View Full Version : GLUT performance
the_real_remi 03-15-2005, 06:40 PM I am going to create a very simple opengl demo - a walkthrough visualization, using the glut library. The scene however will be complicated as far as polycount is considered, so I fear whether this library is in any way performance unfriendly. Would creating a full windows application do any better?
|
|
Vertizor
03-15-2005, 07:38 PM
Not necessarily. You just get more control over things if you went with a full blown Win32 app. It all comes down the same graphics pipeline. The cycles spent before that is not noteworthy.
CGTalk Moderation
03-15-2005, 07:38 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.