mechaniac
03-18-2005, 11:19 AM
i am rigging a character with a low res mesh
underneath i am using another mesh with almost the same topologie (some changes were made to the mesh and the UV layout)
this secound mesh is driven by the first one with a wrap deformer.
the driven mesh also has a smooth node which gets activated just before rendering (with a driven key on the "divisions" channel)
but if i activate this node the mesh just snaps back to bind pose.
is there any possibility to get that workflow going?
i know there are workarounds like using an already smoothed version as wrap target, or binding the edited version to the joints, but i would prefer to get that workflow going because it would save alot of work.
any advice is welcome!
many thanks
underneath i am using another mesh with almost the same topologie (some changes were made to the mesh and the UV layout)
this secound mesh is driven by the first one with a wrap deformer.
the driven mesh also has a smooth node which gets activated just before rendering (with a driven key on the "divisions" channel)
but if i activate this node the mesh just snaps back to bind pose.
is there any possibility to get that workflow going?
i know there are workarounds like using an already smoothed version as wrap target, or binding the edited version to the joints, but i would prefer to get that workflow going because it would save alot of work.
any advice is welcome!
many thanks
