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legion_x
03-18-2005, 03:31 AM
We're the recall to hell team creating a mod for doom3!

A new enemy is the Ceiling creeper. He claws himself along the ceiling and drags his torn up body behind himself.

Appearance:
> long thin arms which he uses to slowly claw his way towards the player along the ceiling
> disfigured head which hangs down, as if the spine in the neck area has been smashed and the head is only hanging from the skin of the neck, dangling
> terribly opened mouth as if to scream
> hair hanging down woozily – more like tentacles similar to a medusa, cover up eyes and forehead...
> upper body is torn open, ribcage hangs out and grinds on the sheer metal, produces eerie scratching sounds
> entrails, bowels etc. are hanging out through the rib cage and are dangling down
> inside of the ribcage runs a metal spine [Genetic] which lolls at the backside like a snake

Here are some Concepts and detailled blueprints for modeling....


Concepts:

http://recalltohell.d3files.com/filebase/artists/concept_ceiling_creeper01.jpg (http://recalltohell.d3files.com/filebase/artists/concept_ceiling_creeper01.jpg)

http://recalltohell.d3files.com/filebase/artists/concept_ceiling_creeper02.jpg (http://recalltohell.d3files.com/filebase/artists/concept_ceiling_creeper02.jpg)

Blueprints:

http://recalltohell.d3files.com/filebase/artists/blueprint_ceiling_creeper.jpg (http://recalltohell.d3files.com/filebase/artists/blueprint_ceiling_creeper.jpg)

http://recalltohell.d3files.com/filebase/artists/blueprint_ceiling_creeper02.jpg (http://recalltohell.d3files.com/filebase/artists/blueprint_ceiling_creeper02.jpg)


Does someone is interested in modeling this creature as exactly as possible to this drafts?! Let us know, we're searching for talented modelers!

You keep the full rights of your work - you can presentate/use it wherever you want. We only will use it for integrating in our modproject. We will also presentate your works at the newssections of all famous games-/fan-/and doom3-sites. With your name and maybe a link to your portfolio if you want us to do so.


____________________________________________
+++ "Reca|| to he|| - ascent of blood and steel" +++
the most intensive doom³ singleplayer campaign

> Modsite: http://recalltohell.d3files.com/ (http://recalltohell.d3files.com/)
> Forum: http://manhunter2k5.cybton.com/RTH/wbb2/ (http://manhunter2k5.cybton.com/RTH/wbb2/)
> eMail: recall_to_hell@gmx.de (recall_to_hell@gmx.de)
> IRC: de.quakenet.org | channel: #recalltohell
> ICQ: 314-771-156
____________________________________________

arrangemonk
03-18-2005, 02:41 PM
this guy is so ugly that i will TRY to model it

but dond be to happy about it, i dont know if im good at modeling creatures

edit:
started with the head:
http://home.arcor.de/arrangemonk/headwire.jpg

InAction
03-18-2005, 04:39 PM
Good luck in finding one to model for you. It already seems you have arrangemonk on the job. :arteest:

Psyk0
03-18-2005, 06:29 PM
Looks like a challenging creature, monk seems to be off to a good start :thumbsup:

arrangemonk
03-19-2005, 03:31 PM
...
http://home.arcor.de/arrangemonk/creature.jpg
:drool:

InAction
03-19-2005, 05:20 PM
Whoa, looking really good so far. Keep on going arrangemonk. :D

arrangemonk
03-20-2005, 03:46 PM
update:
http://home.arcor.de/arrangemonk/crawler.jpg
i think i have to fake all teh details with normalmaps

InAction
03-20-2005, 05:02 PM
You probably should, it doesn't hurt does it? :D

arrangemonk
03-20-2005, 05:21 PM
painting normalmaps in ps doesnt but modeling them and projectim them with a 1ghz cpu and 32mb gf2gts is a f***ing pain in the ass


edit:
im to lazy for the mid part today
http://home.arcor.de/arrangemonk/crawler2.jpg


edit2:

yeah i finally did it 0_O:
http://home.arcor.de/arrangemonk/crawler3.jpg
bink video (http://home.arcor.de/arrangemonk/vieh.exe)

BananaSalat
03-20-2005, 10:24 PM
Yea looks cool .... and similar to your avatar xD

I am interested how it will look textured.

Finish it !°

InAction
03-20-2005, 11:49 PM
Top notch! :thumbsup:

legion_x
03-21-2005, 11:15 PM
It's going to become really good, monk!

As we said the normalmaps and textures are quiet very important now, to get a realistic look.

the_podman
03-22-2005, 03:08 AM
Wow. Excellent job there, monk.(and a cool concept.)

You did it do fast, too ;)

Now get a crapload of bones in him and lets see him crawling on the ceiling!

-pod
:thumbsup:

P.S.- Sorry about the cat. I've got one just like him.

arrangemonk
03-23-2005, 09:28 PM
http://home.arcor.de/arrangemonk/creature2.jpg

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