View Full Version : Help me with my model and rigging college newb problems :)
gigatron 03-15-2005, 03:40 PM Hey guys,
Well I'm a first year at a program in a college in Toronto for media/3d animation.
Anywho, I got the first model modeled and skinned, now have to rig it... but not being experienced and just learning/training there's a lot of problems :)
I need to figure out what to change on the model (where to make a loop/remove a loop/etc...) so that the model will be animatable.. better...
I will not need to have the head animated, it'll be static face for now... the hands just have to be mituns of sort no fingers.
Now, the rest of the body has to be fully animated.
I started with a low poly model and then meshsmooth. Will use biped phisique, character studio for the animation.
Now it's nice and sweet to just make the biped and try to size it up descently then just apply physique, but when it sucks,.. well i need help :(
I'm sure the model needs changes to be better animated I need advice/tips/suggestions.
I'll post pics in a short while let me just render the wireframe.
|
|
gigatron
03-15-2005, 04:08 PM
hmm i can't access FTP from school so I am trying to just attach the files i guess i can only attach 3 per post
gigatron
03-15-2005, 04:09 PM
pers renders
gigatron
03-15-2005, 04:10 PM
another batch
gigatron
03-15-2005, 04:10 PM
another batch..
gigatron
03-15-2005, 04:12 PM
another batch...
Please tell me what kind of screenies u need to see the mesh better.
It's suppose to be a simple mesh, low detail model, the level of detail ultimately does not matter, so had to be something simple, so here it is... the point will be to spend as much time doing animations with it (at least initial tests).
I already have ideas for better more complex/etc.. characters, but it's a learning process.. so right now and with the time restraints (as it's a college program and grades and time count) I have to work with what I have.
gigatron
03-15-2005, 04:15 PM
Some more .
gigatron
03-15-2005, 04:15 PM
some more .
gigatron
03-15-2005, 04:16 PM
some more .
gigatron
03-15-2005, 04:16 PM
last batch.....
Tell me what kind of renders you'd like to see so that you get a better idea, please help :)
stewartjones
03-15-2005, 05:28 PM
I think the reason that you dont have a reply is because it is hecticly confusing to read. At least IMO it was.
I have no idea what you mean by 'animatable.. better...'. If it moves, it animates?!?!:shrug:
---
Now it's nice and sweet to just make the biped and try to size it up descently then just apply physique, but when it sucks,.. well i need help :(
I'm sure the model needs changes to be better animated I need advice/tips/suggestions.
---
From that it sound like you dont know how to scale the biped. But then you want changes to the model to animate it better...? To make it animate better, learn to animate?!?!
It would help if you would explain exactly what the problem is you have come across.
gigatron
03-15-2005, 05:43 PM
Hmm sorry I'm tired so I might have written in a confusing manner,
What I was trying to say is, do you see any issues that would arise from animating this character's body.
Do you se any spots where I'd need a loop or should remove a loop around joints, bending ponts, etc...
Where do you see possible distortion issues arising?
Any tips/suggestions/etc...
When rigging can I rig it without meshsmooth and when I meshsmooth will it retain the same values and not distort? Working with meshsmooth in the viewport is difficult when trying to animate.
Another issue is the little buttons I have on the suit of the character, if I had it rigged, when i rotate, move things around, the buttons scale with distortion which i did not like at all.
If I detach it from the mesh and trying making a link, when animating with the rig, the butotns then dont move with the mesh. Hmm Any tips on that or how to achieve that?
I don't want the buttons for example to distort/stretch/scale.
SkorpioN
03-15-2005, 06:17 PM
Physique won't help you as much as skin will , try that , Your model doesn't need edge looping anyway. If you still need muscular deformations , use the skin morph mod . The skin mod lets you paint your weights on the model , so no need to resize anything there. Here's the kind of control weight painted meshes give you .
stewartjones
03-15-2005, 06:27 PM
The mesh looks alright IMO. You will obviously get the deformation problems in the usual places, so just edit them as you would normally.
I would meshsmooth before rigging and skinning. As for the issue of animating with meshsmooth on, select the geometry, x-ray, and then freeze, so it no longer selectable, but its still there!
As for the buttons. Create them as seperate geometry, and link them to the relative spine bone, and that should keep them in the position you want without them actually distorting through movement.
Hope that helps some, I'll help more if I can, and you need it!
:beer: cheers
-Stu
gigatron
03-15-2005, 06:41 PM
Cool cool, hmm, unfortunately the professor wants us specifically to work with the biped, not bones. That's an issue.
CGTalk Moderation
03-15-2005, 06:41 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.