscreen harder. it looks a bit wrong smoothed to me. doors should still be added. the spoiler should be a bit higher, or where it is on should be lower. it has the same thing as the tires have.
3dsMaxTran
03-19-2005, 02:30 PM
Thank you for the reply ISAF, and i had already noticed all of those errors, this is really a slow moving project, mainly because it's my first vehicle that i am attempting, as well as trying a method of modelling which no-one else has done. basically i lay out the blueprints for the vehicle with 4 planes, then i use the vertex modifier in a mesh to start creating verticies and plotting them about the entire model, until i have a dense enough outline, then i go to the polygon sub object selection and "connect the dots" it takes twice as much time, however it is a method i am quite comfortable with, to correct you on one thing, the tires actually aren't coming through the mesh, it's the shadows being cast...and how i have the shadow map, i dont expect to be posting again soon, because i plan to completely re-work, or ditch this model and start a new one, whatever happens, come back to check up if anyone feels free.:thumbsup:thanks for the crit
dale22x
03-19-2005, 02:58 PM
that seems like a realy eneffcient method.....
also are you using meshsmooth on it? cuz it appears to have alot of jagged edges,...
also use 2 sided texture,....
3dsMaxTran
03-19-2005, 03:02 PM
ohhh mann....innificient like a bi-hotch
meshsmooth like crazy
i just realized that last night at 3 am
thank you for the crits, it really helps me build up my modelling
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