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Reyes
03-15-2005, 07:41 PM
lo poly character is 3300 polys would appreciate all feedback/ comments,Would like to normal map if poss(use max 7) if anyone has links.
It is not supposed to be realistic.trying to get that soul calibur/tekken look.
Really wanna bring him to life with texture.what do you suggest (1x512 for head,1x1024 for body?)also want to add sheen effect on skin like boxers in fight night 2(any ideas) also if normal mapping is no-go or beyond me then what about bump?
Any critic good or bad welcome.
http://img14.exs.cx/img14/1913/jasonwirelo2bo.th.jpg (http://img14.exs.cx/my.php?loc=img14&image=jasonwirelo2bo.jpg)
http://img110.exs.cx/img110/8981/jasonhipoly3le.th.jpg (http://img110.exs.cx/my.php?loc=img110&image=jasonhipoly3le.jpg)
http://img110.exs.cx/img110/6382/jasonlopoly8wg.th.jpg (http://img110.exs.cx/my.php?loc=img110&image=jasonlopoly8wg.jpg)

Kassar
03-15-2005, 09:19 PM
Very good model. I wanna see the maps and materials.

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Reyes
03-16-2005, 12:22 PM
thanx,
the texturing is where i need help,i am good at freehand painting using photoshop/painter but really want to encompass some new techniques especially normal mapping(any tuts please donate)
normally when model is complete i then delete all symmetrical parts (to be mirrored later)
assign different id's to parts and uvw/unwrap in max using checker map in order to line it up nicely.once done i use textporter to get my mesh bitmap which i then paint in photoshop/painter.
But i wanna take my texturing further(ignoring normal mapping which i wanna learn)i want to take on vertex bake.
I have read endlessly different opinions on doing things but was taken with bob the seal's work and looked at his vertex baking tut,one thing i need to know does he get the model ready sim to my outline above before he sets up lights?
next(sorry for long post but really after serious answers so i can crack on).
As said earlier want to achieve that sheen effect on skin like fight night 2 is this achieved by using specular?(can someone go into detail or give links on tuts)
thanks for your time
one last thing on fight night2 there eyes look fanatastic-they have like a watery film over the eyeball any ideas,also when i paint highlights onto eye both eyes seem to have hightlight facing diff directions
again sorry for long post but want to get a good understanding of advanved texturing before i get into my model for my portfolio

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