j00ey
03-17-2005, 10:23 AM
Hi
I'm trying to make a shading network where an object changes colour if its Y translation is greater than 0. I can do it easy enough with the one object by attaching the translateY to a condition node, but I'm going to be doing this with a large grid of animated objects, so I'm trying to avoid making 1 shader per object. Is this a MEL problem or can I do it with a shading network?
Thanks in advance
J
I'm trying to make a shading network where an object changes colour if its Y translation is greater than 0. I can do it easy enough with the one object by attaching the translateY to a condition node, but I'm going to be doing this with a large grid of animated objects, so I'm trying to avoid making 1 shader per object. Is this a MEL problem or can I do it with a shading network?
Thanks in advance
J
