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the_real_remi
03-15-2005, 06:40 PM
I am going to create a very simple opengl demo - a walkthrough visualization, using the glut library. The scene however will be complicated as far as polycount is considered, so I fear whether this library is in any way performance unfriendly. Would creating a full windows application do any better?

Vertizor
03-15-2005, 07:38 PM
Not necessarily. You just get more control over things if you went with a full blown Win32 app. It all comes down the same graphics pipeline. The cycles spent before that is not noteworthy.

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