cheney
03-17-2005, 02:33 PM
Since I will finally be looking for a real job in December this might be a good time to ask these questions. I know this may not be the best forum for this, but I thought I would ask.
I have come to the realization that my art has only one redeemable real world quality: I make realistic flat textures in Photoshop. As a result I will probably be applying for positions as a game texture artist, unless somebody else knows of a use for such a limited skill.
Here are my questions:
What kind of portfolio should a texture artist put together.? I am already working up a large list of high and low resolution textures for a variety of surfaces. What kind of art would a company want to see for such a position?
What kind of pay should I ask for in an entry level position? I am fully aware that I will probably be treated as slave labor in a sweat shop until I complete at least one product cycle. What could of pay should I ask for going in? How much lesser pay should I expect to ask for if a company offers health plans, 401K, and other benefits?
What skills should I have to apply to such a position? I am pretty sure I would need some level of experience in either 3DSMax or Maya or both as well as an ability to create the textures in 2D. What specificly would any of you recommend?
When I graduate from school soon I will have experience with video production, audio production, and radio broadcast. Are any of these skills usefull to the game industry as I am an entry level noob? I will have a portfolio of a few items of each of these skills as well. Are there any other communication or technical skills that would be a bonus?
I realize that not all game companies employ or use texture artists, so are there some companies I should concentrate my energy into? Would it be a complete waste of time to focus energy on seeking employment with certain types of game companies that produce 3D games? What should I look for in a company?
Are there other things I should be aware of that I am completely not thinking about?
I have come to the realization that my art has only one redeemable real world quality: I make realistic flat textures in Photoshop. As a result I will probably be applying for positions as a game texture artist, unless somebody else knows of a use for such a limited skill.
Here are my questions:
What kind of portfolio should a texture artist put together.? I am already working up a large list of high and low resolution textures for a variety of surfaces. What kind of art would a company want to see for such a position?
What kind of pay should I ask for in an entry level position? I am fully aware that I will probably be treated as slave labor in a sweat shop until I complete at least one product cycle. What could of pay should I ask for going in? How much lesser pay should I expect to ask for if a company offers health plans, 401K, and other benefits?
What skills should I have to apply to such a position? I am pretty sure I would need some level of experience in either 3DSMax or Maya or both as well as an ability to create the textures in 2D. What specificly would any of you recommend?
When I graduate from school soon I will have experience with video production, audio production, and radio broadcast. Are any of these skills usefull to the game industry as I am an entry level noob? I will have a portfolio of a few items of each of these skills as well. Are there any other communication or technical skills that would be a bonus?
I realize that not all game companies employ or use texture artists, so are there some companies I should concentrate my energy into? Would it be a complete waste of time to focus energy on seeking employment with certain types of game companies that produce 3D games? What should I look for in a company?
Are there other things I should be aware of that I am completely not thinking about?
