View Full Version : Character acting/dialogue piece - line from Office Space
hopper2k 03-16-2005, 11:47 AM **update below**
I'm working on a new acting piece. It's still in an early stage (linear movements, no offsetting, no lip sync), but I have the body motions and eye movements down, and that is what I'd like for you guys to look at, and see if it fits the line. The line is taken from the movie Office Space. I'm using the infamous Generi rig for the first time. I'm not used to using rigs other than my own, so using Generi finally gave me a chance to try something different.
Cheers.
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hopper2k
03-17-2005, 06:55 AM
http://www.shatteredmotion.com/officespace2.mov - 1 mb
Ok, it's in a near complete stage now. Full facial animation is included. I think the arms and hand/finger movements still need a little work though. Please critique the acting, movements, facial animation, timing, anything...thanks.
hopper2k
03-17-2005, 10:01 AM
http://www.shatteredmotion.com/officespace3.mov - 1 mb
made a few changes to it...hope i'm not going overboard, but i like this one better than the previous one. any advice to make it better is still cool...
nuclearbum
03-17-2005, 11:36 AM
i'm probably overly easy on animations, but i guess it's also nice to get some glory here and there ;) you'll be my first test to see if i can give any valuable input.
i like the extra low movement he does in the newest one. i'm one for over damatization and think in this case it helps push the tone of the scene by really stressing that statement, "little cubicals". the rest of the movements seem to work well for me, nothing "weird" sticking out. the second one you did seemed a little stiff at the beginning, and the update deffinately fixed that up. as for things to improve..... i can't really spot anything (again, i'm the easily pleased).
so keep it up! and i would say this is fairly complete, so don't do anything major to it or you might start killing it... or at least keep this file around.
hopper2k
03-17-2005, 11:22 PM
**update**
http://www.shatteredmotion.com/officespace4.mov - 1 mb
thanks nuclearbum. some people said they were confused with his eye shift to the side, that it looked like he looked into the camera. i've changed that and made a couple of other slight changes. all in all, it just might be complete. let me know what you guys think, thanks.
nuclearbum
03-18-2005, 01:26 AM
that was a good change, it wasn't something i noticed in the previous, but the fix makes him look more like he's talking to someone, while the other one he drifts. really nice piece :)
Kimotion
03-23-2005, 07:53 AM
I'd just saw the clip and think it was very well done. However, certain things just jumped out at me.
1.) When he says "human beings are not meant" his body motion seems too sudden and overdone. I know what you're getting at, but to me it seemed forced. I know he looks cartoony, but all your other motions seem to be very smooth and natural. This particular movement just seems out of place.
2.) "...staring at computer screens all day" At this part, maybe you could have his eyelids close a bit.. You know how when people are saying something that is intense, they tend to squint. Try having a hint of that here.
Well that's all I can see now. Good luck...it looks great so far.
randalls
03-24-2005, 01:48 AM
Hey Hopper,
Good animation man. I do agree with the other crits you got.
I do have a couple of my own to add. It will just help to strenghten your animation, but if you think I am crazy just ignore it.
I see that when the character's hands touches the table they bounce as if they are rubbery. I thin kif you want to do secondary action on the hands that you sould make them more subtly, or move his hands without them coming up off of the table with that bounce.
The other thing I would do to strengthen the scene is to let the character lean back in the chair when he says "filling out useless forms all day..." and also throw his arm up in the air or some papers that are on the table to show that he is really frustrated about being in that cubicle all day.
I do like it though man. Good job.
StuartVarrall
03-24-2005, 02:56 AM
Cool, some nice stuff there. I like the way you've avoided acting out the actions to the words, it's all too easily done and doesn't work well in an acting piece...
I'd like to suggest a couple of things too;
- I would emphasise the way he pushes the coffee mug, atm it's not a very strong motion, I'd have him place it down more firmly, with more force.
- be careful when making head movements away from the camera. You've got one point there where the character looks away from the camera so you can't see his face. It's just something to be avoided if possible.
- on that point, you might want to move the camera round slightly so it's more front on to show off more of the facical animation
- try adding more eye flicks and random movements in, rarely do we maintain eye contact for more than 20% of a conversation and there's parts of your animation where the eyes are staring. This will accentuate the 'staring at computer screens' as it'll be the only time he's staring :thumbsup:
keep it up!
stu
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