Mattoo
09-22-2002, 10:05 PM
Hi there, does anyone know of a way to export an animated mesh from MAX as an OBJ for each frame taking into account the deformed mesh at each frame.
The fact is we could do it by hand... for every frame :thumbsdow
Or there could be some easy, pre-made script for such a thing :airguitar
The purpose of all this is to get an animated character out of Max into Lightwave. Lightwave has a script available that will load a sequence of OBJs and convert them into a single mesh and derive morph targets from them.
It's a bit of a brawns over brains way of doing it but it would be the only way to get all the funky deformers from Max to translate to Lightwave even if we could get a program to convert the bones information into Lightwave.
Well, anyone know of such a thing?
The fact is we could do it by hand... for every frame :thumbsdow
Or there could be some easy, pre-made script for such a thing :airguitar
The purpose of all this is to get an animated character out of Max into Lightwave. Lightwave has a script available that will load a sequence of OBJs and convert them into a single mesh and derive morph targets from them.
It's a bit of a brawns over brains way of doing it but it would be the only way to get all the funky deformers from Max to translate to Lightwave even if we could get a program to convert the bones information into Lightwave.
Well, anyone know of such a thing?
