View Full Version : Realistic Sun Problem.
blueflame 03-15-2005, 04:30 PM Hi,
i'm working on one of My projects and i have some problems with the light that i hope
you can help me with:
1. How i can do Realisitc Sun ? (how many light/s i need? and what type of light is the best way to make SUN... )
2. How i use the MENTAL RAY SHADERS ?( what are they good for?)
3. and i need "WINDOW GLASS" anyone knows where i can find one? (i was tryn to do that my self but didn't get the result that i'm looking for......)
thank you very much.
BlueFlame.
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Datasage
03-15-2005, 04:47 PM
1. How i can do Realisitc Sun ? (how many light/s i need? and what type of light is the best way to make SUN... )
Mayas renderers dont work in a phyically correct way, you cant give a light a light luminosity in real world units. 3dsmax supports it, but then its only nessary when you are doing photometric simulations in archtechture.
What you want to do instead is work out a relative intensity. Make the sun brighter than other objects in your scene.
2. How i use the MENTAL RAY SHADERS ?( what are they good for?)
You need to render with mental ray. Mental ray shaders can be pluged into anything, not just surface shaders. There are diffrent shaders for diffrent places you can put shaders. Look under the mental ray connection section of each node. Generally they give certain effects that you would eitherwise not have.
3. and i need "WINDOW GLASS" anyone knows where i can find one? (i was tryn to do that my self but didn't get the result that i'm looking for......)
Glass is transparent with a refraction. The amount of refraction varies with the material light is traveling through. diamond and crystal have larger refraction indexes than glass or water. When you render with maya software, you need to turn on raytracing to get the refraction. When you render with mental ray, you can use the glass mental ray shader (dsgs i think?)
blueflame
03-15-2005, 04:51 PM
Thank you very much For your help i realy appreciated!
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