yykan
03-14-2005, 04:45 PM
I'm now setting up my characters which are modelled using subdivision surfaces.
I encoutered a problem during rigging.
After I bind the skin to the skeletons using smoothing bind, I tried to refine it using the paint skin weights tool. But then the skin seems detached from the skeleton. Though the skin is still bound, but when i rotated the joint to test it, the skin stay in its original position (just like I haven't bound it at all!).
Do anyone meet this problem before??
I'm not so familiar with subdivision surfaces..hope someone can help me..
I encoutered a problem during rigging.
After I bind the skin to the skeletons using smoothing bind, I tried to refine it using the paint skin weights tool. But then the skin seems detached from the skeleton. Though the skin is still bound, but when i rotated the joint to test it, the skin stay in its original position (just like I haven't bound it at all!).
Do anyone meet this problem before??
I'm not so familiar with subdivision surfaces..hope someone can help me..
