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View Full Version : Xdof Problem!


Stucky
03-17-2005, 02:52 PM
I there guys. I was wondering if any of you could help me. I'm using Xdof for one of my works, and the thing is, when I render the scene without xdof the antialias is just great. But when I activate xdof, in the areas of the image that are not defocused, where it should be focused, it just seems that it gets with very low antialiasing. the image gets very sharp in that areas. I've tried to tweak all of the attributes in xdof, smoothing, post process antialiasing, etc, and none of them solves the problem. Does anyone had the same problem? I'm using a Fstop of 0.4, and the lower the Fstop, the sharper the image, but I think the problem doesn't rely here. Well, just let me know if you could help me. By the way, I've used Xdof_output and Xdof_lens. Thanks in advance.



I've uploaded this image, its small but I think you can detect the problem. The above one is while MR was stiil rendering, and the bottom is final, when Xdof was applied!!

Ian Jones
03-18-2005, 06:56 AM
Xdof is an additional plugin? Whats wrong with using the built-in Mentalray DOF? I know it doesn't really help, but I'm curious why you have chosen this option.

gerardo
03-18-2005, 07:52 AM
I don't know in what app you are working; but in LW, Xdof presents similar problems when you render with fields or use Motion Blur Dithered (any option that doesn't generate a complete frame in each antialiasing passing).
Avoiding these options is a Great plug, btw :thumbsup:


Gerardo

cpan
03-18-2005, 08:24 AM
Xdof is an additional plugin? Whats wrong with using the built-in Mentalray DOF? I know it doesn't really help, but I'm curious why you have chosen this option.

well, it's simple, Xdof isn't an ordinary DOF but it calculates highlights, blades, bla bla...
http://www.evasion3d.com/

Stucky
04-08-2005, 05:50 PM
yea Ryan, thats what happens to me. I didn't discovered the problem, I tried everything just like you, but the problem just seemed to remain...If you want an image I can post one...

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