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MartinNH
09-22-2002, 11:05 PM
Hi everyone. I'm working on modelling a square in Copenhagen. I've made most of the buildings and textured them, and now I've moved on to making the sidewalks. They are the green lines in the attached image. So I need to map a sidewalk texture to the green areas of the red model :)

Now.. is there a way to tile a small sidewalk texture along those green lines? Or do I have to make an enormous sidewalk texture map and just throw it on the model?

I'm working in 3dmax 5.

Any help is greatly appreciated :beer:

leigh
09-23-2002, 04:22 PM
Just assign a sidewalk surface to that part of the object.

Alternatively, you could make a texture map that would fit over the entire thing, but with just the sidewalk on those parts. Then you could make an alpha channel that includes only the sidewalk, and save it as a 32-bit Targa image, and use that as the texture map. That way, the sidewalk would be the only part of the image that shows up ;)

MartinNH
09-23-2002, 04:44 PM
Thanks for answering Leigh. The texture map on the whole surface is out of the question I think. The map would be huuuge :)

I was thinking that maybe it would be possible to make a small sidewalk texture with a few stones in it, and then just tile that along the green lines. I remember seing a tutorial on how to make a road that made a lot of turns and stuff, by tilling a small texture along the curves of the road. Hope that made any sens ;)

leigh
09-25-2002, 12:29 PM
Yeah, that makes perfect sense :)
I'm just generally against tiled textures, because they often ruin the final render, when it's easy to spot the repeating pattern.

Sometimes it's best just to make huuuuuge textures ;)
My own texture maps are never under 1500px x 1500px.

But in this case - just go with the simplest method :)

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