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View Full Version : Character animation- there has got to be a better way


Novamaster
03-18-2005, 01:30 AM
Im trying to animate a soldier i made in 3ds max with biped. Problem is, theres no way to assign the parts of the soldeir to the bones other than doing it vertex by vertex or with these worthless "envelope" things. And with a 200 thousand poly model, I dont have the time or resources to do this. Isnt there some program out there that makes this practical?

Im sure this has been asked before, butI tried searching for other topics like this and fount none. Any help is greatl appreciated.

stewartjones
03-18-2005, 01:48 AM
Im trying to animate a soldier i made in 3ds max with biped. Problem is, theres no way to assign the parts of the soldeir to the bones other than doing it vertex by vertex or with these worthless "envelope" things. And with a 200 thousand poly model, I dont have the time or resources to do this. Isnt there some program out there that makes this practical?

Im sure this has been asked before, butI tried searching for other topics like this and fount none. Any help is greatl appreciated.

Use bones for a start, with the skin modifier. But nope, you will still have to use envelopes and vertex weighting! :)

Novamaster
03-18-2005, 06:39 AM
Vertex weighting? Im also having problems when i rotate the arms downward- they get all long and stretched out.

grury
03-18-2005, 10:01 AM
I'm affraid but theres no easy way out, skinning its a painful time consuming task, if you want to do it right. Physique may be an option if you dont mind a much rougher result.

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03-18-2005, 10:01 AM
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