prettyPixel
03-16-2005, 11:40 AM
I'm trying to flip the faces of an object.
If It's an mesh, this works very well:
meshop.flipNormals $ #all
update $
but if I write the same code for a poly... nothing occurs!
polyop.flipNormals $ #all
Can anyone enlighten me on this?
what I do not understand?
If It's an mesh, this works very well:
meshop.flipNormals $ #all
update $
but if I write the same code for a poly... nothing occurs!
polyop.flipNormals $ #all
Can anyone enlighten me on this?
what I do not understand?
